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View Full Version : WARMACHINE & HORDES Mk II Rules Questions



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  1. True Strike
  2. Quick question on "ghostly"
  3. Gunfighter, free strikes and ATGM abilities
  4. Push on a friendly model
  5. Ferox, Ride-By-Attack, Jump
  6. death march & leadership
  7. Thunderhead query
  8. Stormsmiths Vs. Stealth
  9. Hunter
  10. Arcane Killer
  11. Woldwyrd's Witch Hunter
  12. Incorporeal and engaging
  13. Whelp Vs Free strike
  14. Admonition Vs outof turn movement
  15. Darius' Crane *action
  16. Knocked Down and Front Arc (and shield bonus)
  17. Channeling
  18. Vassal and enliven
  19. Where are the Retribution Mk2 cards?
  20. Slamming base to base models
  21. Determining "prey" range?
  22. Gnarlhorn Follow Up
  23. Combined ranged attack boosted?
  24. Pistol Wraith
  25. Dark Dominion vs. Incubi
  26. Vortex of Destruction
  27. reach combat (2 questions)
  28. Avenging Angel question
  29. Strafe and initial target out of range
  30. Can Rupert sing on the run?
  31. Vanquisher MK2
  32. Definition of 'entering' when using Covering Fire
  33. Crevasse Question
  34. Swamp Gobbers' Cloud Cover
  35. Engagment Zone
  36. Spirit Door
  37. Repair/Heal Location.
  38. Lord of the Feast - Tresher after shooting
  39. Another Arcan Killer question
  40. Triggered movements and actions
  41. Mage Hunter Solo
  42. Head Butt
  43. advancing/changing facing
  44. 'placing' fury
  45. Geomancy and Crippled Aspects
  46. Harlan Versh witch hunter
  47. Does the Thunderhead's Pulse still ignore stealth?
  48. Krea's animus
  49. Forsaken's wordning
  50. Strafe and aiming bonus