View Full Version : Baldur 35Pts Competative
03-19-2010, 02:06 PM
Just seen that the latest update to Circle has gone up and getting interested in Circle again.
Been playing around the past few days and with a limited amount of models to my name for Circle i thought id try and make do with what i have.
Druids w/ UA
2x Blackclad Wayfarers
What do you recon guys?
I dnt have much xp with Circle but this looks fairly decent to play with. Lots of things for ectra movement, plenty of forests going around and quite a few assassination opportunities.
03-19-2010, 02:22 PM
You don't need two Woldwardens. Drop one fore a Feral. Two Wayfarers at 35 seem a little over the edge, especially when you already have Lord of the Feast. I'd drop at least one Wayfarer and a unit of Shifting Stones for some extra points. I must say I miss Druids of Orboros in the list. You have some really solid models but to be competitive I'd advice you to be more versatile.
This is a suggestion:
Lord of the Feast
Keep the Gobbers close to the Overseer and Druid leader to make sure they always benefit from Camouflage. Play with the druids a few games and you'll notice how they always seem to have something useful to do. :)
03-19-2010, 03:06 PM
You don't need two Woldwardens. Drop one fore a Feral.
With Baldurs ability to allow contructs to charge and make power attacks for free, it seemed best to take two Wardens, especially with the chain attack, geomany and the forest AOE both provide to hide my army and block charge lanes.
Keep the Gobbers close to the Overseer and Druid leader to make sure they always benefit from Camouflage.
With the forests that the Wardens can put up and now that Baldurs AOE forest can be placed over models, surely the inclusion of the Gobbers isnt needed for the camo bonus?
03-19-2010, 03:31 PM
Depending on your opponent, you may find that list to be short on anti-armour. Woldwardens can take out Cryx-Cygnar heavies well enough, but if you come up against something like an Avatar of Menoth with Defender's Ward or the Khadoran Behemoth, you simply won't be able to do it meaningful damage. The Feral Warpwolf is the best option to destroy that kind of thing, but with Baldur, Megalith performs almost as well. With the free charge, he's getting 5 P+S18 attacks at MAT7 with weight of stone. I find myself including him in every Baldur list. Before combat, he functions very similarly to a Warden, but once push comes to shove, his extra stats really set him above the lesser constructs.
Another thing that bears mentioning against armour is the Tharn Bloodtrackers. If you put stone skin on them, they're hitting at 13+3d6 each against their prey. It won't do much to the very hardest of targets, but six of them can do some pretty significant damage to the ARM 17-19 range. Last against armour, the Pureblood's animus can be really useful. It won't help you against most targets, but when that ARM21 Menoth jack has Defender's Ward, ignoring it can be huge. On top of that, he has a great spray and solid melee potential.
I've had limited mileage with the Woldwyrd. Use him if you feel he's a good investment, but I'd rather put the 5 points elsewhere (usually Morraig). I'm also going to recommend you drop a shifting stone and a blackclad. They're both good, but I don't think you'll get as much use out of two sets as you'd think.
As mentioned, Druids go fantastically with Baldur. I'm not saying you must take them, but consider the following: in their clouds, they're DEF18 against shooting, DEF16 against non-reach melee. Baldur has Solid Ground, rendering them immune to blast damage and knockdown. Add in the UA, who can make them immune to elemental damage, and they're incredibly hard to remove. They can form up into an unkillable smokescreening, countermagic-ing wall, then let loose the force bolts when the time is right. It's quite feasible to pull an enemy heavy some 6-10" from his lines, beat it to death, and be safe from counter-attack. For the versatility and power they bring, I find myself using them quite often.
In summary: have something to deal with high ARM, maybe don't double up so much, consider Druids.
Mix Master Gilgamesh
03-19-2010, 03:38 PM
I like the OPs list. I kind of wish you had Megalith in there, but I've often thought tag team wardens just to drop their forests. It'll be hard to keep them open for transfers though (if you want to animi and geomancy). Also I don't think that list needs a feral unless your also taking a gorax or gnarlhorn etc.
03-24-2010, 09:16 AM
Updated the OP with my new list.
What do you guys think of that one? Im not sure on the max bloodtrackers myself and im a little worried about the fact ive only got two beasts. What do you recon to taking a couple of woldwatchers in place of the bloodtrackers?
Mix Master Gilgamesh
03-24-2010, 09:36 AM
Looks ok. Really light on fury.
03-24-2010, 09:38 AM
Dropped the bloodtrackers and changed a few things up.
Mix Master Gilgamesh
03-24-2010, 11:25 AM
I like the new list better. I always have trouble completing Baldur lists and feeling like i took advantage of all his abilities. That looks great though. Wyrd should help pick up the slack with some shooting. Also now you should always have a transfer target and no problem getting Baldur his full fury.
03-25-2010, 11:25 AM
i fielded an army similar except i used tharn bloodtrackers in place of the two blackclads for some extra hitting power. It worked great for me and won me the rounds i used that list in. some people suggest using a feral in there instead of the Warden since your using Mega but i feel this army has good damage output and can deal well with almost any army. stone skin on the bloodtrackers against their pray put them at P+S 13 weapon master. and spaming earthspike with crit KD or force bolt from druids with crit KD can wreck havok on your opponents.
03-26-2010, 12:45 AM
I'd go for Lanyssa Ryssyll insted of wayfarer. she also has hunter's mark, winter storm is a nice interaction with megalith's animus, and also she had def15 and prowl.
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