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View Full Version : WARMACHINE & HORDES Mk II Rules Questions



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  1. Question on the thunder head
  2. Thresher
  3. Timing: Shadow Stalk and Dark Sentinal
  4. Is Jump in the movement Phase?
  5. Hunter vs. Prowl
  6. WoldWardens Lost Aspects + Chain Lighting
  7. Caber To$$ers?
  8. Ghost Shot Vs. Stealth
  9. Rust Bomb v. Man-in-the-Machine
  10. Allies
  11. Combo Strike
  12. Weapon Lock vs Initial Attacks
  13. Stacking Covering Fire AOEs?
  14. Can a Blitzer shoot when it power attacks?
  15. Charge attack and damage rolls?
  16. Thresher and Additional Movement
  17. Kraye, Rideby
  18. Question about Madrak's feat, Crusher
  19. A Couple of Questions about Siege Brisbane
  20. Karchev clarifications
  21. Can a model have two animus on them if one was cast by the lock?
  22. kraye and light jacks
  23. Spirit Door
  24. Mulg's Animus
  25. Question about the Agonizer and the Krielstone Bearer
  26. Admonition
  27. Epic Haley
  28. Slipstream and movement
  29. Witch Coven Questions
  30. Bloodbath n Mtten Mages
  31. Snacking with Goad and Crusher
  32. Absylonia - Playing god - Raek weapon lock
  33. Carnivore criteria
  34. ranged attacks
  35. Tremor vs. melee defense buffs
  36. Arcnode in melee with target
  37. question about * actions
  38. Death March = Vengeance edition
  39. Rhyas and Dash
  40. New Mulg Conflicting Rules
  41. Wild Growth
  42. Woldwarden's Wild Growth
  43. tactics, granted, and orders
  44. Kromac's Havoc and Geomancy
  45. New Geomancy
  46. Mulg & pMadrak feat
  47. Overtake and Snacking
  48. Aoe question
  49. Essence Blast vs. Countermagic
  50. Unit tactics