View Full Version : Kaya Reports
11-27-2009, 06:44 PM
Tomorrow is saturday. That means its game time!! So tomorrow I head out to the LGS and finally get a chance to try out everything I've been looking over the past week. I plan runnin pKaya tomorrow, most likely in 35 point games first before moving up to 50 pts.
-Feral Warpwolf 9
Lord of the Feast 3
Wolves of Orboros x10 6
Tomorrow night I will post some mini battle reports of how I faired.
11-27-2009, 06:59 PM
post in the battle reports thread I started int he general circle area, below my kaya report.
11-29-2009, 01:46 PM
heh, ok ill post them their instead.
11-29-2009, 04:27 PM
I look forward to reading them.
I hope you had success.
11-29-2009, 08:09 PM
I'm very interested in hearing what you think of the performance of your list. I played a similar list this weekend and found it lacking. Mine was:
Wolves of Orboros (10)
War Wolf x2
Lord of the Feast
I managed to eke out a victory against Vayl a carnivean, two seraphs, and typhon. A lot of Slipstream madness...
Anyway I think your list has what mine was missing - another heavy warbeast and fewer solos. Eager to hear how your weekend games turned out.
11-29-2009, 11:24 PM
Well I just posted my report here, linky (http://privateerpressforums.com/showthread.php?p=18206#post18206) as if you read it you can see how my game went. It was against another circle player playing kromac so I feel it was double informative about the MK2 changes.
Like you Vermithrax, having that second heavy made a huge difference. I personally like the the warden for the defensive abilities he offers but in the future I may use a gnarlhorn.
Because I lost my warpwolf early having my warden let me still deal enough damage to take out enemy heavies and stay in the game. So I would definitely encourage everyone to take atleast 2 heavies with kaya.
If you do read the report though you will see how ridiculous my opponents whitemane was. For real the thing was gross. 9" charge with 2" reach got him just close enough to my wolves to just destroy them. swing, overtake, eat heart, swing, overtake, eat heart, repeat. The guy just walked along my wolf line like the butcher on holiday. Now as much as I was wild about the Lord of the feast after seeing him improved for the field test, I may have to try the whitemane as my staple solo. He is just what we need, single role, powerful, cheep, and able to function with zero support.
After the game I played with kaya I played one with mohsar using a very similar list, basically I swapped the two argus for a proxy'd gnarlhorn and the lord for some shifting stones. When I get a chance I will post a report of that also in the same thread. Hope yall do the same.
11-30-2009, 07:58 AM
Thanks for the Battle report. It was very informative. I didn't take good notes with my battle against Legion. Suffice to say Typhon and Carnivean slipstreamed in to spray down the majority of my solos, wipe out both Argus, etc, etc... I clustered my units a bit too close - especially considering I was dealing with Legion.
Anyway I'm going with a second heavy and dropping a bunch of my solos; keeping Alten. He works too well with the Argus animus. Not sure what heavy I'll go with yet.
Pureblood Warpwolf: Warp strike is interesting. Granting Ghostly to a warpwolf has its benefits although I'm pretty good navigating a single model around terrain. I don't have a lot in my list that would really benefit from Phantom Seeker.
Gnarlhorn: I like the movement Gnarlhorn grants with his Animus. I'm assuming it stacks with Warp Speed on Warpwolves. Counterslam is a cool ability.
Woldwarden: Forcing to cast spells is nice. Although Kaya doesn't look to have a list that really needs a derivative of an arc node. I love the 35 damage boxes though...
I think Gnarlhorn for my list.
11-30-2009, 09:19 AM
Take the gnarl. I'm never not including him with a warp in any of my lists now. both are auto includes. A long slam range for him is great for opening up charge lanes or even for spirit dooring kaya in. Not only does he charge far, he gets the extra distance of movement from follow up too!
Pureblood to me, while good, seems to be lacking something... imo I would prefer it to lose its good spray attack and get armor piercing or the like. Something else that can take down heavies and compete with the feral. Our solo's and troops already do an excellent job at infantry killing, so i find I am always taking a feral over a pure any day.
11-30-2009, 11:37 AM
I wouldn't sell the current incarnation of the Pureblood entirely short. I have found the rewritten rules on on Ghostly very useful. It has resulted in several assassinations as my engaged Ferals simply walked away from fights without fear of free strikes to go assassinate.
11-30-2009, 02:29 PM
O i agree it is good, just not the auto include a feral is no? and ghostly doesnt do much for me since I yo yo with kaya, but for other castors im sure it is probably more effective. I just want another heavy killing beast.
12-05-2009, 05:14 PM
I really enjoy the Pureblood. I don't wish to see anything about this model change. It IS an assassination model and is more than welcome in Circle.
12-17-2009, 01:46 PM
First, I will preface this by saying I have not played since the new update which could greatly effect this (it's finals week http://privateerpressforums.com/images/icons/icon9.gif ).
Pre-update, even back in MkI I have always taken a warden in my kaya lists as my second heavy. The reason is twofold. The first was undergrowth (obviously not anymore now) which I used constantly to protect myself from charges. I would usually stealth Kaya and place her and the warden 6" from each other so I essentually had a nice wall of terrain to protect myself with.
Now that this has changed, I don't believe this will work anymore. Yes the new animus makes a forest, but the size is not great enough to always deny the charge anymore. Is it still good? yes. Does it make the Argus's animus even more useful? you bet. Will I still use it all the time? probably not.
The second reason I took the warden with kaya was spirit fang. Never under estimate the power of -2 speed. I've killed light infantry with it (who where in my way) and I've sniped out the big beast getting ready to destroy me.
Point it, I have always used the warden as the rock to center my army around. He it the defensive piece I use to help stop the counter attack and the little extra nudge I need to save the day. (-2 def on a high def caster is golden)
That all being said, the next beast I would take is the gnarlhorn. His animus makes you super fast. speed 7 kaya charging 12" with reach and potentially another 2" with the wayfarer can get you to the perfect spot to spirit door the warpy.
Although my favorite use for the animus is to put it on the warpwolf and trample at MAT 11(7+bounding+packhunters) and go 11" or even further.
Killed Rhyas like that the other day. She had surrounded herself by 6 base-to-base legionaires, several with tenacity up and about 15 swordsmen in the way. I Trampled a warpy 13" with stupid high MAT over 4 swordsmen, 6 legionaires, rhyas, and the swamp gobbers. Made the boost verse rhyas and did HUGE damage to her. That one trample only failed to kill 1 legionaire and a swordsmen. It also left him jest barely far enough behind rhyas taht kaya could spirit door in anf finish the job. It was awesome.
So Ideally, I'd take a feral, warden, gnarlhorn, argus, and a gorax. It's 28 points, but she has can run them with soothing song.
Alternately I might try kaya with two ferals, a pureblood and a wyrd. But that is a different style list then I prefer, even if it might kick ***. (although it would be sick with eKaya).
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