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unclebiggins
11-29-2009, 07:23 PM
Ive played a few games with Minions in my lists now and have devised a few opinions on their value:

Bonegrinders (worth it): Utility and meatscreens that hobble with your caster, used them with Grim to give him a bit of space. His new offensive spell is pretty good depending on what army you are facing.

5/5 will be receiving feedback that the unit is balanced.

Brigands: Used min units and they are amazing screens and harrassers. Between camoflauge, pathfinder and two melee attacks I will field them often.

5/5 will be receiving balanced feedback.

FeralG: Cant take over friendly beasts but can activate in the same turn. I think that this solo now is a bit flawed. entirely dependant on your opponents army composition it will be useless in over half your opponents. I think instead maybe something like this:

Cost: 1pc

Can take over any beast that dies within 10".

It takes no further damage, immediately stands and loses stationary. Cannot be knocked down or made stationary.

Beast gains boosted attack and damage rolls. At the end of the models activation it and the Feralgeist are destroyed.

This is just random musing but I think the feral g should definately be looked at again.

2/5 Will submit underpowered because he is too situational.

Alten PC 3

At least if you arent fighting hordes you have an accurate solo on the table. The Far Shot animus change I feel was a bit ridiculous and hurt us a bit. i have played one game with him and I know he is as decent as always.

3/5 Will submit feedback that he is balanced.


Saxxon Orrik

Just played a game with the man and I have to say he is still quite solid. Expert Hunter is a bit silly and he lost Trailblazer, the latter was a serious blow to this model.

I will submit feedback that he needs to have someway of granting pathfinder back as he seems to flounder for a role in the army.

4/5 Will submit he is currently undesriable.


Post your other ratings and opinions on Minions so far.


Oh almost forgot, swampies are as good as always.

Sevwall
11-29-2009, 07:35 PM
Totem Hunter could lose Prey and still be fine. With it, he houses things.

i_like_tool
11-29-2009, 07:38 PM
Gattorman Posse Depending on the caster can be gold. Solid Mat, 12" Threat range, 2 attacks each, possibly DEF 13 and Terror or rerolling hits is all golden. Poorman Champions no more
4/5
Gudrun No more leaping Steel but still a good AD threat for us
3/5
Totem Hunter Does anyone need to say why this thing is golden? Pick a prey...than watch it go 14" Toward it, kill something than move 7" away. Wish it did still have multiple attacks but he will kill someone a turn once he gets close. Solos be warned
10/5
Pendrake More knockdown for our army and more importantly the ability to give boosted melee attack rolls to our units. Helpful against Circle
3/5

Sevwall
11-29-2009, 07:49 PM
He will only move 7 inches due to sprint I think. Even if he gets the +2 from his prey during his normal movement.

i_like_tool
11-29-2009, 07:52 PM
He will only move 7 inches due to sprint I think. Even if he gets the +2 from his prey during his normal movement.

You are correct sir and I will adjust my previous post accordingly. Misread the at the end of his activation and prey stating during his activation

CodeRed97
11-29-2009, 07:54 PM
Rorsh and Brine: 4/5
Still absolutely useful. Nice to have two extra attacks at P+S 14 and two Open Fists. Gives him a lot more options with Power Attacks able to be used. Rorsh is nice with ROF 2 now on his gun instead of the old way. Sucks that he can't get Far Strike anymore but oh well. Change to Pain Response and Bull-Headed only granting one attack without being boosted is lame. Even so, they are still good at holding a flank.

Loki77515
11-29-2009, 08:21 PM
Swamp Gobbers
3/5
These guys are staying away from my units and are sitting almost exclusively next to my warlock in every game I take them now that they can no longer give a whole unit concealment and have the 1" rule on smoke templates. They are currently the only 1 point model that is not a WA available to us and are still an good way to round out that last point in any list. They're still good for what they always were good for; laying down concealment but are much more vulnerable to attacks then they once were since they HAVE to be inside the clouds they produce, so watch out.

I'll be submitting balanced feedback.

Turtle
11-29-2009, 10:23 PM
How are the bog trogs doing in Mk2? I loved kossites from my says as Khador. Not sure how I could capitolize on their ambush abilities, but I like the idea of using them with trolls.

unclebiggins
11-30-2009, 02:44 AM
One game with the Trogs. They seems balanced, and are relatively cheaper. The loss of Stealth is quite noticable however.

For my playstyle though after three games with them the Brigands are just amazing, the way they move up the field and just hold onto a ridiculous defence is just amazing. Combined with their decent range and ability, I am playing them just like the fluff. Exploited soldiers forced into the front line, first to fight and die but their sacrifice is now purely noble.

ninjack19
11-30-2009, 06:43 AM
SNIP Pendrake More knockdown for our army and more importantly the ability to give boosted melee attack rolls to our units. Helpful against Circle
3/5

It's boosted attack rolls against beast, it doesn't say MELEE. Boosted range & magic anyone ;)

theummhmmguy
11-30-2009, 07:34 AM
I honestly think that losing farstrike changes the way I look at minions. The Legion hating chick, R&B, the Snake and the Chick and Pendrake will all see more time for me now. I might even play the totem hunter for the first time ever since I purchased him 2 years ago.

Souf
11-30-2009, 07:54 AM
Bog trog seem to be cheap for what they do : 5-8 is the price of an elite infantry unit, and for me they definately are an over the top infantry unit...

Sevwall
11-30-2009, 09:46 AM
Play the totem hunter. Play him before they nerf him.

McDevious
11-30-2009, 11:00 AM
Play the totem hunter. Play him before they nerf him.

'Prey' they leave him as is :D

In all seriousness, though, he's really good. He lost his 'totem reaping' tokens, but Kelkax is P+S=16 against his prey (which totally brings him closer to the 'Predator' MO). Or stay just under 10" away from his prey, freak the opponent out, and go after someone else at base SPD 9.