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View Full Version : Caster synergy in 100pt game



IneptHero
02-10-2010, 04:40 PM
Hey guys,

Buddy of mine wants to throw down a 100pt game in the next couple of weeks and I was just wondering if anyone has had any experience with the new MKII rules and bigger games. I'm basically looking for synergy between casters at this point and then flush things out from there. I have enjoyed playing Zerkova lately but mainly because everyone in the local LGS is playing Retribution it seems like and I like the utter denial of her feat turn. But that doesn't mean I am stuck on her if people have some better suggestions. The only caster I do not own is Karchev by the way.

And I will say I am looking forward to running 4 manhunters with Yuri and two units of Widowmakers.

DarienStormBringer
02-12-2010, 06:12 AM
Well in my personal veiw eVlad + hand of Fate + butcher + charger and feat = 3k2 (roll three keep 2) dice to attack before boost and 6k5 damage.

yes I know that set up seems a little far fetched but using this idea minus the butcher feat I was able to effectively remove threats like Death jack and stormclad from being an issue.

however that being said, i need to mention that no matter how many warcasters you command feild allowance remains the same or at least as far as my understanding goes.

IneptHero
02-13-2010, 05:42 AM
I can see the eVlad + Butcher synergy. Would just have to keep both of my casters close together and hope the other player is doing similar things. But thank you for the reply.

As far as Field Allowance goes page 39 states 'FA is the maximum number of models or units of a given type that can be included for each warcaster in an army.' So two warcasters means 4 manhunters can be included; 2 for each of the warcasters. Just so you know.