PowerToast
02-11-2010, 11:00 PM
I played two games tonight, and lost both, with this list...
Gorten
-Gunner
-Gunner
-Driller
Thor
-Basher
Bokur : Thor
Gudrun
Min Highshields
Min Highshields
Min Forgeguard
First game was against
Grim Angus
-Impaler
-Blitzer
-Mauler
Krielstone Bearer
-Stonescribe Elder
Thumper
Max Longriders
My Highshields were neutralized by his Longriders running to engage. I used Landslide to get them off my lines, but didn't have the power to drop all of them, and they simple ran back in the next turn. In hindsight, Rockwall would have been super helpful there to stop them from getting on me so quickly.
I tried to get Gudrun around into his Krielstone Bearers. By the time he got there, it was too late. I should have just thrown him at the Mauler early on to make him choose between killing Gudrun and leaving his Mauler out of position, or taking a free strike.
Thor and his Basher and Bokur were taken completely out of the game by the Thumper. Putting them on the flank was a bad idea, as they were out of Solid Ground. The Bokur died on collateral damage from a 5 inch slam... I had thought I had lined the Basher up in such a way that it would slam back without hitting anyone, but I guess not.
Because I was displeased with the way the Highshields were neutralized in the first game, I changed one unit out for another unit of Forgeguard in my second game. My opponent brought:
Vayle
-Typhon
-Seraph
-Seraph
-Shredder
-Shredder
Max Legionairs
Forsaken
Shepherd
And one other model that didn't seem to do anything all game.
I won the roll to choose who could go first, but didn't opt to take the first turn. Turned out to be a big mistake, as his stuff zoomed up and took the first half of the board on turn one. The terrain was such that the center of the board was covered with forests with gaps about five small based models wide between the wooded areas. My Forgeguard were spread out for fear of Typhon. My opponent told me (after the game, of course :() that I should have put them into little groups of three instead of just scattering them out. Incite ment his Seraphs were killing them on damage rolls of two, so it felt like I was screwed either way...
Gudrun died a painful death attempting to hold up the enemy for a turn. Cat and Mouse ended up meaning he killed Gudrun and half of a unit of Forgeguard and then pulled back into formation, so he failed to be useful...
The Basher would have been flung into the Legionairs, but Thor failed a drive check (he has made 4 drive checks for me in his career thus far, and failed two of them :() so ended up doing nothing all game.
Typhon ended up charging my Driller through the woods (the ones that consumed all but two 6" gaps in the centerline, remember?), and my opponent bent his sprays onto Gorten. I tried to tell him that sprays line up from center of base on the attacking model to center of base on the target (that is how it works right? I'm still a newbie) but he either didn't get it or didn't want to get it. I didn't feel like arguing, so I let him kill Gorten to win the game. I didn't get a chance to shoot because of Cat and Mouse/The Forrests/Fear of turning the Legionairs into blender mode to kill my Forgeguard before they got a chance to go.
At the end of each game I asked my opponents what I could have done differently... The troll player suggested more Forgeguard and less Highshields, saying that I didn't have a strong core, which made a lot of sense. The Legion player told me I didn't have any way to compel my opponent to close with me.
After giving it some thought, I think I will try the following list next time...
Gorten
-Gunner
-Gunner
-Driller
-Driller
Max Forgeguard
Max Forgeguard
Bokur : Gorten
Thor
Herne & Jonne
I figure that I will be getting hit first since I am so slow, and thus I need enough Forgeguard that I can lose a few and still be able to hit back. Herne & Jonne can force the enemy to close, along with the Gunners, and Thor provides Tune Ups and Repairs. As sad as I am to lose the Pronto Bowling Ball, it just doesn't seem to work for me, due to failed drive checks and Thumpers. The Bokur helps keep Gorten safe if I can't screen him with Forgeguard, but I am thinking a third Gunner might serve better.
I am looking for any advice you can offer. Thanks in advance. :)
Gorten
-Gunner
-Gunner
-Driller
Thor
-Basher
Bokur : Thor
Gudrun
Min Highshields
Min Highshields
Min Forgeguard
First game was against
Grim Angus
-Impaler
-Blitzer
-Mauler
Krielstone Bearer
-Stonescribe Elder
Thumper
Max Longriders
My Highshields were neutralized by his Longriders running to engage. I used Landslide to get them off my lines, but didn't have the power to drop all of them, and they simple ran back in the next turn. In hindsight, Rockwall would have been super helpful there to stop them from getting on me so quickly.
I tried to get Gudrun around into his Krielstone Bearers. By the time he got there, it was too late. I should have just thrown him at the Mauler early on to make him choose between killing Gudrun and leaving his Mauler out of position, or taking a free strike.
Thor and his Basher and Bokur were taken completely out of the game by the Thumper. Putting them on the flank was a bad idea, as they were out of Solid Ground. The Bokur died on collateral damage from a 5 inch slam... I had thought I had lined the Basher up in such a way that it would slam back without hitting anyone, but I guess not.
Because I was displeased with the way the Highshields were neutralized in the first game, I changed one unit out for another unit of Forgeguard in my second game. My opponent brought:
Vayle
-Typhon
-Seraph
-Seraph
-Shredder
-Shredder
Max Legionairs
Forsaken
Shepherd
And one other model that didn't seem to do anything all game.
I won the roll to choose who could go first, but didn't opt to take the first turn. Turned out to be a big mistake, as his stuff zoomed up and took the first half of the board on turn one. The terrain was such that the center of the board was covered with forests with gaps about five small based models wide between the wooded areas. My Forgeguard were spread out for fear of Typhon. My opponent told me (after the game, of course :() that I should have put them into little groups of three instead of just scattering them out. Incite ment his Seraphs were killing them on damage rolls of two, so it felt like I was screwed either way...
Gudrun died a painful death attempting to hold up the enemy for a turn. Cat and Mouse ended up meaning he killed Gudrun and half of a unit of Forgeguard and then pulled back into formation, so he failed to be useful...
The Basher would have been flung into the Legionairs, but Thor failed a drive check (he has made 4 drive checks for me in his career thus far, and failed two of them :() so ended up doing nothing all game.
Typhon ended up charging my Driller through the woods (the ones that consumed all but two 6" gaps in the centerline, remember?), and my opponent bent his sprays onto Gorten. I tried to tell him that sprays line up from center of base on the attacking model to center of base on the target (that is how it works right? I'm still a newbie) but he either didn't get it or didn't want to get it. I didn't feel like arguing, so I let him kill Gorten to win the game. I didn't get a chance to shoot because of Cat and Mouse/The Forrests/Fear of turning the Legionairs into blender mode to kill my Forgeguard before they got a chance to go.
At the end of each game I asked my opponents what I could have done differently... The troll player suggested more Forgeguard and less Highshields, saying that I didn't have a strong core, which made a lot of sense. The Legion player told me I didn't have any way to compel my opponent to close with me.
After giving it some thought, I think I will try the following list next time...
Gorten
-Gunner
-Gunner
-Driller
-Driller
Max Forgeguard
Max Forgeguard
Bokur : Gorten
Thor
Herne & Jonne
I figure that I will be getting hit first since I am so slow, and thus I need enough Forgeguard that I can lose a few and still be able to hit back. Herne & Jonne can force the enemy to close, along with the Gunners, and Thor provides Tune Ups and Repairs. As sad as I am to lose the Pronto Bowling Ball, it just doesn't seem to work for me, due to failed drive checks and Thumpers. The Bokur helps keep Gorten safe if I can't screen him with Forgeguard, but I am thinking a third Gunner might serve better.
I am looking for any advice you can offer. Thanks in advance. :)