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View Full Version : WARMACHINE & HORDES Mk II Rules Questions



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  1. Koldun lord Frostbite and close combat
  2. Veil of Mists - Shae - Can I charge through enemy models?
  3. CMA and mixed special rules
  4. EButch and Ravager
  5. Geomancy & Orgoth Seal
  6. Deceleration vs. Mage Storm
  7. Morvahna & Harrow
  8. Location of Upkept Spells
  9. MalNaile's artillerist Q
  10. Stormblade Stormgunner
  11. knockdown and light artillery
  12. Feat: Icy Gaze
  13. Electro leap and multiple nearest targets
  14. Blast damage; Devastator, berserker, etc.
  15. Activation and Orders
  16. Quick question on Seether
  17. Suppressing Fire
  18. Gunfighter Qs
  19. Vyros- Perfect Execution
  20. E. Sorscha's warjack bond and beast?
  21. gorten's "molten metal" and damage
  22. Corruptor and Black Spot
  23. Magnus Bond
  24. Just walking up and hitting someone
  25. Lord of the Feast rules interaction
  26. [Zaal] Last Stand and CMA
  27. spells point of origin and control area....
  28. Admonition Shenanigans
  29. Dominate vs. enliven
  30. Knockdown and Movement from Beat-Back, Eliminator
  31. Critical Pitch?
  32. electrical, fire damage vs incorporeal
  33. fell calls
  34. Return to Play and Battle Driven
  35. Dominate range attack
  36. Reverent Cannon Crew - Grapeshot
  37. Some Bart Questions
  38. Knockdown Effects general rules
  39. Old Player coming back to ask questions about MKII
  40. Morvannah's Feat
  41. Theme Armys inf Forces of Warmachine
  42. Multiple non-upkeep speed-buffs
  43. clarification of warcaster requirements in SR2010
  44. Siege ehaley requirements backwards?
  45. squire reroll
  46. Terminal Velocity
  47. Holy Fervor + Trample
  48. Charging and boosting?
  49. eStryker overload.
  50. Hellmouth question