unclebiggins
11-29-2009, 07:23 PM
Ive played a few games with Minions in my lists now and have devised a few opinions on their value:
Bonegrinders (worth it): Utility and meatscreens that hobble with your caster, used them with Grim to give him a bit of space. His new offensive spell is pretty good depending on what army you are facing.
5/5 will be receiving feedback that the unit is balanced.
Brigands: Used min units and they are amazing screens and harrassers. Between camoflauge, pathfinder and two melee attacks I will field them often.
5/5 will be receiving balanced feedback.
FeralG: Cant take over friendly beasts but can activate in the same turn. I think that this solo now is a bit flawed. entirely dependant on your opponents army composition it will be useless in over half your opponents. I think instead maybe something like this:
Cost: 1pc
Can take over any beast that dies within 10".
It takes no further damage, immediately stands and loses stationary. Cannot be knocked down or made stationary.
Beast gains boosted attack and damage rolls. At the end of the models activation it and the Feralgeist are destroyed.
This is just random musing but I think the feral g should definately be looked at again.
2/5 Will submit underpowered because he is too situational.
Alten PC 3
At least if you arent fighting hordes you have an accurate solo on the table. The Far Shot animus change I feel was a bit ridiculous and hurt us a bit. i have played one game with him and I know he is as decent as always.
3/5 Will submit feedback that he is balanced.
Saxxon Orrik
Just played a game with the man and I have to say he is still quite solid. Expert Hunter is a bit silly and he lost Trailblazer, the latter was a serious blow to this model.
I will submit feedback that he needs to have someway of granting pathfinder back as he seems to flounder for a role in the army.
4/5 Will submit he is currently undesriable.
Post your other ratings and opinions on Minions so far.
Oh almost forgot, swampies are as good as always.
Bonegrinders (worth it): Utility and meatscreens that hobble with your caster, used them with Grim to give him a bit of space. His new offensive spell is pretty good depending on what army you are facing.
5/5 will be receiving feedback that the unit is balanced.
Brigands: Used min units and they are amazing screens and harrassers. Between camoflauge, pathfinder and two melee attacks I will field them often.
5/5 will be receiving balanced feedback.
FeralG: Cant take over friendly beasts but can activate in the same turn. I think that this solo now is a bit flawed. entirely dependant on your opponents army composition it will be useless in over half your opponents. I think instead maybe something like this:
Cost: 1pc
Can take over any beast that dies within 10".
It takes no further damage, immediately stands and loses stationary. Cannot be knocked down or made stationary.
Beast gains boosted attack and damage rolls. At the end of the models activation it and the Feralgeist are destroyed.
This is just random musing but I think the feral g should definately be looked at again.
2/5 Will submit underpowered because he is too situational.
Alten PC 3
At least if you arent fighting hordes you have an accurate solo on the table. The Far Shot animus change I feel was a bit ridiculous and hurt us a bit. i have played one game with him and I know he is as decent as always.
3/5 Will submit feedback that he is balanced.
Saxxon Orrik
Just played a game with the man and I have to say he is still quite solid. Expert Hunter is a bit silly and he lost Trailblazer, the latter was a serious blow to this model.
I will submit feedback that he needs to have someway of granting pathfinder back as he seems to flounder for a role in the army.
4/5 Will submit he is currently undesriable.
Post your other ratings and opinions on Minions so far.
Oh almost forgot, swampies are as good as always.