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Vermithrax
02-11-2010, 01:52 PM
My purpose in posting this is to show some of the thought processes I'm using to build out a new MK2 Denny list. This post is long and comes with a bit of a battle report and list analysis. Feel free to post suggestions, observations, share similar experiences or just read it or not read it.

I was working on an alternate Denny list and played the following engagement twice with a friend of mine. He wanted to see what all the tiered list fuss was about so he brought a Tier 3 Kara Sloan list. I wanted to get reacquainted with MK2 Denny.

Sloan
2x Defender
6 Longgunners
6 Longgunners
6 Gun Mages
6 Rangers

I was toying with

Denny
Defiler
Nightwretch
Nightwretch
Reaper
Withershadow Combine
Warwitch Siren
Warwitch Siren
Necrotech
10 McThralls
1 Brute
1 Necrosurgeon
1 Bloat Thrall

My initial goal with the list was to free Denny up for lots of spellcasting. Sirens were added to help allocate focus and Withershadow to keep up with the Upkeeps.

We played a couple games while I tried to make my list work against a hail of bullets. We had plenty of terrain for me to slink around behind but it didn't seem to matter much. Someone had a thread titled "gunmachine" several weeks back and I can't agree more. Gunlines just keep showing up. This was also the first time I dealt with Cygnaran Rangers and they have a very annoying Mark Target ability.

Observations:

The Kara Sloan list had solid synergy whereas mine had none.

One unit of McThralls supported by one Necrosurgeon still won't get across the table if a gunline chooses to not let them. To be fair my McThrall unit was my only mass of bodies so it was fairly easy for my opponent to focus on them.

The rest of my list was easy to pick off as well. Looking at it now I can see that my threat saturation was actually fairly low. By the time I got close enough for a decent assassination run, the teeth in my list had been blunted. I made a typical Scourge run by moving a defiler up and using its spray to clear a line to Sloan. Then Denny arced scourge through the defiler to knock Sloan down (I got her on deviation). Unfortunately my only follow up was a lone Nightwretch which wasn't enough.

One of my favorite Skarre lists comes at the opponent with 10 Satyxis and 16 McThralls backed by 2 Brutes and Necrosurgeon. That list handles Gunlines decently as Satyxis + UA have amazing DEF against ranged, move fast, and can lock down a significant amount of models while the rest of your army drives downfield. In contrast this Denny list just didn't have that kind of capacity.

So what to do about the McThrall "problem"? Add another Necrosurgeon? I say nay. The Sloan list and cygnar in general have the capability of removing 10 McThralls pretty easily with ranged fire. Spending 4 points in hopes to regenerate them faster is only playing into the opponent's hands. In that case eliminating 10 McThralls nullifies the benefits of 4 points of Necrosurgeons. The Necrosurgeon can't respawn a unit from scratch.

I like the new Warwitch. During play I felt that two were too much in a 35 point list. They spent a lot of time doing what they were designed to do - that is giving a Defiler and Nightwretch a focus. I was putting 4 points on the table to support 9 additional points. So 13 points of my list (~34%) was tied up in making sure two arc nodes could run for free or perhaps boost a hit roll. Tactically this means I was expecting those 13 points to make back their cost on the table. In hindsight this is not likely. The nightwretch can pop one target, the defiler can get 2-3. A round of arced venoms can likely get 4-5 targets; (assume you can fire two venoms off). So you get 7-9 troopers; roughly 8 points for 13. Hmmm.

Bloat Thrall did as well as you would expect against Gun Mages and Defenders. Got blasted off the table each game and felt more like a hindrance due to his speed and the limitations Death Blast puts on where I can move him. IMO 35 points (or perhaps just this list) does not offer enough threat saturation to keep the Bloat Thrall from becoming an easy target.

As for Denny playing a spellcaster role. She doesn't clear masses of infantry with spells which is what I thought I could get her to do. Venoms are tricky to line up and the way formation rules work you are likely to only get two or sometimes three models. These games reaffirm my belief that she's a strong support caster. A bit of advice I got on the boards which I repeat to myself every time I flub a Denny game is this "every turn Denny should try to do something for herself and do something to help someone".

For me its back to the drawing board and more testing with Mk2 Denny. I did really well with her in MK1 but those were the days of cheap bile thralls, cheap McThralls, and cheap nodes (comparatively). Essentially in MK1 threat saturation was easier. In MK2 she pays the arc node tax and I may need to playtest her with 2 nodes in order to free up points for additional threat saturation.

Conclusions:

Warwitch Siren - like her but only bring one at 35 points; keep in mind she might not be needed at that point level. More playtime required with that one.

McThralls & Necrosurgeon. Work well but for this list I needed another significant threat to draw some of the pressure off.

Pistol Wraiths. I want them back in a Denny list.

Next round of lists:

So here are my thoughts on my next configurations with Denny at 35 points. From a design perspective it *feels* like I need to go with one or two configurations. Either two full units of infantry or a significant heavy jack like Nightmare or Deathjack. Here's the base I want to use:

Denny
Nightwretch
Nightwretch
Defiler
Mechanithralls (10)
Pistol Wraith
Pistol Wraith
Gorman Di Wulfe

To this base I've concocted a few options to spend the remaining 14 points.

Option #1 - Nightmare:

Nightmare
Brute Thrall
Brute Thrall
Necrosurgeon & Stitch Thralls

I've played this version in the past and I find it works fairly well. Although he requires focus, Nightmare is good with Deneghra. Stealth, Reach and the bonuses Prey offers makes Nightmare great for assassinations or destroying opposing heavy jacks. Of all his abilities, Nightmare's Reach is the ability that makes him a winner for me. Reach means he can get to a target. Reach also allows him to tie up and destroy infantry. Did i mention he can also get ghostly for a mere focus?

Option #2 - Bane Thralls:

Bane Thralls
Bane Lord Tartarus
Downgrade Defiler to Nightwretch
Brute Thrall
Necrosurgeon & Stitch Thralls

The stealth option with Deneghra. Bane Thralls can take on infantry and crack heavy targets. Denny helps them get through terrain (Ghost Walk). Tartarus is a good infantry clearer with Thresher. Now my list has two strong threats. Do you focus on the McThralls so the Necrosurgeon can't bring them back or do you try to get rid of Tartarus and his buddies?


Option #3 - Scooby Doo Option

Blackbane's Ghost Raiders
Brute Thrall
Brute Thrall
Necrosurgeon & Stitch Thralls
Upgrade Defiler to Slayer

I'm going to play this one next. I like the idea of Blackbane's Raiders with this list. Incorporeal improves their survivability and Denny can help their MAT. I like the added bonus Continuous Fire will get on Denny's Feat turn. The slayer is my bargain bin option for dealing with other Heavy threats. With this list if I was to repeat my game against Sloan then I would sacrifice an arc node to Venom the Gun Mages off the table.

GaspysInhaler
02-11-2010, 02:33 PM
Great post man.

Sorry about your troubles with the new gunline craze. but such is life right now in MK2. I have a lot of experience going against Cygnar shooting with Denny and I've found certain things to be helpful.

Bane Thralls with the Sauce:

I know Cygnar can ignore Stealth in certain ways, but this is why it is important to take Tartarus. If you're going to take casualties on the way there, you need to be able to replenish them when you get there. Tartarus is perfect for this when facing lots of longgunners and gun mages. If your opponent is smart he will gun for Tartarus early and often, so it's not a bad idea to screen the Sauce with another medium base. I've done it with cheap necrotechs or Brutes. Anything to keep him alive to thresher and death roll those bastards.

You can also take Blackbanes. Just be wary of the magical attacks Cygnar can bring to the table. Great flanking unit to tie up long gunners. Reanimation is the poor man's death toll, but still great.


I'm honestly not a fan of McThralls against gunlines, especially Cygnar and Retribution. They get blown off the table relatively early, and even if they survive with surgeons, they are rarely hitting anything in melee. They need 8's to hit longgunners, and 10's to hit tempest gun mages.


I would keep atleast 1 Warwitch Siren, and add the Nightmare. You already listed the reasons why. He's actually worth his 10 pts when paired with Denny.


Possible target for crippling grasp could be Sloan. No point in crippling a unit of long gunners or a defender.

My typical Denny vs Cygnar list is:

Denny
Nightmare
2 X Nightwretches
Withershadow Combine
10 Bane Thralls
Tartarus
Pistol Wraith
Warwitch Siren

Almost all stealth. Combine upkeeps Cripp Grasp. Siren lets the chickens run for free. Hits hard, with an "ok" ranged element (Darkfire from combine, pistol wraith, siren).

Since the goal is to assassinate, the Combine and Siren help tremendously. You get that extra focus to boost 1 of the 3 Venom's going at Sloan. Puppet Strings also lets you re-roll a crucial damage roll. If you get the chance, always look to throw something with the Nightmare at the caster if you can't engage her in melee. Knocking her down makes it so much easier lol.

Hope this helps.

Vermithrax
02-12-2010, 08:24 AM
Thanks for the response. Yeah I'm a bit caught in the McThrall trap with Denny. They seem like the right kind of filler but that's just it. They need to be filler/chaff and not the main thrust of the list. I'm just winding down from playing a lot of Skarre where the McThrall horde played the role of main force. But then I ran 20 of them.

Perhaps I just need to move away from McThralls with Denny. Wouldn't bother me in the least actually. I have plenty of other lists for other casters that use them. I could use a break. I agree on Tartarus wholeheartedly and I suspect that after toying with Blackbane's I will ultimately end up with Tartarus, Banes and Nightmare.

SmellyWabbit
02-17-2010, 05:11 AM
Have you considered Bloodgorgers with Denny? With Tough they have a little survivability and they can output a great deal of damage when they get stuck in.

I've not run them with Denny but think I might try it as, I to, would like to escape from the Denny + McThralls trap (comfortable as it is). I'm not too keen on either Bane Knights or Thralls do to their lower SPD, unless Tartarus is joining the fun for his Curse. Bloodgorgers, to me, seem to fit as they can benefit from Denny's Ghostwalk and get two attacks that give the similar flexibility as the McThralls e.g. send them up to Jacks or infantry. Add Gerlak into the mix and you have some synergy between the Bloodgorgers and Scourge too.

I agree with your feelings about Pistol Wraiths as they offer Denny more value with the shut down opportunities that Death Chill brings, especially mixed with Gorman di Wulfe, and the extra goodies the Siren introduces. You mentioned elsewhere the lack of Skarlock and am also freeing up a few points in my lists this way.

Denny
Nightmare
Nightwretch
Defiler
Full Bloodgorgers
Gerlak
Pistol Wraith
Pistol Wraith
Gorman Di Wulfe
Siren

There it is, completely untried and untested, but I like the look of it on paper anyway.....currently my table time is dedicated to 25 point games in prep for a Tourny but after that I'll be giving this lot a go.

SaintScythus
02-17-2010, 09:35 PM
Bloodgorgers get shot to bits no matter how many tough rolls you make. I try not to look at Bloodgorgers as more survivable, but as a unit that the capacity to be a little more survivable. A knocked down model can actually really screw up charge lanes, so at times it can be much more of a hindrance than a help. Yes Gerlak helps with this, but a smart opponent will kill him off if possible.

I would try Ghost Raiders, because I don't think anyone knows much about them and Deneghra can really help them hit. You just have to be careful as Tempest Gun Mages have magic weapons which don't play nice with the Ghost Raiders.

I think in a tournament setting it's much better to just run Bane Thralls and Tartarus because Stealth is better in most circumstances than Incorporeal and Tartarus is just a beast of a solo in terms of killing power and support for your Thralls.

Vermithrax
02-18-2010, 08:27 PM
Thanks for the replies. I'll be playing this rendition this weekend. I'm itching to try Blackbane's Raiders. I may also break out the version with Nightmare and Bane Thralls but I know I can make that list run well. I'm curious to see what I can do with Blackbane's.

Denny
Nightwretch
Nightwretch
Slayer
Blackbane's Ghost Raiders (10)
McThralls (10)
Brute Thrall
Brute Thrall
Necrosurgeon & Friends
Pistol Wraith
Pistol Wraith
Gorman

SaintScythus
02-18-2010, 10:05 PM
Where's the Withershadow? They are just amazing with Denny as they upkeep a spell for her for free, can drop enemy upkeeps, can puppet master a key roll, and add 3 Darkfires which can really help on the assassination run. I don't know what you could afford to drop other than the Slayer though, but I'm sure it would be worth it.

Whatever you do be sure to tell us about how the Ghost Raiders work because I am really curious myself.

Vermithrax
02-19-2010, 08:15 AM
Ok ok! I'll take them! :)

I admit I need more practice with them anyway; always seem to play them either too aggressive (then they die) or too conservative (then they hang out and do nothing)

The question is do I drop the PWs or Slayer? Its common for me to play against gunlines and I like to have one heavy help draw fire as usually a unit of longgunners will do a massive CRA which is 6 (or 10) less shots into my McThralls. The PWs are probably the least survivable of the lot so perhaps I'll dump them. Then the fun begins because I could do something like this:

Denny
Nightwretch
Nightwretch
Seether
Blackbane's Ghost Raiders (10)
McThralls (10)
Necrosurgeon & Friends
Withershadow Combine
Gorman

Model Count: 32

OR...

Denny
Nightwretch
Nightwretch
Slayer
Blackbane's Ghost Raiders (10)
McThralls (10)
Necrosurgeon & Friends
Withershadow Combine
Necrotech & Scrap Thrall
Warwitch Siren
Gorman

Model Count: 35

I think I like this one better. New warwitch can help with focus as well as prevent disruption. So much for keeping PWs around :)

SaintScythus
02-19-2010, 01:21 PM
Both lists are good, but list Two seems better. If I had to go without Pistol Wraiths though I would take list 2. The Siren could really help on the assassination run with a 12" charge that will likely hit and POW 12 is nothing to laugh at when you are -5 to armor with parasite, and on a 3 dice roll it could be the last piece of the puzzle you need to kill the enemy caster. This is my pDenny list I'm going to start trying but it doesn't have Blackbanes in it as I don't own them.

Denny
Defiler
Nightwretch
Nightwretch
Slayer
10x McT's
Necrosurgeon
Withershadow
Pistol Wraith
Pistol Wraith
Siren
Siren

I'm also a stickler for symmetry in army lists as I feel that if I lose 1 pistol wraith or Siren, then I've got another to pick up the slack.

Vermithrax
02-20-2010, 06:05 AM
Something subtle just occurred to me and it may be why you're pitching PWs.

In MK2 if you Death Chill a Ranged Heavy Jack does that nullify its aiming bonus? I remember lots of "I sacrifice my movement to pay for Death Chill and Aiming Bonus" shenanigans in MK1.

gcflash
02-20-2010, 12:58 PM
If you sacrifice your move for death chill you dont have it to sacrifice for aiming.

I dont understand, after reading the whole post, why you have kept you McThralls to play against a gunline? I think the points could be better spent on other things, be it Satyxis or another unit you care to mention.

I would definately agree that Nightmare (with his granted stealth) is a must for what you are up against. As for the Bane Thralls, I dont know, I think that if you have Tartarus to bring back models once your there, you are better off with ghostly and vengence to get you there faster.

While we all know that stealth is not the ultimate defence against a gunline, it is another hurdle they have to jump over to land their hits. And every point or focus they have to spend to counter our stealth is something less they have to throw at us.

So I would suggest something like:

Denny
Nightwretch
Nightwretch
Nightmare
Bane Knights (10)
Tartarus
Satyxis (6)
+Sea Witch
Machine Wraith

That is what I come up with to maximise the things mentioned in all the above posts, combined with my thoughts. Ok so there are no Sirens, Pistol Wraiths or the Withershadow, but it should hit fast and hard!

Terrain is really your friend and their enemy, all of your list can run staright past things to go for the kill or can simply engage from a great distance due to: reach+(pathfinder or ghostly)+(high SPD or vengence).

Thats my 2 cents anyway.

Cheers

Vermithrax
02-22-2010, 08:47 PM
Whatever you do be sure to tell us about how the Ghost Raiders work because I am really curious myself.

Played the following this weekend.

Denny
Nightwretch
Nightwretch
Slayer
Blackbane's Ghost Raiders (10)
McThralls (10)
Necrosurgeon & Friends
Withershadow Combine
Necrotech & Scrap Thrall
Warwitch Siren
Gorman

The Blackbane's Raiders and Gorman were my MVPs this weekend. Blackbane's are really handy. I played against another Cygnar Sloan list. Having an entire incorporeal unit made him shift his plans to try and get rid of them before they made more or just engaged things. I used them to lead the McThralls and provide screening for the McThrall unit. That worked well.

The game ended on the opponent's turn during the Denny Feat round. Blackbane managed to get in to attack Sloan on Denny's Feat. He didn't do enough damage to kill her but she failed the expiration check on her turn and died to continuous fire. That fire on a Denny Feat turn is great.

Gorman once again reminded me why I used him so much in MK1. His late game prowess and synergy with Denny is just amazing. I used Rust to great effect this weekend.

Thanks for the Withershadow suggestion. Both the Withershadow and Siren really helped the focus situation.

I like the list. I'll keep playing it for a bit and then try some of my other Denny variants.