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View Full Version : Sevwall's Thoughts and Feedback: Warbeasts



Sevwall
12-01-2009, 03:48 PM
Originally posted on Trollblood Scrum
(http://trollbloodscrum.blogspot.com/)
My thoughts on each model as it is now in MKII, with potential Feedback possibilities if the model fails to live up to my expectations. I will try to evaluate all models as if it were the only rules they ever had, unless I am suggesting feedback, in which case I reserve the right to draw on old rules. I will revisit this later on.

Models I have not played with are not included. Luckily I have gotten a few games in with each beast.

Models rated 1 to 5.
1 = Total Junk
2 = Underpowered
3 = Balanced
4 = Overpowered
5 = Broken

Mauler ? 3
Perfect. Expensive, but with a killer animus and capable of trashing most heavies in a turn, especially if he gets his own animus thrown on him. Great stats. Good chain attack. Pretty close to perfect, ina balanced way

Possible Feedback: None

Blizter ? 3
Another model that I feel is fine. I will say that I think its high time they standardized all of our heavies at 5 fury, but I would really hate it if his points increased, so I?m fine with 4. The ability to charge and boost is extremely good, especially since instead of riling he can just boost shots at people and hope for a hit. And if he hits, a boosted 13 can really put some hurting on, well, anything. Two handed throwing a model (maybe your own) followed up by a boosted 13?s and 0-2 additional unboosted 13?s is a pretty cool and efficient way to end a game. Again, he suffers for his cool ranged junk with reduced, but still effective, melee potential.

Potential Feedback: Make his animus push people 3?, to standardize it with ?bump? and affect people with reach. That, or make it cost 1.

Eathrborn ? 3
We have some pretty balanced heavies. At the cost of 1 point, he trades the reliability of the Mauler?s animus for the ability to steal the POW of opponents weapons. This will easily get him to P+S 17 or higher against most heavies, so unbuffed he exceeds the Mauler, minus the chain attack. He is also a pathfinder, and has a great animus, which he gets inbuilt. He is incredibly versatile, and well worth the extra point over the mauler while being a completely different type of model. A wonderful way to create diversity in a faction

Possible Feedback: None.

Mulg ? 3 (Flawed)
Mulg is an interesting model. He has the distinction of being one of the few models almost guaranteed to kill anything in his melee range, almost more so than a buffed Mauler. Reach is incredible, as is his MAT and the P+S on his weapons. The main problem comes with his SPD, which is very slow at 4, and AYGTET (Are You Going To Eat That) makes up for it in a way that is quite possibly broken. You see, AYGTET is a nifty cornercase thing, and its hard to trigger it yourself because tough will screw you up a decent amount of the time. In come the whelps. With poor DEF and no tough, they easily trigger AYGTET. So, Mulg moves 4?, and starts charging around corners 16?, which is a problem.

So remove it, and give him snacking, right? Well, no, because then he is lackluster. Sure, he kills things, but he costs a ton, isn?t too much more survivable than a Mauler, and has an animus that is possibly the worst in the game.

So he is a 3, because overall he is both underpowered and overpowered, like two huge weights on a balance beam, and as such sort of balances out. But he could be tweaked to be a balanced model

Possible Feedback: Remove AYGTET for snacking. Increase SPD by 1. Change Runebreaker animus to be a 3? ?disenchant? that causes Enemy Animi and Enemy Upkeeps within 3? of the caster of the animus to immediately expire. He gets a bit better overall, gets a real animus that is worth paying heavy points for, and loses the insane threat range while still retaining a threat advantage over normal trolls.

Axer ? 4
Okay, reach thresher on a MAT 6 beast with POW 15 is a touch over the top. Just a tiny, tiny touch. The real problem is Befuddle, because in combination with an Axer, you can arrange units in semicircles and get an axer a backstrike thresher at MAT 8 ignoring shieldwall. Pop the feat and you cannot miss DEF 14 or less with this tactic. Add a Mauler animus and there is hardly a unit you will not completely remove from the table.

But enough about that. The axer by himself is almost fine. Its not the beast so much as the animus that really puts him into ?always take? territory. But that?s just because it?s an animus that fits us so well, its not really a broken animus. So he is fine. Mostly. Boy this one rambled.

Possible Feedback: Reduce POW of the axe by 1. He is less effective at killing heavies, but not much else.

Bouncer ? 3
Its funny. He hasn?t done much in my games, but his reassuring presence makes me fear range much less. Personally, I?ve stopped taking him so much, because I?ve been facing more melee lists that ranged lists. But in a tournament I might take one to help guard my caster. Bump is a slightly underpowered animus because most opponents can position around it, but its acceptable. He hits well enough for a light. Another all around good beast.

Possible Feedback: Increase POW of shield by 1. Tiny tweak to make him a bit more palatable.

Pyre ? 3
Well, I?m less happy giving this guy a 3, but his animus is okay, he automatically sets people on fire in melee and at range, and he hits well enough in melee, especially if you buff him. Solid. Just Solid.

Possible Feedback: +1 RAT. I see no reason why it would overpower him, and since these beasts are supposed to be at the least all arounders, an incredibly low RAT is very painful. You will get used to this feedback.

Slag- 2
Possible Feedback: +1 RAT. I see no reason why it would overpower him, and since these beasts are supposed to be at the least all arounders, an incredibly low RAT is very painful. He is also not quite as nice as an Axer. The extra STR does not do much for him over his cheaper bretheren. That said, his animus is the same as the Pyre, so if you are expecting heavier targets, take him, and if not, take the Pyre.

Possible Feedback: +1 RAT, +1 ARM. If he is going to be a 6, lets make sure he earns it.

Winter ? 2
Again, lackluster. Not bad, just meh. Really, for a ranged beast, this guy really has trouble hitting broads and barns and whatnot. The inbuilt stationary effect is quite good at preventing jacks, beasts and casters from targeting the Winter troll. Luckily for them, his bad DEF and ARM make it easy to whittle him down at range enough that a single charge attack will waste him. He just needs a little tweek to be okay.

Possible Feedback: +1 RAT, -1 point. I see no reason why it would overpower him, and since these beasts are supposed to be at the least all arounders, an incredibly low RAT is very painful. Why is this guy 6 when the winter is 5? Is auto-stationary really all that much better than auto-fire? One kills infantry, one stops models. Seems almost a wash for me, especially after playing him a few times. He drops just as fast as a Pyre. He should cost the same amount.

The Animus Conundrum ? 2
So, the Slag and the Pyre have the same damn animus. The difference between crit fire and crit corrosion is so unnoticeable and meaningless that is only bears mentioning so that I can summarily dismiss it.

I get two beasts with the same animus. Both the Brute and the Protector have Safeguard. But they are in different factions. In a game where animus are important and influence what beasts you take (See: Axer) having two similar beasts (all arounders) with the same animus is so very strange. Why exactly would you take the Pyre and the Slag in the same list? If you do, why should you be punished for it by being deprived of another animus? If the animus is so critical that you double up, you damn well double up, or take Bone Grinders so that you have a backup.

One of them needs to lose the animus. Ironically enough, I think Acidic Touch works better on the Slag than Flaming fists work on the Pyre. So I?m thinking the Pyre should lose his animus for something else,

What should it be? Well, I?m not lucky enough to be a designer (yet? hire me!) so its not really in my prevue to create an entire new animus. But if the Slag is anti-heavy, and so is his animus, then it makes sense to give the Pyre an anti-troop animus. I like the idea of giving ?It Burns? out as an animus. But again, I am not a designer.

Tommorrow?. Maybe nothing! But maybe Units.

Soylent
12-01-2009, 04:17 PM
Axer: I'd remove Befuddle out of the Axers write up. That boasts of Calandra not the Axer. Now saying it increases her effective spell range to cast Befuddle would boast of the Axer.

Mulg: Increase SPD by 1 and reduce AYGTET to 2" or 3" will still be potent.

Winter: Give him concealment, ala Vaal. It would fit fluffwise. Possibly extend concealment to friendly models within 2"

Sevwall
12-01-2009, 04:23 PM
Why now, that winter troll idea is a novel one, but I believe they want him to be countered with ranged attacks. So while Snow-Wreathed would be fluffy and cool, it would probably run counter to what they want.

Befuddle-Thresher is a big deal. It doesn't factor into my rating of him, or my feedback, but I needed to mention it. Scattergunners (and to a lesser extent the Thumper) will get the same mention as to how they break Befuddle.

Ravir
12-01-2009, 09:28 PM
Pyre does not auto-flame with melee attacks, only ranged. The AOE is great for infantry, even for clipping arcnodes with PoW 6 blast damage that still sets them on fire for potential PoW 12. Looking at the art, I really wish his melee attacks did cause fire because... c'mon... he's ON FIRE! :) Other than that, I do feel he's a really good beast but not overpowered 'cause he still seems to be a bit fragile with the normalized 12 def and 16 arm and no screening for what is essentially a support model.

I think Mulg should have both AYGTET and Snacking. Is the king of all trolls the only Dire Troll that can't kill his own food? I could deal with 4" spd if he had more of a "HOLY CRAP IT'S MULG" effect when he gets where he's going. Maybe -3 DEF and enemy animi/upkeep/spells expire within 5". Is that an insane animus? probably, but it'd weigh better against Molik Karn's 1 fury to stop all boosts, 6 spd and 2 fury to make another advance, and future sight. Oh, and his frenzy control for fellow cyclops. Again, Mulg either needs to have the "uber kill you" animus, or something to really benefit friendly beasts. Runebreaker just does so little for such an expensive model.

PaintThrall
12-01-2009, 11:02 PM
How about giving Winter Troll spray 10? would that make him too good?

Pyre troll could get Explosivo as his animus but that will never happen:/

Mulg could use an animi that heals him and friendly war beasts within 3" D3 damage

Waaargh
12-02-2009, 01:14 AM
Yay, Sevwall reading ;)

I agree pretty much with what you say, but to add a bit:

Mauler is still our most cost effective way to get to just 5 Fury. That however is to thread the old path of the Mauler battery.

Earthborn is our most aggressive dire troll, with Pathfinder and the ability to get +2 movement. That sets him apart from the Mauler in play style.

I also have a comment, and it's about Mulg. He would really become generic with SPD 5 and Snacking. In case he gets that change, I will really hope he gets something else to set him apart, other than just his pure beatstickyness.

Chadwick
12-02-2009, 01:34 AM
I really like your proposed changes to Mulg's animus. So far nothing's really been able to get me to ditch the +3 STR a mauler brings, but if Mulg's animus dispelled upkeeps I'd want to take him pretty much all the time.

bakaryu
12-02-2009, 01:54 AM
Mulg's AYGTET triggers when a living model is boxed within 4 inches of him, so it circumvents tough, so shooting your own Fennblade or Kriel Warrior in the butt is a perfectly viable (if not harsh) tactic

Chadwick
12-02-2009, 02:06 AM
I don't believe this is correct. AYGTET does not circumvent tough, because it triggers on being boxed. Tough checks occur when a model is disabled.

The order is Disabled-->Boxed-->Destroyed.

So, when you make a successful tough check, the model will heal 1 point and cease being disabled. Therefore it will not trigger AYGTET.

Kind of interesting, but never thought about it really... Snacking circumvents tough, AYGTET does not. Mulg needs to eat faster.

Waaargh
12-02-2009, 02:08 AM
Yeah, there is a 5+ risk of failing the sneaky ploy. It's a bit funny actually.

Lord Azathoth
12-02-2009, 05:01 AM
Winter: Give him concealment, ala Vaal. It would fit fluffwise. Possibly extend concealment to friendly models within 2"

I kind of like this. Granting Concealment via Animus means it wouldn't double dip with the Stone Scribe Chronicler and if you made it cost 1 Fury and only affect 1 model he could spam it while advancing. That would actually make him really interesting to me. It's an out of the box thought, and those make the best changes sometimes.

theummhmmguy
12-02-2009, 05:37 AM
How about giving Winter Troll spray 10? would that make him too good?

Pyre troll could get Explosivo as his animus but that will never happen:/

Mulg could use an animi that heals him and friendly war beasts within 3" D3 damage

Right now the only 10" sprays in the game are on expensive heavies or a caster. I'd be suprised to see any lights get one.

Elmiranda
12-02-2009, 06:35 AM
How are you getting Mulg to charge "16 inches around corners"?

AYGTET is a once per turn ability. Meaning it could activate on your turn once and your opponents turn once. That is a potential 8". There are other ways to buff his movement but that has nothing to do with him. To say that AYGTET is over powered I do not quite understand.

So what am I missing?

plastichero
12-02-2009, 06:39 AM
Thanks for posting this Sev. Probably the best idea (I would like to say ****ysis but the swear filter thinks I am trying to say that people are constipated;)) on our units and great help when coming up with ideas for lists.

One thought that did occur to me though is for the Slag. I have been thinking that if he went from a ROF 2 to 1 and increase his range to 10. it would allow us to have another viable range unit on the table. He could still keep his animus and other abilities. This would increase threats ranges a lot more for us and would allow just enough change to make him different than the Pyre.

T.

Steamworks
12-02-2009, 07:07 AM
How are you getting Mulg to charge "16 inches around corners"?

AYGTET is a once per turn ability. Meaning it could activate on your turn once and your opponents turn once. That is a potential 8". There are other ways to buff his movement but that has nothing to do with him. To say that AYGTET is over powered I do not quite understand.

So what am I missing?

SPD 4, +4" AYGTET, +2" (rush), +3" (Warpath/Scroll of Grimmr), +3" Charge/Slam/Trample. Add Reach as needed. Garnish with celery.

Soylent
12-02-2009, 07:26 AM
SPD 4, +4" AYGTET, +2" (rush), +3" (Warpath/Scroll of Grimmr), +3" Charge/Slam/Trample. Add Reach as needed. Garnish with celery.

Add another 4" for movement on your opponents turn though that is entirely dependant on your opponent.

Sevwall
12-02-2009, 08:14 AM
Don't forget hunter's mark! ;)

I wouldn't count what the opponent does. AYGTET is extremely iffy when its not triggered intnetionally.

Warsmith
12-02-2009, 08:41 AM
I agree with you Sev, the Pyre and Slag need to have two different Animus. Duplicates don't help our cause. I would say keep the Pyre the way he is and make the Slag's Animus give an extra damage dice against non-living models. Then he might be useful.

rexaroo
12-02-2009, 08:43 AM
as far as AYGTET is concerned i have a hard time getting it to work as mulg seems to be bogged down and surrounded by other models most of the time and cant move "directly" toward the model that just died.

i'd really like them to remove the "directly" from AYGTET so he can meander that towards the meal if needed.

bloodstrike
12-02-2009, 08:57 AM
Couple thoughts on this from a Menoth perspective (and soon to be Troll player once it gets here in the mail!) - the Fire of Salvation and Reznik have some similar out of sequence moves. They might (I stress might) take the 'directly' away from the movement, but I doubt it. Both Reznik's and FoS's movement are just marked as 'full advances' but in Mulg's case the rule is intended to just get Mulg to the boxed model to eat it. Taking 'directly' away would lead to abuse of the rule just to get extra movement, which PP seems against.

Also, I wouldn't be surprised to see the official rules rewording AYGTET to be only when an enemy boxes a target, or when you box an enemy model. PP seems dead set on removing all benefit from destroying you're own model for any reason - just go look at the mechanic to collect soul tokens now.

Gorbad
12-02-2009, 09:21 AM
One of them needs to lose the animus. Ironically enough, I think Acidic Touch works better on the Slag than Flaming fists work on the Pyre. So I’m thinking the Pyre should lose his animus for something else,

What should it be?

I'd actually vote for the Slag Troll. The Pyre seems to work fine.
However as you said the Slag doesn't.
At the moment he is quite situational as his special 'thing' only works against a limited group of models and even when he does get a match up where he can take advantage of his special ability he still don't have the stats to really do it. So you might as well look at his animus as well.

One possibility is just dropping his rof to 1 if PP is afraid of his potential with two shots. I'd rather have one effective shot than two ineffective shots.

Elmiranda
12-02-2009, 09:44 AM
SPD 4, +4" AYGTET, +2" (rush), +3" (Warpath/Scroll of Grimmr), +3" Charge/Slam/Trample. Add Reach as needed. Garnish with celery.

Thank you for the reply but the majority of that extra movement comes from outside Mulg and not from AYGTET. I do not think that I would consider AYGTET as over powered because of all those buffs.

AYGTET is a little too situational but the Whelps help a lot. My main issue with Mulg is his animus.

I would also like him to have that extra bit of "uniqueness". Of course he is already unique but I am refering to something more special or, more specifically, more frightening. Maybe this could be achieved with a redesign of his animus or maybe somehing real different as an extra 1" of reach on his rather large rune inscribed club. A 3" reach would give him some additional "speed" without increasing his actual speed.

The model is just so cool that I just want to use it all the time. He needs a little tweak to make him a little bit nastier.

Sevwall
12-02-2009, 09:54 AM
4" is a huge amount to tack onto all of that.

In addition, it is the only way to move before the rest of that charge. AKA, around cloud effects, other models, forests, walls.

Its way, way worse than putting it all on, say, an Earthborn in a forest.

bensliver
12-02-2009, 01:03 PM
I think that the biggest problem for our beasts is that our casters cannot take many of them, on average, and they are not particularly hard to kill. In other armies I have seen 1-2 heavies and 1-2 lights on average, I have only been able to successfully run about 2 warbeasts with our lower fury casters. I don't know if this is consistent with other people's experiences but I think if our beasts got harder to kill I would be able to play a game without babying my dire.

The Happy Anarchist
12-02-2009, 02:49 PM
I do believe you are reading the Winter's Rime ability wrong. It changed from mkI. It does not prevent jacks, beasts or casters from murdering it wholesale.
Rime now reads.

Rime - If this model is hit by a melee attack, the attacking model becomes stationary for one round at the end of the attacking
modelʼs activation unless the attacking model has Immunity: Cold ICON or this model was destroyed or removed from play by
the attack.

This means, when jack/beast,caster charges it, they hit it once. If it is now dead, they attack again. If it is not dead, they attack again. Now the way it is worded it would seem that if it takes more than one attack, you go stationary at the end of your activation even if you did kill it, but remember, the stationary is only for our turn, not their next. This clearly makes the Winter a 1. I think it is the worst model Trollbloods have.

StinkyJim
12-02-2009, 02:58 PM
I was a little disapointed that the Slag and Pyre had effectivley the same Animus .
How about rather than Corrosion the Slag gave his Errosion special rule instead ? It might be a bit potent but we wouldn't have any problems with jacks anymore.

bakaryu
12-02-2009, 03:07 PM
I was a little disapointed that the Slag and Pyre had effectivley the same Animus .
How about rather than Corrosion the Slag gave his Errosion special rule instead ? It might be a bit potent but we wouldn't have any problems with jacks anymore.

It would also break trollbloods vs warmachine, circle and skorne if we suddenly had the ability to do an additional dice on whoever we wanted vs non living models :)

If it HAD to have another animus, I would be happy with:

Vitriolic Shroud
RNG: Self.......Cost: 2
This model and all friendly faction models within 2 inches gain concealment. Non living models within 2 inches of this model suffer -2 ARM. Vitriolic Shroud lasts for one round.

A powerful animus, but balanced out by the fact that it is self only. So either your ARM17 22wound Slag Troll is at the front (where it can get shot) or your warlock is (who is even more likely to get shot).

frazerpenman
12-02-2009, 11:44 PM
My Mulg ideas:

Up him to speed 5, add snacking, remove AYGET and replace it with Righteous vengeance (would still allow a bit of extra movement). I agree that I'd prefer his animus to be changed as it's current incarnation is charitably extremely situational. My favourite idea brought up so far is the small pulse that erases anima and spell effects close to him. On a more fluff related issue I'd like him to have a magical club.

CerberusPuppy
12-06-2009, 10:20 AM
Why did our lights lose DEF? What's wrong with the Impaler at DEF 13?

joedj
12-06-2009, 02:10 PM
Why did our lights lose DEF? What's wrong with the Impaler at DEF 13?

Simplifies/speeds play. Trolls = 12 DEF. We're large, blue, and not dodgy at all.

The Winter Troll's animus is just OK. It's a way for any Troll to get auto hits against the stationary opposing model(s) that may be left after they wreck the Freezer target. Not particularly beneficial against opposing Warjacks/Warbeasts with already low DEF, mildly beneficial when a cheap PC high DEF opposing model(s) attacks. So it's mildly effective as a deterrent but is purely reactive. Also we have the Chronicler's Hero's Tragedy that provides this same auto-hit ability at a unit-wide level for less PC/no animus cost.

It might be preferable if the Winter Troll's animus was a Blizzard-like effect granting concealment in a 3" AOE centered on an affected model. We have very limited ways to buff DEF and thus have been/continue to be particularly vulnerable to ranged decimation (note the adjustment to the Gobbers).
Is a DEF +2 against ranged broken with our across the board DEF 12 lists?
(Greylords provide 3x this at a far cheaper cost/no Force or Fury expenditure).

Cannibalbob
12-06-2009, 02:16 PM
Simplifies/speeds play. Trolls = 12 DEF. We're large, blue, and not dodgy at all.




While I can deal with the change, I find the above reasoning to be a terrible reason for a change like that.

Do people that play this game REALLY need stat lines across factions to be that simplified? It is not that hard to remember stats, and if it is that is exactly why the game gives cards to each unit that should be used during the game (quick reference).

I can accept any number of reasons for changing defense values, but "simplifies/speeds play" is by far the worst reason. My opponents still ask me what my defense is when they roll to hit just as much now as they did before and game play is not slow.

kakita
12-06-2009, 03:35 PM
How about: they made the impaler cheaper, even though it stillhas a useful ranged attack, with a great crit, and still kept the useful animus? The slightly lower defense and reword on the animus is apparently where it had to give

The Happy Anarchist
12-07-2009, 08:28 PM
They lost defense but gained armor?
They went from 13/15 to 12/16 which is an improvement in my book, with the KSB. Even without, 12/16 is a much better stat line for a beast than 13/15.

Sevwall
12-07-2009, 08:33 PM
The impaler was always a 16. Only the pyre was, for some reason, a pansy.

lastspartacus
12-07-2009, 10:13 PM
Hes naked.

Konradexius
12-10-2009, 02:47 PM
Mulg thought:
Make his animus like the field test Ravager, making all attacks made by the user threshers. Mulg would tear s*** up with that.

Goris
12-10-2009, 03:22 PM
Mulg thought:
Make his animus like the field test Ravager, making all attacks made by the user threshers. Mulg would tear s*** up with that.

Fun, but OP...

TimBuckToo
12-13-2009, 07:37 PM
Sevwall, you need to revise your fist post. It was great reading but things have changed.:D