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View Full Version : First MK.II 15-point list



Silopolis
12-02-2009, 10:56 AM
Not a lot of discussion about 15-point games, but those and 25-pointers are likely to be all I get for the next little while.

I'm playing a 15-pointer against Cygnar tomorrow over lunch. I'm not sure what lists to bring, but I am interested in Grissel's increased beasty presence. So I might go with her (even though she's not completely painted yet).

I was toying with the following:

Grissel (+5)
Bouncer (-5, to block stuff)
Pyre (-5, to buff stuff)
Axer (-6, to break stuff)
and Max KSBs (-4, to protect stuff)

The idea would be to use Hoof It on the KSBs to keep them moving, and run everyone else, with the Bouncer blocking shots and the KSBs buffing armor. In this scenario, we're looking at an ARM 18 Grissel and Pyre, ARM 19/21 Bouncer, and ARM 20 Axer, so hopefully something will survive the run up to melee. Once we're in range, Grissel pops her Feat, granting extra attacks and so forth to everyone and allowing the army to (hopefully) get around any front line my opponent presents. Then, the following round, comes the smashy.

All I am wanting here is a good second offense. I suppose once we're stuck in, the Bouncer's main purpose is over, and he can tie up infantry/a heavy while the Axer goes in for the kill (assuming he's still alive). Depending on my opponent's caster, Grissel is likely to be singing No Spellcasty, I imagine.

I had considered trading out the KSB (who I loathe, but they're too essential... which is, incidentally, why I loathe them) for a minimum unit of Dygmies. The thinking is, if Grissel can get Calamity off on the caster, Dygmies popping up, aiming, and hopefully hitting back-arc can nail a Cygnar caster to the wall (best-case scenario, 6 RAT 10/POW 16 shots on a caster should do it ;)), but I worry about the chances that they'll ever even get to pop up in a 15-point game, since the game is likely to end pretty quickly (especially with so little LOS blocking in my list).

Any thoughts?