wvieira422
11-29-2009, 06:23 PM
Sentry stones didn't make it past the 2nd turn of either of my games today. their stone was a magnet for shooting. the manikins only managed to make one forest in each game, and got shot up otherwise.
The 6" command really makes it almost impossible to use the manikins effectively even with the fury costing phase ability. It forces you to have the stone far to close to your manikins and not at a safe range.
with a DEF 5 and ARM 18 most shooting will hit and since most shooting is POW 10 that takes a damage roll of 9 or more to damage the stone. if the shot is boosted it can die in one turn. (or on turn two as i was attempting to get it into position now that the AD is shorter.)
The stone being an officer cannot for obvious reason besides the rule be field promoted, however that would be funny for a manikin just to suddenly become a stone HE HE HE :).
Something needs to be done, i suggest the following:
1. make the stone "stealth" or give it back "made of stone".
2. increase the cmd range for the stone to 10 it is a stone after all and the unit is fearless it should be a 10
3.make the devouring ability a skill check again and allow it to be able to remove fury from freindly beasts. this would allow the manikins more versatility against WM and help with fury management in circle which this faction lacks.
The 6" command really makes it almost impossible to use the manikins effectively even with the fury costing phase ability. It forces you to have the stone far to close to your manikins and not at a safe range.
with a DEF 5 and ARM 18 most shooting will hit and since most shooting is POW 10 that takes a damage roll of 9 or more to damage the stone. if the shot is boosted it can die in one turn. (or on turn two as i was attempting to get it into position now that the AD is shorter.)
The stone being an officer cannot for obvious reason besides the rule be field promoted, however that would be funny for a manikin just to suddenly become a stone HE HE HE :).
Something needs to be done, i suggest the following:
1. make the stone "stealth" or give it back "made of stone".
2. increase the cmd range for the stone to 10 it is a stone after all and the unit is fearless it should be a 10
3.make the devouring ability a skill check again and allow it to be able to remove fury from freindly beasts. this would allow the manikins more versatility against WM and help with fury management in circle which this faction lacks.