View Full Version : New to the game
warpwolf
05-03-2010, 03:24 PM
Hey, v.new to this game and still struggling to get my head around the rules, so any advice would be great.
Put this list together by just picking the models I like the most, so it may not the best but I'm more interested in having a decent theme with stuff that fits the warlock's style anyway, so...
eKaya & Laris
Pureblood Warpwolf
Feral Warpwolf
5 Bloodtrackers & leader
2 Wolfriders & leader
5 Druids & leader
Blackclad Wayfarer
35pts
I suspect I need more beasts, but what to drop?
Thanks
Vecilias
05-04-2010, 08:13 PM
Mainly i think its what you think is the most importent. I dont own a unit of bloodtrackers or our lovelly cavelry (likelly my next purchase) but if i did then id find it too painfull to drop either of them and just drop the pureblood and turn it into 2 lights...
ON THE OTHER HAND
you could drop either the cav or the blood tracks so you could max the other squad out then get a light :D
kaneblaise
05-05-2010, 09:53 AM
I would suggest dropping one of the Tharn units, and then adding a Gorax and the Druid Overseer attachment. (Both units are 6, Gorax is 4, Overseer is 2 I believe)
The Tharn units can take out light beasts and harder units. The Overseer brings a few more good tools for his unit, with the Devouring helping for enemy infantry. The Pureblood can help with infantrym lights, and support the Feral. The Feral with the Gorax can decimate heavies.
warpwolf
05-05-2010, 10:45 AM
I think the bloodtrackers are 5pts so if I swapped them out for a gorax that would leave me 1pt left. War wolf?
The wolfrider models are just too nice not to take, but the druids are 7pts, so if I dropped them for the gorax instead I would have an extra 3pts to play with, but are they too good to lose?
Option 3 is drop the druids and bloodtrackers, max out the wolfriders and add in another feral
What do you think?
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