Philwinky
02-24-2010, 10:14 AM
Hey guys,
Just got a couple lists im taking to a local tourny and was wondering what opinions are, and if anyone has any recomendations to make the lists more efficient.
The first:
Kaelyssa +7
Chimera - 6
Mage Hunter Strike Force - min - 5
Mage Hunter Strike Force UA - 2
Nyss Hunters - min - 7
Invictors - min - 6
Invictors UA - 2
pEiryss - 3
31pts
The idea behind this one is to make loads of use of cover, and generally deny charge by being behind things, as well as feat if im caught out. The invtors serve as my brick/main line that doesnt really move much.
The plan really is to arc backlash into a jack, have arcane reckoning on the mage hunters and let them ping one or two points of damage per shot, all the while damagin the opponent caster.
So far have had two games with this list, first game my opponent had only one jack, the avatar, which is pointless so I just ignored it and worked my way through his massed infantry.
Second game I killed Stryker on turn 3, would have suffered not losses if it werent for a thunderhead auto hitting special action removing nearly all of my mage hunters.
I was thinking of dropping Eiryss and the chimera and putting in a phoenix (lord knows theyr awesome) but I dont feel it would fit, I love the cheek of apparition moving my chimera out of combat only to arcantrik bolt it so all my shots hit, meaning more damage on the caster ;P
Second List is a melee alternative to that one, using my favourite caster:
Garryth + 5
Phoenix - 10
Mage Hunter Strike Force - min - 5
Mage Hunter Strike Force UA - 2
Mage Hunter Assassin - 2
Mage Hunter Assassin - 2
pEiryss - 3
Arcanist - 1
Arcanist - 1
Nayl - 2
Dawnguard Scyir - 2
30pts.
This list is a little less subtle. Plan is for phoenix to engage and combust hit defense things, aparition upkept on it from the start. strike force does its usual good stuff, and the assassins flank or move towards things they can one shot and move off. (usually as a team)
Two Arcanists are there because once fighting gets rough, one can give +2 to dam and one can repair.
Nayl I love, I throw him at the opponent caster, so its either kill him and not cast any spells, or dont kill him, but no offensive spells anyway and next turn hell hit you :P
The scyir solo i love, MAT 10 + 4d6 damage on charge jus for bein near the phoenix? awesome! However not being stealthed he does tend to die before he gets in, so hes the one id most be up for listening to suggestions about.
Anyway, there ya go chaps.
Cheers,
Phil
Just got a couple lists im taking to a local tourny and was wondering what opinions are, and if anyone has any recomendations to make the lists more efficient.
The first:
Kaelyssa +7
Chimera - 6
Mage Hunter Strike Force - min - 5
Mage Hunter Strike Force UA - 2
Nyss Hunters - min - 7
Invictors - min - 6
Invictors UA - 2
pEiryss - 3
31pts
The idea behind this one is to make loads of use of cover, and generally deny charge by being behind things, as well as feat if im caught out. The invtors serve as my brick/main line that doesnt really move much.
The plan really is to arc backlash into a jack, have arcane reckoning on the mage hunters and let them ping one or two points of damage per shot, all the while damagin the opponent caster.
So far have had two games with this list, first game my opponent had only one jack, the avatar, which is pointless so I just ignored it and worked my way through his massed infantry.
Second game I killed Stryker on turn 3, would have suffered not losses if it werent for a thunderhead auto hitting special action removing nearly all of my mage hunters.
I was thinking of dropping Eiryss and the chimera and putting in a phoenix (lord knows theyr awesome) but I dont feel it would fit, I love the cheek of apparition moving my chimera out of combat only to arcantrik bolt it so all my shots hit, meaning more damage on the caster ;P
Second List is a melee alternative to that one, using my favourite caster:
Garryth + 5
Phoenix - 10
Mage Hunter Strike Force - min - 5
Mage Hunter Strike Force UA - 2
Mage Hunter Assassin - 2
Mage Hunter Assassin - 2
pEiryss - 3
Arcanist - 1
Arcanist - 1
Nayl - 2
Dawnguard Scyir - 2
30pts.
This list is a little less subtle. Plan is for phoenix to engage and combust hit defense things, aparition upkept on it from the start. strike force does its usual good stuff, and the assassins flank or move towards things they can one shot and move off. (usually as a team)
Two Arcanists are there because once fighting gets rough, one can give +2 to dam and one can repair.
Nayl I love, I throw him at the opponent caster, so its either kill him and not cast any spells, or dont kill him, but no offensive spells anyway and next turn hell hit you :P
The scyir solo i love, MAT 10 + 4d6 damage on charge jus for bein near the phoenix? awesome! However not being stealthed he does tend to die before he gets in, so hes the one id most be up for listening to suggestions about.
Anyway, there ya go chaps.
Cheers,
Phil