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Seymor569
03-23-2010, 05:46 AM
So looking at eMaddy's new Blood Fury spell I had an idea for a list.
eMaddy -5
Impaler 5
EBDT 10
Champs (max) 10
Champs (max) 10
KSB (max) 4
KSB Elder 1
Kriels (max) 6
Caber 1
Champion Hero 3
Fell Caller 3
SSC 2

Total 50/50
The idea is to run the kriels out in front as a tarpit (obviously) whilst the two units of champs sit in the back. The first unit of champs forms up infront of the second unit providing a wall against ranged attacks to make sure the second unit can get into melee with a full unit. Blood Fury on the second unit, have then charge through the first unit into melee, getting 5 dice. Whatever they charged should be dead, then the second unit charges past them into melee with whatever is beyond them.

Comments or Ideas are appreciated.

MrChomperz
03-23-2010, 05:50 AM
Just be careful of LoS. If they can't see something, they can't charge it. You can very forget the fourth dice from the charge and just move up and be fine.

Ravir
03-23-2010, 11:36 AM
That's what the Hero is for, the champions can see and move through each other.

I also found that eMaddy likes Fennblades for weaponmaster vengeance movement, and Feat turn with reach. Also works great on Long Riders. I used a minimum unit of Kriel Warriors as dedicated red-shirts for Grim Salvation.

eodluigi
03-23-2010, 12:44 PM
I like this tactic, I had a similar idea in mind with him. I was using two champ heros though and not the fell caller.

Seymor569
03-23-2010, 12:59 PM
Uhm... unless I' reading this wrong Fenn's arn't weapon masters. Unless you mean with Blood Fury on them.

Also yea, the champion hero lets other champs see through and charge through each other.

I like the Fell Caller personally. He's a great toolbox unit, his spray has come in handy in more times than I can count, and if he needs to he can mess stuff up.

I think I'm gonna try it out this week and see how it is.