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McCryx
03-08-2010, 07:39 PM
OK, I've seen other "Help" me threads. I don't want help building a list. I want help tearing mine apart. Help me see problem match ups and possible tweaks.

This tournament follows the Resurgence rules to the letter. The only difference is that Hordes players are allowed to participate and that we are playing at a smaller scale, i.e. 25, 35 then 50 points.

Just to sum it up quickly:

Army Lists
Army point totals cannot exceed the point size for the round and cannot fall more than 2 points under the point size.

Round 1 of WARMACHINE Resurgence uses 35-point games. A player cannot use epic models or non-warcaster character models in his 35-point list with the following exceptions:

• Character models from WARMACHINE: Prime Mk II are permitted, as this is a Prime Mk II release event • A player fielding a Talion Charter army can include up to three non-warcaster character models in his Talion lists because of the character-driven focus of that mercenary contract.

Round 2 of WARMACHINE Resurgence uses 50-point games. A player’s 50-point army list must use the same models as his 35-point list plus additional models. These additional models can include character warjacks but no non-warcaster character warrior models except for those used in Round 1. Players can use the epic version of their warcaster (if applicable) instead of their first-round warcaster if desired. Players can also upgrade the following warjacks by spending the difference in points between
the two models:

• Lancer ➞ Thorn
• Ironclad ➞ Ol’ Rowdy
• Revenger ➞ Blessing of Vengeance
• Crusader ➞ Fire of Salvation
• Berserker ➞ Drago
• Juggernaut ➞ Beast 09
• Slayer ➞ Nightmare
• Seether ➞ Deathjack

Round 3 (and all subsequent rounds) of WARMACHINE Resurgence use 75-point games. A player’s 75-point army list must use the same models as his 50-point list plus additional models. These additional models can include any legal model for the army. Players must use the warcaster in their second-round list or that model’s epic version. As in Round 2, players can upgrade warjacks to character warjacks by spending the difference in points between the two models as noted above.


With most my casters I rely heavily on special characters.T his time I don't get them, so no named mercs, no tartarus, gerlak, wrathe or withershadow combine. I'm stuck with bare bones troops and thus is why I came to the conclusion that I needed someone who could do the job him self.

Terminus.

He'll laugh at shooty armies as he sac pawns or simply ignores the hail of bullets, he punishes hordes for their living models and is nasty enough to kill anything. The scenario calls for taking and holding part of the board, I figure that he and his horde of infantry models acan accomplish that, especially with a few well timed tough rolls. The scenario also forces my opponent to bunch up which can lead me to potentially harves a high number of souls come feat turn.

So without further ado.

24/25 Points:

Terminus
Seether
Deathripper
Bile Thralls Max
Mechanithralls Max
Necrosurgeon

35 Points

Terminus
Deathjack
Deathripper
Bile Thralls Max
Mechanithralls Max
Necrosurgeon
Bane Thralls Max

50 Points:

Terminus
Deathjack
Deathripper
Bile Thralls Max
Mechanithralls Max
Necrosurgeon
Bane Thralls Max
Tartarus
Withershadow Combine
Darragh Wrathe
Gorman

So let's see,
Anti infantry - Check
Anti Jack - Check
Anti Shooty - Check

Possible problems? Terrain and AoE / anti infantry lists.

I could remove Gorman and add in Saxon. That'd be a boon in some ways. It's make the circle players mad as hell and inhospitable ground would be worthless.

Hmm.... Perhaps that's fix #1. I dunno, what do you guys think?

-Cheers-