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View Full Version : New to Cryx and needed some help



Frost101
02-13-2010, 07:16 PM
Um im really new to this whole arc node thing. I used to play Khador and well i have no idea how to make a list about with these things. My goal is a P Skarre list. So far this is my idea.

Skarre -6
Deathjack 6
Skarlock 2
Satyxis (10/10) 8
/\ Satyxis UA 2
Blackbane (10/10) 9
Bane Thralls (6/10) 5
Necrosurgeon 2
Necrotech 1

The whole jist of this list is the Satyxis run up the middle for a tarpit followed by the Bane's. While the DJ and Blackbane take the flanks. With Skarre in the back with the surgeon to heal. The Tech is ether with the DJ or in front of Skarre ether blowing stuff up or trying to make more. I thought it was a funny idea to use them for Skarre's sac strike cause they blow up afterwards. =P. But my brother says i need more arc nodes for the assassination. Im kinda at a loss here so can i please get some advice? Thanx

Vermithrax
02-14-2010, 07:06 AM
A good way to answer that question is to look at the caster spell list. With Skarre you have three ranged offensive spells. Hellfire, Blood Rain, and Backlash. You'd benefit from at least one arc node in your list and with Skarre I would not go higher than two. The Deathripper is your likely choice as he has synergy with Dark Guidance and Skarre's feat.

If you need to save on points to fit one in then look at McThralls with Skarre. They are impressive under Dark Guidance and her Feat makes them more obnoxious.

Keep the Satyxis both from a flavor and ability with Skarre. Skarre tends to run melee heavy and Satyxis can tie up opposing ranged units.

Aldarionn
02-14-2010, 07:59 AM
I would agree with Verminthrax. His suggestions are reletively sound.

I do not tend to play the ranged assassination game with Skarre because she lacks the ability to debuff an opposing caster enough for her spells to really have an effect. She is my favorite Warcaster though and I have played her a lot, so I do have a bit of insight for you on how to run her.

In MK II she lost the ability to assassinate with Sacrificial Strike. It no longer benefits from her feat, and it lost 3" of range, so now I use it to kill unit attachments or annoying solos instead of the opposing Warcaster. One of her nicest abilities though is to put damage on the opposing Warcaster using Backlash. With Satyxis Raiders you can effectively deal 2 points of damage per hit on a Warjack assuming the hit bypasses armor, and with the more 'Jack heavy emphasis in MK II you will likely have quite a few targets for this. Hell, if you do it right you can even use the Satyxis Raiders to kill the caster directly. With Skarres feat, Dark Guidance, plus Power Swell from the Sea Witch and the bonus die on a charge, you will be looking at POW 14 +4d6 damage. Average damage per hit is 28 minus armor.

Additionally, I recommend having at least a minimum unit of Mechanithralls sitting in the back along with a Skarlock Thrall for you to use Ritual Sacrifice on every round. The Skarlock can cast it, so its essentially a free 1-6 focus every round.

Here is the sort of list I would run at the 35 point level with Skarre:

Skarre (-6)
2x Deathripper (8)
Skarlock Thrall (2)
10 Bane Knights (10)
--Bane Lord Tartarus (4)
10 Mechanithralls (5)
--Necrosurgeon (2)
10 Satyxis Raiders (8)
--Satyxis Sea Witch (2)

Total 35+6

The idea is to maximise her feat round and either assassinate the caster, or leave him nothing with which to retaliate. If you are facing a 'Jack heavy force, cast Backlash on something early and upkeep it, then charge it with your Satyxis Raiders and deal as much damage to the caster as possible. You want to be careful about how much you buff them because a full unit will rip even a Khador heavy 'Jack to pieces very quickly under the effects of Skarres feat and Power Swell. After their activation, cast Backlash on another undamaged 'Jack and charge it with the Bane Knights to deal more damage. Once again, be careful as they will rip even heavily armored 'Jacks apart this way.

If you are facing an infantry force, advance and let your opponent come towards you, preferably with the Bane Knights and Mechanithralls in the front and the Satyxis just behind them. Once you are in charge range, pop your feat, cast Dark Guidance and assault as much infantry as you can in one round. Not only will you kill off just about anything you lock in combat, you will be nearly invulnerable to reprisals next round.

One last thing to note about her feat is the way its worded. It used to be "Friendly Faction Models CURRENTLY in her control area gain +1 STR and ARM etc..." but now its "While in her control area". The difference is, you used to be able to use the feat then charge out of her control area and still keep the bonuses, but now you must remain in her control area to keep them, so make sure you are aware of exactly where her control area ends.

Frost101
02-14-2010, 01:40 PM
Um 1 other thing. My original list is built on the things currently availible to me. I have a min pack of Bane thralls, so i went with them plus i kinda like them more than Bane Knights. I dont have to use them but i would prefere them over Bane Knights. Secondly i really like having a Heavy jack with me. (makes me feel secure). I think i understand why she should have at least 1 arc node with her. Ok this is my revised list.

Skarre (-6)
Reaper (7)
Deathripper *2 (8)
Skarlock (2)
Satyxis (10)
/\ Sea Witch (2)
BlackBane (9)
Mechanithralls (5)

35 points on the dot. What do ya'll think?

Aldarionn
02-14-2010, 02:44 PM
Actually with that list you are 2 points over.

If you want to use Deathjack with Skarre though thats fine. With her feat he has P+S 23 and ARM 24, which will murder most anything in the game.

Perhaps something like this:

Skarre (+6)
Deathjack (12)
2x Deathripper (8)
Skarlock Thrall (2)
Blackbane's Ghost Raiders (9)
10 Satyxis Raiders (8)
Satyxis Sea Witch (2)

Total 35 +6

I realize you might not have all of the models listed here but you could easily run Blackbane's Ghost Raiders as normal Revanat Crew in test games, until you get a feel for the differences between the two units (I like normal Revnant Crew personally, but Blackbane's Raiders are decent)

I do really recommend picking up Captain Rengrave if you plan on using normal Revnants though as he is quite good, and Gorman Di Wulfe is a good model to have as well. You could potentially drop one of the Deathrippers in the above list in favor of a minimum unit of Mechanithralls to feed Skarre Focus, and whatever 1 point model you like best (Necrotech or Machine Wraith).

Also if you could post a list of models you have to work with, and whatever budget you have to spend on new figures (if any) I can give some suggestions on what to pick up.

Frost101
02-14-2010, 07:36 PM
Um i have the Battle box 2 seethers min bane thralls and a skarlock.
I also do have a bit of spending money usually so picking stuff up shouldnt be a problem.......(most of the time) and i really appricaite the help. i was really at a loss of what to do. I really like the DJ with skarre so i was hopeing to find a way to fit him in, plus i really like the idea of fodder for sac strike.