View Full Version : Wreck markers?
11-27-2009, 01:07 PM
I am a little conflicted now. I really like the wreck markers for the first 4 factions and Mercs and planned on picking up a few. I think they'll add a lot of atmosphere to games and making my own would involve wrecking a perfectly good warjack. But now Retribution is out and they have now wreck markers. They do have the multi-jack plastic kits and I guess I could use the extra arms and shoulders or whatever else is in there (have not seen the inside yet). But then, I thought that these new mult-jack kits were a great idea to try and start using magnets. I've never done it before and it would give the new kits a lot more flexibility. So now what do I do to make a wreck marker for Retribution warjacks? Or is there some super special rule I missed about them not leaving wreck markers?
11-27-2009, 02:53 PM
I'm definitely thinking of using the spares from the heavy kits for wreck markers. For normal jacks I'd use cogs as part of the wreck, but for Retribution I think might have to think of something else.
11-27-2009, 04:50 PM
My plan with the Cygnar heavies is to have one permanent Cyclone and one jack that alternates between the three. Doing something similar with Retribution would give you plenty of spare parts for markers. Pick one of the jacks you'd always take, get a second kit to switch hit, and use the spare parts as you see fit.
11-29-2009, 04:18 AM
Yeah but why make it a permanent Cyclone? I thought of doing that myself for some of the other factions I collect but then thought "if I'm gonna make one interchangeable, why not both?" It would give me a lot more flexibility and bang for my buck I think.
11-29-2009, 06:09 AM
sometimes if you are doing a very conversion heavy work, it's not a bad idea to make a one very sturdy model instead of going for interchangeable route.
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