View Full Version : Iron Lich Asphyxious 35 pts all comers list
03-07-2010, 09:54 AM
I'm still new to Warmachine and Cryx is my first army. I'm hoping some of our veteran commanders can look over my list and provide some constructive criticism and helpful advice.
This list was made basically to take on all comers, but as it is I'm not sure how successful it will really be, and if anyone can help shed some light on where it's potential strengths and weaknesses may be.
Iron Lich Asphyxious
x1 Bane Knights (Leader and 5 Grunts)
x1 Revenant Crew (Leader and 9 Grunts)
x1 Machine Wraith
x1 Pistol Wraith
x1 Warwitch Siren
03-07-2010, 12:05 PM
Hmm, well I am not a fan of the revenant crew, but if you like them well thats fine then. However with the bane knights in there I would really recommend taking out the reaper and getting Tartarus and possibly the bane thralls as well. Currently you don't have much with stealth and the thralls can really lay down the pain on Jacks and hard targets.
03-07-2010, 01:02 PM
I don't mind the revenant crew, theme wise there cool. I use em as bullet shield and to tie up an opposing unit. I don't have any Mcthralls yet... but I plan on picking up a full 10 man unit when I can.
Thanks for the input, all feed back welcome.
I altered the list as follows:
Iron Lich Asphyxious
Bane Knights (Leader and 5 Grunts)
Bane Thralls (Leader and 5 Grunts)
Revenant Crew (Leader and 9 Grunts)
Bane Lord Tartarus
03-09-2010, 03:33 AM
Your list, in and of itself, is fine. There's nothing wrong with the Rev crew, but they pay a points premium for an integral ressurection mechanic that has a learning curve - your opponents can get around it by smoking the leader, and you need to learn to protect him.
Are you looking at scenario or tourney play? Gaspy lacks a lot of the tools characteristic of scenario casters, notably board control. He can help his army get past high ARM, but has no way of making it easier to hit - jacks will need to boost, and infantry needs a good base MAT / RAT. He's not especially tricksy - no stealth, no incorporeal, no moving past / around / through opponents (other than with teleport, and that's more for getting OUT of trouble).
What he can do is kill things. Big things, little things - doesn't much matter. If it's on the table, and Gaspy can a) get an arc node in range or b) get a charge lane, it's dead. This kind of reliability is priceless.
When you build a list, you need to keep this in mind. If it's a scenario, you need fast things that can get in and contest the zone(s), while Gaspy and the rest of the army kill stuff. If your fast stuff can hang on long enough for G and the gang to remove any opposition, you win. If you are playing assasination, you need your army to occupy your opponent until you can make a hole for Gaspy or an arc node. Then you win.
What makes Gaspy fun is the straighforward brutality, and the flexible form that brutality can take. Learn to revel in it, and you will enjoy him.
03-09-2010, 04:41 AM
The list in a way is geared towards both straight up caster kill or scenario play... well thats what I'm working towards.
Thanks for the points you made about gaspy. For the time being I would like to stick with him as my go to warcaster. Although one of my main concerns, is my list a touch light on jacks right now. The seether in my experience has always paid his points back but I'm worried that by being the only heavy in my list he is going to have a big target on him.
As a side note, a friend of mine at my local store suggested that I try and play most my games with one particular warcaster until I get a feel for tactics that suit it best along with my play style, and then move on to another warcaster.
I chose Gaspy because, and probably like many other Cryx players I find the model is just to damn cool looking lol.
Presently my warcaster pool consists of:
-Iron Lich Asphyxious
-Goreshade the Bastard
-Pirate Queen skarre
03-09-2010, 05:21 AM
My gut says that you want another arc node, if not two more. Arc nodes in an Asphyxious list serve two purposes, at least for me: to channel spells, and to block LOS. In this list, the only larger-than-small bases you have are Terminus and your only arc node, neither of which would be great for LOS blockage.
I like to keep a least one arc node in reserve, because one will always die, or at least get crippled, early. The one in reserve can hang out with Gaspy.
I might consider the following:
--Deathripper (or Nightwretch, 4)
Min Bane Knights (6)
Min Rev Crew (6)
I know, I took out the Thralls and the Siren and minimized the Rev Crew. My reasoning is that A) the Thralls have Stealth, and for my Gaspy lists, I actually want to present targets that might make my opponent think twice about nailing my arc nodes; b) you don't really have enough jacks to warrant the +1 Focus from the Siren, and the Defiler can sub in for her spray attack in a pinch; and c) Rengrave can "recruit" new pirates from range, so maybe you can get up to 8 or so before they start to die off.
Rev Crew isn't well liked on these forums, but they do speak to a couple of V.Zombie's points about Asphyxious: They self-buff (especially with Rengrave), and they make for a decent tarpit for controlling obectives if played well. They're unforgiving, though, and often can either shine on the battlefield or die horribly having never accomplished anything of value. But they CAN get up to MAT 7 (Gang; 9 if they can see Rengrave) or RAT 6 (if they can see Rengrave; RAT 8 if they got the aiming bonus). Then, with Gang and Scything touch, they're attacking twice in melee at MAT 7 and P+S 14 and P+S 13... not to mention the devastation if their target has Parasite.
For ultimate synergy, though, I'd consider replacing the Rev Crew entirely with Bane Thralls. You can get a max unit for the price of a Min Rev Crew + Tartarus, and you've already paid for BLT. With Gaspy, Bane Thralls can be hitting for an effective P+S 15 Weaponmaster (Dark Shroud + Scything Touch) at MAT 8 (with Tartarus' Curse). I know, it's MOARBANEZ, so I only bring it up because you're already buying Bane Knights and BLT, and thus the Thralls have more synergy with all that than the Pirates do.
03-09-2010, 08:47 AM
Yah, given you've got some decent infantry with the banes, I'd say drop the rev crew, and pick up a couple of nodes - gives you more threat vectors.
03-09-2010, 09:32 AM
Or, for some serious shiggles, drop the Banes altogether and use those 10 points for Max Mechanithralls + 3 Brutes + Necrosurgeon and have a big ol' regenerating zombie hoedown!
I've found that for my Asphyxious lists, it doesn't matter what I bring as long as it looks like a threat. If I can present it as a threat, then I can run it. That means that Blackbane's, Bane Thralls, etc. don't work as well, since the opponent's guns won't focus on what he can't shoot, and he'll bring down something else in short order. Now, those things are threats in and of themselves, but I find that all I really want to do is create a big, screaming distraction to keep the opponent from focusing on Gaspy and any one of my arc nodes.
03-09-2010, 10:52 AM
I always used to take Biles with Gaspy for this exact reason - of late, with the cost boost, they make it in less often.
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