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Goris
12-01-2009, 12:29 AM
Was looking at this in the core rules and it seemed confusing. Mostly because I have never heard anything even close to this. can some one please shed some light on this rule?

Valkine
12-01-2009, 01:38 AM
It was in MKI under cavalry rules, I've never once used it, though, so I don't really know how it works..

Chadwick
12-01-2009, 01:47 AM
It looks the same as in MK1. Basically, you activate the unit and declare that they are receiving a Ride-by Attack order. Then, you can have each model stop at any point in its movement to make a normal melee attack, and then continue moving.

It's basically only really nice if your cavalry is stuck in. You can have them do Ride-by Attacks and have them stop moving immediately (moving 0"), and make their melee attacks as normal. If they kill whatever was engaging them, you can then continue with their movement and set them up for a charge next turn or just get them out of the way, or whatever. If they don't kill whatever they were engaging with the Ride-by Attack, then you can have them immediately stop moving after the attack (moving 0" again) and they won't take free strikes.

Hardly anyone ever does that, though. It's a really esoteric rule, although occasionally very useful.

bakaryu
12-01-2009, 04:18 AM
It was mostly a rule intended to be used for cavalry that had ranged attacks, as you could walk into range, shoot then move back and move again if you were light cavalry, thus ensuring you could remain unengaged.

Ravir
12-01-2009, 09:55 AM
It's a very situational rule for Troll Longriders, not something that benefits us often. The bane of my existence is Light Cavalry that can shoot. Holy double-U tee eff, Batman, just rename them "the anti-Troll solution" and be done with it.