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Hughmanx
02-14-2010, 04:51 PM
So I am playing in a game where you are only allowed 1 Warcaster/Warlock, 1 Warjack/Warbeast, 1 Unit and 1 Solo with a point cap of 15.

I'm thinking about running the following

Commander Coleman Stryker
Lancer
Squire
Long Gunners (Full unit with attachment)

14pts

As there could be 6 players and the elimination is Warcaster/Warlock death I thought the best idea would be to use an assassination which can be done without a feat and with a back option, Stryker's feat is a solid back up option and having enough focus to EQ twice is also a handy help.

I'm looking for overall help here so don't worry about what I may not have just make a suggestion if you have one.

Any thoughts?

snowydude
02-14-2010, 06:36 PM
ok im going to just stop you right there because its a 15 point game and you managed to use 14. you are crazy.

also what kinda of strategy did you have? are you gonna harras other players and not engage any if you can help it? cause thats what it looks like your goin for.

Hughmanx
02-14-2010, 09:00 PM
Crazy because I'm not using all 15 points? I didn't really like upgrading anything for the extra point, I prefer the squire to Eyriss and Finn because the ability to boost a dice roll somewhere or upkeep a spell and EQ twice is much better than anything they can offer. In terms of upgrading my Warjack, the Lancer gives a higher threat range for EQ and any heavies don't really support the force in terms of using the Long Gunners to pick off stuff a hunter might be the way to go but they're the same points so... The only thing I have left would be to switch the Long Gunners out for another unit but really if I was to do that I may as well change the entire force because the idea is gone.

The strategy would be to cherry pick warcasters by using EQ and shooting them up with the Long Gunners, while Eyriss seems like a good option she would get picked off in no time flat because this army idea isn't subtle...

snowydude
02-14-2010, 10:34 PM
mm to be honest you should not be putting the lancer within the 10 inch range of EQ as it well promptly be eaten on the charge. so the squire isn't really gonna do much help. also its kinda squishy. I would upkeep snipe and AS/blur all the time give 1 for lancer to run when needed, and lob EQ at a target roughly 14 inches away from lancer and hope for good deviations.

I would drop the UA on long gunners and pick up laddermore for the solo. very high speed threat to every other solo on the bored plus if she dies you don't actually lose a model. if long gunners are hitting your KD target with a pow 20 and she hits it with a ps 14 a 3d6 ps 15 and a ps 10 the target will be dead.

n00buaddib
02-14-2010, 11:42 PM
I really like your Long Gunners idea, that may totally work. I'd swap pStryker for pHaley then though. Her feat and TB would make things much easier, so people don't just run their stuff forward into them.

Howiekapowi
02-15-2010, 05:25 AM
I really like your Long Gunners idea, that may totally work. I'd swap pStryker for pHaley then though. Her feat and TB would make things much easier, so people don't just run their stuff forward into them.

I couldn't have said it better myself

WarcasterKramer
02-15-2010, 10:15 AM
I'd be using eStryker - he's an assassination charge entirly on his own. Along with Ol'Rowdy, Laddermore, and a minimum unit of Storm Lances. Ol' Rowdy is good at preventing Stryker from being knocked down and Laddermore and the Storm Lances are really good at board control.

Joel G
02-15-2010, 10:45 AM
i agree with n00buaddib, Haley's feat would make those long gunners a powerhouse, 3 shots apace, i know its only once a game, but that one volley of death could be the difference between life and death (that or boost the first roll on all of them with Deadeye)

Gryphin
02-15-2010, 12:49 PM
Here's the thing tho. If I were to face that list, first target, right off the bat, is the Lancer. Where does your gameplan go when you lose him? Now you've got no way to keep your defensive caster off of the front lines to stop the enemy, and you've got a very squishy gunline to try and slow me down. What happens when you run into Irusk+Destroyer+MOW+Manhunter?

My choices for 15p Highlander games would be EStryker and Siege. The EStryker, Rowdy, Min Slances and Kat would be pretty harsh. You'd have your army at the halfway line of the board first turn. My other choice would be Siege, Reinholdt, a Defender, and a full unit of Nyss Hunters.

Hughmanx
02-15-2010, 01:39 PM
Thanks for the advice everyone. I do see the flaw in my plan now, Lancer's are soft VS heavies and the only protection I can really offer it is by sticking Stryker close and shooting it with his pistol, which defeats the point of the Lancer anyway.

I'll think of a new list and see what you all think about that.