View Full Version : Terrain~ How Much and What Kinds?
12-02-2009, 05:44 PM
How much and of what kind of Terrain do you use when you play~?
12-02-2009, 08:19 PM
On a 4x4, there's usually 5-6 pieces of terrain, 4-12" wide/long.
12-02-2009, 10:03 PM
But what kinds? Trees? Buildings? Boulder? Hills?
12-02-2009, 10:23 PM
Any combination you choose to be honest. We generally pick three pieces of terrain each and take turns placing it depending on who won the deployment roll. Whether the winner decides to go first or second, the winner always puts the first terrain down.
12-02-2009, 10:29 PM
Yar~ I figured you can use whatever you want. While I have a good grasp of Terrain for 40k I'm trying to figure out what's best for Warmachine ^^
12-03-2009, 03:17 AM
from what i've seen 40k players like lots of huge terrain pieces and warmachine players like fewer smaller pieces. 6 pieces is about the max i play with and the sizes come from the call 2 arms league scenarios. here's the list of terrain that was required for the last league:
4"-diameter Blast craters
4" x 6" Buildings
5" x 5" Buildings
6" x 1" Hedgerow linear obstacles
6" x 1" Stone wall linear obstacles
4" x ½" Sandbag wall linear obstacles
4" x 6" Forests
6" x 8" Forests
3" x 5" Trench templates
4" x 6" Ruins
5" x 5" Ruins
4" x 8" Shallow water
12-03-2009, 10:11 AM
The game isn't that picky about terrain really.
A typical table here has maybe 2 hills, 2-3 forests, a couple of buildings, and some patches of rough terrain/water. Add a couple of low walls to hide behind and you're done.
The table won't look particularly dense when you're done but it adds interest and gives the less shooty side something to hide behind.
12-03-2009, 10:21 AM
As dboeren said ...
If you are playing a friendly game on a 4x4 table, you'll probably need a good mix of: buildings, trees, hills, walls & fences, and water features. Probably about 1-2 of each in order to keep games from becoming boring by using the same terrain over and over.
PM me if you'd like a few links to places to pick these up on the quick and easy.
12-03-2009, 10:30 AM
My club finds a range of 3-8 pieces works well in representing a range of battlefield densities/conditions. here is our system:
1. We place terrain before determining deployment/first turn and Before any scenario if we are gonna play one.
2. We roll off to place first piece and then alternate.
3. can't put two terrain pieces of same classification within 6" of each other (no building a wall of buildings across the table, etc.)
4. Once the third piece is placed any player can choose to "pass" instead of placing when it is his turn. The other player then can place one more piece or pass as well; either way ending terrain placement at that point. Thus sometimes we are a little light (3 pieces) or heavy (8 pieces) but usually we see 5-7 pieces on average. The chance for variety of density adds a nice tactical challenge from time to time and prevents cookie cutter terrain placement.
5. Players then roll for deployment/1st turn as normal and the player picking zone can pick any of the four sides.
This is what we do and it is nice to have a simple system like this as the official house rule for terrain so that people always know what to expect as far as how terrain will be done and it also saves time as people don't have to stand around discussing it like in this thread, they can get playing asap etc.
12-03-2009, 12:58 PM
Here's the Terrain my father and I have built for W40k (http://www.40konline.com/community/index.php?topic=113521.msg1935932#msg1935932). So as you can see we really enjoy it, and look for excuses to include LEDs and fancy stuff ^^
12-03-2009, 01:14 PM
12-03-2009, 01:27 PM
Thank you kindly ^^ Now we'll need to make some old timey lookin' stuff hehe.
12-03-2009, 03:36 PM
if you go to (http://www.jrminiatures.net/28mmsteampunk.aspx) you can find some great ideas.
12-03-2009, 03:41 PM
That's a spiffy site ^^
12-14-2009, 06:03 PM
So anyone can post in the new members forums now? Thats pretty cool...
Anyway i just dropped in to suggest that if you get the chance you might want take a look at the Iron Kingdoms role player game books. They have a few pictures of buildings and stuff in their that give you a good feel for the setting and you really shouldn't need to buy the books for it either. Lots of characterful stuff like gobber buildings that would probably be really fun to build.
12-14-2009, 06:19 PM
Cool! I heard they were out of print though.
12-15-2009, 04:28 AM
I like 1 hill, 2 forests, 1 rough terrain patch, 2 water spots (or river and bridges) and then a few random pieces like rocks and so on.
I try to get at least 6 items on the board.
12-15-2009, 08:24 AM
Cool! I heard they were out of print though.
They are, but you can buy them in pdf format now (I'm sure there is a link somewhere in the IK section on the front page).
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