Khador247
11-28-2009, 08:29 PM
Sadly I've only played two MKII Khador games thus far. Both were losses but both were very close and a lot of fun. The first was a 50 point game with Zerkova against Cryx (Skarre) and the second was a 35 point game versus Mercs (Magnus). Both were against the same player. We're very evenly matched.
I like what I'm seeing with MKII in general. I think the game is better than it was before. I really like the 35 pt. level and my friends seem to feel the same way.
One of the things I like the most is that it doesn't feel like MKI where I was taking the same models over and over again and just filling in the rest of my points. Some of my personal favorites were Demo Corps, Widowmakers, Mortars, and my #1 finisher the Drakhun. Yuri and the Manhunters got a lot of use from me as well. The Behemoth and Beast 09 were my top choices for jacks unless I was taking Vlad in which case I'd use Drago.
In MKII things are very different. Our fast, Flying Steel, Weapon Master solos (Drakhun and Yuri) got nerfed. They both hit really hard but no more Flying Steel. The Demo Corps. are still a solid unit but now they eat up a lot of points. The playing field for jacks is a lot more even now. Beast 09, for instance, is still awesome. Is he worth four more points than a basic Juggernaut though? Maybe so but maybe not. It's not as clear as it was before. The four point difference between Beast 09 and a Juggernaut buys you quite a lot in MKII.
So, in short what I'm saying is that I think there are fewer auto includes for Khador in MKII than there were in MKI and that's a good thing. Like I said I've only played two games thus far but I can see myself taking the Mechaniks, Wardog, and Ogrun Bokur in a lot of my lists.
Mechaniks. Cheap to field. All have repair 7 now not just the unit leader. In MKI they had a tough time repairing if the leader died. Assistants can assist repair with eachother. New unit formation rules seem to make it easier for me to repair multiple jacks. In MKI it was the norm for me to only use one jack in a list. In MKII I find myself using two. Solos can't kill casters and trash jacks like they did before. We need to rely on our jacks more. These guys help ensure that our jacks keep operating at peak performance.
Wardog. For one point you improve the survivability of your caster in melee. That makes him worth taking in itself. He also allows your caster to avoid free strikes and gets a nifty counter charge.
Ogrun Bokur. For our casters that have lower defence and/or are on medium or large bases the Bokur seems like a great option thanks to shield guard. Fantastic model to counter things like Eiryss's Disruptor Bolt or nasty ranged criticals like the Impaler's crit slam or the Mule's crit throw. He's not a melee monster like he was before but he's still not shabby.
I can see myself choosing my caster and jacks, then the Mechaniks, Wardog, and Bokur and then filling in the rest of the points from there. How about you guys. What's models keep finding their way into your lists in MKII?
I like what I'm seeing with MKII in general. I think the game is better than it was before. I really like the 35 pt. level and my friends seem to feel the same way.
One of the things I like the most is that it doesn't feel like MKI where I was taking the same models over and over again and just filling in the rest of my points. Some of my personal favorites were Demo Corps, Widowmakers, Mortars, and my #1 finisher the Drakhun. Yuri and the Manhunters got a lot of use from me as well. The Behemoth and Beast 09 were my top choices for jacks unless I was taking Vlad in which case I'd use Drago.
In MKII things are very different. Our fast, Flying Steel, Weapon Master solos (Drakhun and Yuri) got nerfed. They both hit really hard but no more Flying Steel. The Demo Corps. are still a solid unit but now they eat up a lot of points. The playing field for jacks is a lot more even now. Beast 09, for instance, is still awesome. Is he worth four more points than a basic Juggernaut though? Maybe so but maybe not. It's not as clear as it was before. The four point difference between Beast 09 and a Juggernaut buys you quite a lot in MKII.
So, in short what I'm saying is that I think there are fewer auto includes for Khador in MKII than there were in MKI and that's a good thing. Like I said I've only played two games thus far but I can see myself taking the Mechaniks, Wardog, and Ogrun Bokur in a lot of my lists.
Mechaniks. Cheap to field. All have repair 7 now not just the unit leader. In MKI they had a tough time repairing if the leader died. Assistants can assist repair with eachother. New unit formation rules seem to make it easier for me to repair multiple jacks. In MKI it was the norm for me to only use one jack in a list. In MKII I find myself using two. Solos can't kill casters and trash jacks like they did before. We need to rely on our jacks more. These guys help ensure that our jacks keep operating at peak performance.
Wardog. For one point you improve the survivability of your caster in melee. That makes him worth taking in itself. He also allows your caster to avoid free strikes and gets a nifty counter charge.
Ogrun Bokur. For our casters that have lower defence and/or are on medium or large bases the Bokur seems like a great option thanks to shield guard. Fantastic model to counter things like Eiryss's Disruptor Bolt or nasty ranged criticals like the Impaler's crit slam or the Mule's crit throw. He's not a melee monster like he was before but he's still not shabby.
I can see myself choosing my caster and jacks, then the Mechaniks, Wardog, and Bokur and then filling in the rest of the points from there. How about you guys. What's models keep finding their way into your lists in MKII?