zombie-a-go-go
12-02-2009, 04:51 AM
I love my warjacks, and any points I spend on infantry are points I can't spend on jacks. I'm running pButcher so I have a good force multiplier spell in Full Throttle, and can run an additional jack or two over what you'd think you can normally do with FOC6.
However, the bane of running jack-heavy, in my experience, is stupid infantry screens. They muddle up the board and keep me from applying force where it's needed, allowing my opponent to dictate the terms of important engagements.
So I should take infantry of my own top answer the opponent, but ... I don't like infantry.
The answer I've come up with is Widowmakers and Greylords as a combined unit. I'm used to running the Widowmakers, who are good for 6-9 shots over the course of my game when I'm playing aggressive. I'll throw them up front at max-AD, toss an Iron Flesh on them, and throw them at dangerous solos and infantry that I want out of the way before I engage with my jacks. This works... okay, but has very limited application against melee units, who will run at the Widows until they engage, and then the Widows go goodbye. It's even worse against units and solos who have Stealth, against which the Widows are terrifically useless.
So my new thought is to add a unit of Greylords to my Widows, and treat them as a 7-man unit of dedicated infantry/solo destroyers. Iron Flesh goes on the Greylords now, and the Greylords toss Blizzards on the Widowmakers. Now the Widows are at DEF18 v ranged and the Greylords are sitting on DEF17. This "unit" will still play forward, in front of pButch and his warjacks. The Widows continue to pick off inportant solos and put a dent into enemy units, and when said units get close enough to threaten the Widowmakers in melee the Greylords unleash their Frostbites.
The survivability of this combined-arms unit, in practice, remains to be seen. Their DEF will be quite high, but ARM is stupid-low. AOEs are not as much of a concern as raw stats would suggest, as this group can spread out quite a bit and still operate at max efficiency (so long as a Greylord remains within 5" of a Widowmaker, you're golden).
Your thoughts?
However, the bane of running jack-heavy, in my experience, is stupid infantry screens. They muddle up the board and keep me from applying force where it's needed, allowing my opponent to dictate the terms of important engagements.
So I should take infantry of my own top answer the opponent, but ... I don't like infantry.
The answer I've come up with is Widowmakers and Greylords as a combined unit. I'm used to running the Widowmakers, who are good for 6-9 shots over the course of my game when I'm playing aggressive. I'll throw them up front at max-AD, toss an Iron Flesh on them, and throw them at dangerous solos and infantry that I want out of the way before I engage with my jacks. This works... okay, but has very limited application against melee units, who will run at the Widows until they engage, and then the Widows go goodbye. It's even worse against units and solos who have Stealth, against which the Widows are terrifically useless.
So my new thought is to add a unit of Greylords to my Widows, and treat them as a 7-man unit of dedicated infantry/solo destroyers. Iron Flesh goes on the Greylords now, and the Greylords toss Blizzards on the Widowmakers. Now the Widows are at DEF18 v ranged and the Greylords are sitting on DEF17. This "unit" will still play forward, in front of pButch and his warjacks. The Widows continue to pick off inportant solos and put a dent into enemy units, and when said units get close enough to threaten the Widowmakers in melee the Greylords unleash their Frostbites.
The survivability of this combined-arms unit, in practice, remains to be seen. Their DEF will be quite high, but ARM is stupid-low. AOEs are not as much of a concern as raw stats would suggest, as this group can spread out quite a bit and still operate at max efficiency (so long as a Greylord remains within 5" of a Widowmaker, you're golden).
Your thoughts?