Dark Fledgling
04-15-2010, 10:46 PM
I know I only end up posting Mohsar lists on the forums. But the thing is, before I even knew he existed, I decided to paint my circle a desert theme. So obviously once Metamorphasis came out, I immediately picked him up and he since became my favorite lock. So yeah, sorry about all the Mohsar lists : )
Mohsar the Desertwalker +5
Argus 4
Feral Warpwolf 9
Woldwarden 9
Shifting Stones 2
Shifting Stones 2
Tharn Wolfriders Full 10
Wolves of Orboros Full w/ UA 8
Blackclad Wayfarer 2
Lord of the Feast 4
Wolflord Morraig 5
Basically this list is so fast and so in-your-face that your opponent should just have too many threats coming at him to be able to deal with everything.
First off note the massive amount of anti infantry in the list. Between the Lord, Sprays, Crevasse, the Wolves and the Riders, all light infantry should simply run away scarred. Heavy infantry is likewise not much of a problem with the Wolves mini feat and Morraig, as well as the Riders assault and any of this coupled with Curse of Shadows.
Against heavy armor, both the Feral and Warden can deal nicely supported by Mohsar's curse and again, any one of my infantry units/Morraig can likewise deal massive damage on average roles.
The Stones and Argus are my support. Originally I had a Gorax instead but figured with this much speed he would simply get left behind. The Stones initially help teleport the Lord into killing position aswell as being able to simply block charge lanes towards the end of the game. I also anticipate them staying alive since the Riders/Morraig/Lord are all very speedy and very large targets.
I plan to use the Argus as nice slambot. Slamming an enemy heavy into a piller will do decent damage as well as cause positioning problems for the enemy. He will also be my first transfer target, and will help provent counter charges with his bark (if it hits :))
There are also several cool little shenanigans I can use with this list.
A) Put a pillar behind a low def enemy heavy, charge my warden in, curse the heavy, deal some damage, then chain attack slam the heavy back into the pillar with boosted damage for 4d6+17.
B) Tracker on the Lord for 360 vision, walk in, kill infantry, boost raven, teleport, kill more infantry with heart tokens.
C) Keep a wolf back inside a set of shifting stones. Sands of Fate Mohsar into his place, then port him back farther for extra safty.
D) Mirage on Wolfriders + Hunters Mark for a 16" melee threat and 23" Javaliin threat. (without prey movement bonus)
E) Run a single wolfrider out of formation back to safety and then Sands of Fate Mohsar back in his place.
F) Four 3" pillars and 6 shifting stones blocking charge lanes. :)
Overall the name of the game is spread out, and use my huge speed to my advantage to cut precise holes in the enemies army. Also, note that this list has 6 cavalry models. Together with the lord they can blaze down a flank and simply cause my opponent to split his army to deal with them, again noting that my own army can quickly collapse on a point with ease due to being so fast.
So looks like fun don't it :) Criticisms and comments of all sorts are always appreciated. Me and my usual opponent have also taken to playing random scenarios now adays instead of simple assassination so thoughts on scenario play with this list would also be nice. Oh, and go own face in the league! my shop didn't sign up but I am anxiously watching the map!
-DF
p.s. Sorry about the long post, but I like writing all my plans when posting :)
Mohsar the Desertwalker +5
Argus 4
Feral Warpwolf 9
Woldwarden 9
Shifting Stones 2
Shifting Stones 2
Tharn Wolfriders Full 10
Wolves of Orboros Full w/ UA 8
Blackclad Wayfarer 2
Lord of the Feast 4
Wolflord Morraig 5
Basically this list is so fast and so in-your-face that your opponent should just have too many threats coming at him to be able to deal with everything.
First off note the massive amount of anti infantry in the list. Between the Lord, Sprays, Crevasse, the Wolves and the Riders, all light infantry should simply run away scarred. Heavy infantry is likewise not much of a problem with the Wolves mini feat and Morraig, as well as the Riders assault and any of this coupled with Curse of Shadows.
Against heavy armor, both the Feral and Warden can deal nicely supported by Mohsar's curse and again, any one of my infantry units/Morraig can likewise deal massive damage on average roles.
The Stones and Argus are my support. Originally I had a Gorax instead but figured with this much speed he would simply get left behind. The Stones initially help teleport the Lord into killing position aswell as being able to simply block charge lanes towards the end of the game. I also anticipate them staying alive since the Riders/Morraig/Lord are all very speedy and very large targets.
I plan to use the Argus as nice slambot. Slamming an enemy heavy into a piller will do decent damage as well as cause positioning problems for the enemy. He will also be my first transfer target, and will help provent counter charges with his bark (if it hits :))
There are also several cool little shenanigans I can use with this list.
A) Put a pillar behind a low def enemy heavy, charge my warden in, curse the heavy, deal some damage, then chain attack slam the heavy back into the pillar with boosted damage for 4d6+17.
B) Tracker on the Lord for 360 vision, walk in, kill infantry, boost raven, teleport, kill more infantry with heart tokens.
C) Keep a wolf back inside a set of shifting stones. Sands of Fate Mohsar into his place, then port him back farther for extra safty.
D) Mirage on Wolfriders + Hunters Mark for a 16" melee threat and 23" Javaliin threat. (without prey movement bonus)
E) Run a single wolfrider out of formation back to safety and then Sands of Fate Mohsar back in his place.
F) Four 3" pillars and 6 shifting stones blocking charge lanes. :)
Overall the name of the game is spread out, and use my huge speed to my advantage to cut precise holes in the enemies army. Also, note that this list has 6 cavalry models. Together with the lord they can blaze down a flank and simply cause my opponent to split his army to deal with them, again noting that my own army can quickly collapse on a point with ease due to being so fast.
So looks like fun don't it :) Criticisms and comments of all sorts are always appreciated. Me and my usual opponent have also taken to playing random scenarios now adays instead of simple assassination so thoughts on scenario play with this list would also be nice. Oh, and go own face in the league! my shop didn't sign up but I am anxiously watching the map!
-DF
p.s. Sorry about the long post, but I like writing all my plans when posting :)