View Full Version : Morvahna@35 - Playing this Thursday, advice?
AshesAshes
03-08-2010, 05:57 PM
I've been out of Circle for a few months now; just printed up the Jan 29th updated PDF. Going to play this Thursday, dunno against who, either Cygnar, Khador, or Legion. Here's my current list, thoughts?
Morvahna, the Autumnblade (+6)
Pureblood Warpwolf (9)
Blackclad Wayfarer (2)
Lord of the Feast (3)
Shifting Stones (2)
Shifting Stones (2)
5 Tharn Wolf Riders (10)
Wolf Lord Morraig (5)
10 Wolves of Orobos (6)
Wolves of Orobos Chieftain & Bearer (2)
Not Dice
03-08-2010, 06:18 PM
Looks like something I'd run.
It's a bit light on the beasts, which isn't as hard on Morvahna as it is on other 'locks. But, there is a strong likelihood that you'll run the Pureblood full on fury at some point and not have anywhere to go with transfers. I'd possibly trim points somewhere to make room for at least a Gorax or a Woldwyrd. Woldwyrd might come in especially handy as you can protect against the occasional spell that can cancel upkeeps.
AshesAshes
03-08-2010, 08:39 PM
Morvahna, the Autumnblade (+6)
Pureblood Warpwolf (9)
Woldwyrd (5)
Shifting Stones (2)
Shifting Stones (2)
5 Tharn Wolf Riders (10)
Wolf Lord Morraig (5)
10 Wolves of Orobos (6)
Wolves of Orobos Chieftain & Bearer (2)
Do we like it better? I mean obviously you have her healing spell up on her Shifting Stones guard squad so she can cut herself for at least three fury a turn, but the more focus the merrier I guess. Prob be would be useful in certain situations.
Gobos
03-09-2010, 01:02 AM
well, for the healing spell, I think the +2arm part is more useful, and wouldn't waste it on stones. harvest is your main fury generator, and I have not had any fury-related problems with Morvahna.
Teleologica
03-09-2010, 02:58 AM
I like the look of it, but you will not be able to deal with heavy ARM. The WoO might be able to take out even a Khador heavy jack on the mini-feat turn, assuming a carefully set up charge; the PBWW can do some damage to medium-heavy jacks, but not ARM20+ 30+ boxes. For that you'd need a Feral with STR buffs and/or ARM debuffs.
If you know you're not facing a lot of jacks or beasts, then all this is moot.
I agree with ND's suggestion of the Woldwyrd for anti-anti-upkeeps. Your problem is that by dropping the LotF & Blackclad, you're giving up much of your anti-infantry as well as not having anti-armour.
Do you know how your opponent's army is likely to be balanced? Jack-heavy or infantrymachine? Or mixed arms?
Jacks - you will simply struggle with troop heavy Circle.
Infantry - looking good as is. Maybe LotF + Blackclad could come back and trade out Morraig. He is better against heavy infantry though, so personal choice.
Mixed - you'll need a Feral instead of / as well as the Pureblood. Or a Megalith / Warden, according to taste. You've got enough attacks to be able to deal with infantry without the PB's spray, but will need something for heavies.
Not Dice
03-09-2010, 08:11 AM
Yeah, I wouldn't bench the LotF either. Some infantry clearing would help. I'm also somewhat in agreement that a Feral might serve you better than a Pureblood, if only for its raw offensive power.
I'd be more inclined to trim one of the units down to minimum size and shave off a unit of Stones before losing your support solos.
LEJKaya
03-09-2010, 10:52 AM
Transfer targets aren't that important for morvahna either, Sac pawn is better for ranged at least.
I agree you only need 1 stones too but I'd be inclined to keep some numbers for regrowth if nothing else.
Mix Master Gilgamesh
03-09-2010, 11:16 AM
I've enjoyed this at 35pts
Morvahna +6
Megalith 11
Feral/Pureblood 9
Gorax 4
Druids w/UA 9
3Wolf Riders 6
Shifting Stones 2
But I personally love to run lots of beasts, even w/ the Awesomeness of Harvest. I feel if you position Morvahna aggressively you can normally use her to wipe out all the infantry herself w/ influence or Eruption of Life and Harvest Combo.
Macguffin
03-09-2010, 01:51 PM
I had one very similar in the works:
Morvahna +6
Megalith 11
Feral/Pureblood 9
Gorax 4
Bloodtrackers 8
Druids of Orboros 7
Shifting Stones 2
Bloodtracker's: :Stealth: negates most targeted upkeep removal and their charge damage is equal to their ranged damage.
Druids: I feel are fine without the overseer in this list.
Pureblood: is extremely versatile with the Gorax assisting.
Megalith: is excellent and self contained.
Shifting Stones: for sacrificial pawn and other miscellaneous shenanigans.
Buddhanutz
03-09-2010, 03:16 PM
I would consider taking out the wolf riders and puting in a full unit of druids plus UA and a war wolf.
The druids just work so well with her and help give her some more defensive options. They also make a great target for regrowth or revivify.
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