View Full Version : Mulg's Animus
Zombied00d
11-27-2009, 12:40 AM
I am not a fan of Mulg's animus.
1)It's ineffective against over half of the factions in the game (6 WM factions v. 4 Hordes factions)
2) It's strictly a denial animus, it's of no immeadiate use on the turn you use it. It does not cause currently active Animi to expire.
Edit: It is an aura.
Overall, I find that it's rarely worth using Mulg's animus at a cost of 2 fury, not on Mulg, and especially not on any of our casters, given that they need to be within 5" of any enemy warbeasts to make use of it.
1 Fury would likely be a more reasonable cost.
Thoughts?
Cannibalbob
11-27-2009, 12:47 AM
It was good in mkI when it was simply a force-ability he had. In mkII as his animus I am not so sure.
I would much rather see his rune scars change from some beast-denial ability to something that motivates friendly Troll beasts with Mulg's unquenchable rage. Make him more of a friendly beast-leader & focal-point as the other beasts follow his example.
For instance, maybe make all friendly beasts within 3-5" or so of Mulg gain +2 on attack rolls.
If it is going to be a denial effect then make it a universal pow-debuff within the area of effect.
Sevwall
11-27-2009, 06:45 AM
I would like it to be
Runebreaker Scars: Enemy Upkeep Spells and Animi within 5" of Mulg immediately expire. Runebreaker scars lasts forone round.
Nice, simple, occasionally worth it.
Silopolis
11-27-2009, 06:59 AM
What if it was like the Warpwolf's Animus, but worked on friendly beasts?
-1 or +1 Fury to any Faction warbeasts within 5".
That would give us some actual Fury mitigation and make it damn attractive to bring Mulg to the party.
kakita
11-27-2009, 07:47 AM
Silopolis: I was thinking of the exact same thing. Well, actually I was just thinking of baying of chaos period. If casters can share spells, why not beasts their animus?
PhoenixBlaze
11-27-2009, 08:12 AM
I do quite like the idea of Mulg being able to lessen the enemy beasts into some sort of submission.
But an inspiring affect on other Trolls would be great! A proper Charge of the Trolls.
From what I've read, Mulg is living up to his purpose, a big meaty beatstick!!! But we have plenty of those, and really, a character beast should be something fairly unique and new. Or maybe just taken to the max! Look at MK I Beast 09, that was just a freak of destruction!
Tweak
11-27-2009, 08:26 AM
I do not know what change I would like, but I do know that there needs to be a change. I'm more often than not going to be facing warmachine armies with trolls and having the only character beast thats animus doesn't cross system really hurts.
Plus honestly I have not, in my three games with him under the FT, nor probably will ever use his animus against another hordes army. I faced legion three times and by the time any of those beasts are within five inches they really don't need their animus to still be available.
Sevwall
11-27-2009, 08:28 AM
The animus is useless.
99% of the time, the beast will use its animus before it gets in range of you.
If it starts its activation within 5" of you, you probably should have spent that 2 fury buying and boosting attacks.
Worthless.
It also costs more than it used to, back when it was still worthless.
Soylent
11-27-2009, 08:34 AM
To fit fluff and be useful I'd like to see...
Fury 2 RNG Self
Enemy warbeasts currently within 5" of Mulg can not be forced for one round. Warjacks currently within 5" of Mulg can not be allocated focus for one round.
dgraz
11-27-2009, 08:34 AM
I agree that I would never take him for his animus. It's also unlikely that I would take him for anything else compared to the versatility / buffing abilities of our other heavies. If his animus were not so situational and easily avoided I would consider him more.
I like 'cannibalbobs' idea of making him more faction beast-friendly, leading the charge type of thing.
General Nemo
11-27-2009, 08:41 AM
What if it was like the Warpwolf's Animus, but worked on friendly beasts?
-1 or +1 Fury to any Faction warbeasts within 5".
That would give us some actual Fury mitigation and make it damn attractive to bring Mulg to the party.
I would like one that made animii cost more within a certain distance of him.
Tweak
11-27-2009, 08:58 AM
I would like one that made animii cost more within a certain distance of him.
That would probably run into the same issue as his current animus. It doesn't work on Warmachine at all and people can just stay outside that area, unless it is ridiculously huge, to use their animii.
I'm hoping for something that if it does stay offensive works on both hordes and warmachine
General Nemo
11-27-2009, 09:07 AM
Maybe it would be cool if it lowered Threshold or made enemy beasts and 'jacks pay for their initial attacks? Seems balanced and useful.
Elmiranda
11-27-2009, 10:00 AM
Mulg is great. I am pretty happy with everyhing except his animus. The MAT 7 combined with AYGTET is fantastic but his animus is just horrible.
I do not know what would be better and still fair. When I first saw the model I thought he would have the ability of a Kriel Stone with just the 4" range but that would probably be too much. Another ability could be the ability to use him as an arcnode but again...
I do not know what change would be best but what I do know is that so far I have yet to use it.
Waaargh
11-27-2009, 02:20 PM
The super alpha male ideas is good. Keeping own trolls on check by taking away 1 Fury, or by his very presence stop enemy jacks and beasts from boosting (jacks have personalities too).
The Happy Anarchist
11-27-2009, 03:03 PM
I like the +1 or -1 fury to friendly beasts. That would be great, because lets face it. If you are running beast heavy it is probably because you like Dire Trolls, and Mulg is the king o' the gnarly old trolls. Even if it had the same once per turn caveat of Baying of Chaos it would be neat.
I also like the animus/upkeep spells expire. I would pay 2 for that, and it would come in handy some time. Either one would be a great change.
Either way, I would love an animus that was worth casting.
Sevwall
11-27-2009, 05:01 PM
The animus would have to cost 1 then ;).
kakita
11-27-2009, 05:50 PM
Probably not that fluffy, and won't be his animus but an innate ability, but how about +2 arm whenever he has fury on him? :p
Sevwall
11-27-2009, 05:52 PM
I think if you went that way, Unyielding would be easier (and busted awesome).
bakaryu
11-28-2009, 12:57 AM
Runebreaker Scars
Range: Self Cost: 2 Offensive: No Upkeep: No
Models beginning their activations within 5" of this model lose 1 focus point and either gain or lose 1 fury point, decided by the caster. A model may only be affected by runebreaker scars once per turn. Runebreaker scars lasts for 1 round.
Makes it effective against both hordes and warmachine, allowing you to limit the effectiveness of enemy beasts and jacks in the situation where those 2 fury points would not be getting you two more POW18+ attacks.
Cannibalbob
11-28-2009, 12:59 AM
Runebreaker Scars
Range: Self Cost: 2 Offensive: No Upkeep: No
Models beginning their activations within 5" of this model lose 1 focus point and either gain or lose 1 fury point, decided by the caster. A model may only be affected by runebreaker scars once per turn. Runebreaker scars lasts for 1 round.
I would kill for that, but I don't expect to see anything remotely that cool.
bakaryu
11-28-2009, 01:04 AM
One thing I just realised about the wording was that it would work on friendly beasts and casters too, probably reword it to say "Enemy models" and it would be golden.
Cannibalbob
11-28-2009, 01:05 AM
One thing I just realised about the wording was that it would work on friendly beasts and casters too, probably reword it to say "Enemy models" and it would be golden.
Awww... that was my favorite part about the previous wording.
bakaryu
11-28-2009, 01:13 AM
Awww... that was my favorite part about the previous wording.
Well the ability to "give" 1 fury point to your warlock and dump off a fury point from all friendly beasts within 5 inches of Mulg as well as adding up fury points on enemy beasts and eating a focus point on enemy jacks would be fairly sexy I agree, but his animus would probably have to go up to a 3 cost ability if you wanted it to have that utility as well.
Cannibalbob
11-28-2009, 01:26 AM
Well the ability to "give" 1 fury point to your warlock and dump off a fury point from all friendly beasts within 5 inches of Mulg as well as adding up fury points on enemy beasts and eating a focus point on enemy jacks would be fairly sexy I agree, but his animus would probably have to go up to a 3 cost ability if you wanted it to have that utility as well.
Get rid of the part about Warlocks. I just liked anything that could possibly cooldown our beasts a little bit. But a 2 cost animus seems about right for a slightly better version of the feral warpolf's animus on a character beast.
ChronoCrusher
11-29-2009, 07:51 AM
Maybe we should give Mulg a ranged attack, like tossing a boulder?....Wait...did I just write that out loud?
Have his animus be self and enemies roll one less attack and/or damage die against this model.
Zombied00d
11-29-2009, 10:09 AM
I would take Mulg in every list evar then. That would be the greatest anti-assassination tool period.
Cannibalbob
11-29-2009, 11:56 AM
I would take Mulg in every list evar then. That would be the greatest anti-assassination tool period.
Why on earth did Typhon get Excessive Healing and not Mulg?
HellecticMojo
11-29-2009, 12:09 PM
Why on earth did Typhon get Excessive Healing and not Mulg?
if mulg healed anymore, you will get a spiky rock as a terrain piece.
how bout per each focus/fury drained you heal a point? too over powered?
I think I can get behind the alpha male diretroll thing suggested earlier if the denial animus seems over powered.
maybe a healing pulse for other beasts.
"I can't read!"
Sevwall
11-29-2009, 04:58 PM
Why on earth did Typhon get Excessive Healing and not Mulg?
Because after I gave the that preview of Mulg, they decided to change the rules to spite us.
MicBane Bracken
11-29-2009, 06:16 PM
Way back when i first saw Mulg on the cover of Meta I thought that Mulg's animus was to be calcification...this model has all dmg dice against it reduced by one die. Odd as it was that it did show up in Meta but on the dwarf ( Brun? ) as a spell. I would still like to see it as Mulg's animus...it would help are glass locks survive as well.
Ravir
11-29-2009, 09:16 PM
I agree that Mulg should have a "beast of beasts" characteristic, something that makes him a real character. AYGTET is cool, and I was surprised he kept considering all the other flavor that got boiled off of Madrak and Doomshaper, but he needs something offensive to make him worth the points compared to other character beasts/jacks. The enemy beast losing an animus is a bit thin. It also doesn't really define if the WARLOCK loses the animus, but it is implied. Something that affected WM as much as Hordes would be nice, such as inability to boost against him as people have mentioned (though I hate to replicate Molik Karn), or losing a die, i.e. "Terrifying Presence".
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