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HERO
05-10-2010, 02:11 PM
I used the feedback that I received from this thread:

And decided to make a 35pt list to make sure my thinking is correct with RoS. How does this list look?


Points: 35
Adeptis Rahn Shyeel (*6pts)
* Hydra (9pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 5 Grunts) (6pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
Ghost Sniper (2pts)
Ghost Sniper (2pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)

The Ghost Snipers feel out of place and I'm not 100% sure of the Arcanist. The idea of Ghost Snipers doing 6 dmg a turn to any slot I want on a 'jack is very appealing.. so appealing that I want to add pEyriss to the list, but I don't feel like they synergize with Rahn. I might replace the Arcanist and the Ghost Snipers for another batch of House Shyeel Battle Mages just for Rahn's Feat or SK Issyen.

Please, as much criticism as you can!

hausdorff space
05-10-2010, 02:23 PM
Overall it looks pretty good.


Two main comments:

Try take a max unit of Sentinels to maximise the effect of Vengeance and Polarity Shield; and
you want that Arcanist, and preferably another one (though it probably won't fit).

Your Mage load out is pretty solid for a Rahn list, I don't think you need any more, and you don't really want to drop any.
The Arcanists make your jacks worth taking (helps the Phoenix hit like a Juggernaut). The Phoenix is gold, but the people would usually take a Manticore over a Hydra (if you make a magno-jack you can try both and see which works best for you). Generally I'd say the Manticore is an easy replacement, but the sentinels bring a lot of beatstick, so the Manticore only brings some missing ranged attacks.
Given the strong models you're bringing (Phoenix+arcanist, Sentinels+UA), I'd actually consider dropping the other heavy altogether. Replacing it with a Chimera will give you a second quick arcnode, and the points to upgrade the Sentinels to a full unit.
Or you can take more solos. The MHA is a popular 2pt model with Rahn - place/pull effects and knockdown make it an even more effective assassin. Eiryss is always a good choice, but eEiryss helps remove upkeeps which is handy for Rahn.

HERO
05-10-2010, 02:40 PM
A couple of questions if you will;

1. Is the Scryah Heavy 'jack plastic?
2. How do you feel about Ghost Snipers in any given RoS list? Are they good staple units or can you go without them?
3. I don't feel "comfortable" with having so little heavy 'jacks on the field. Should I feel this way or is RoS designed to play this way?

hausdorff space
05-10-2010, 02:45 PM
A couple of questions if you will;

1. Is the Scryah Heavy 'jack plastic?
2. How do you feel about Ghost Snipers in any given RoS list? Are they good staple units or can you go without them?

3. I don't feel "comfortable" with having so little heavy 'jacks on the field. Should I feel this way or is RoS designed to play this way?
plastic and fantastic (http://www.privateerpressforums.com/showthread.php?t=1183)
depends on what you want to do with them (will comment more below*)
How you feel about your list comes down to personal playstyle.
That said, I beleive it is a common opinion that the strength of RoS is in its Warrior models (not it's jacks).
*After thinking about your list more, I think it'd be good if you could give more of a run down on how you think it should play/waht you are after.
I answered thinking of a polarity shielded Sentinel power rush; but you might prefer a more decimiation by range and precision. If this is the case I'd actually look at replacing the Sentinels with Houseguard Halberdiers (don't block LoS, good on the offense and defense... all round good skirmishing screen), and taking Eiryss.

HERO
05-10-2010, 03:05 PM
Here's my battleplan:

Rahn provides the army with Polarity Shield and upkeeps Force Field on himself. Chain Blasts infantry units, Force Blast units out of trouble and Force Hammer when needed. TK is used to setup charges or used offensively to cause trouble (I play eHaley a great deal).

My army should be able to play defensive as well as offensive, with options of both. Magisters will hopefully pelt enemies with their spells, my Hydra will shoot (I'm a avid Defender fan), and the Phoenix will provide the arc and act as a counter-charge unit on a hopefully knocked down unit. The mittens on Feat Turn should be able to knock things down. My mitten solos will also be used to set up charges.

The Sentinals will be TK'd into position and act as a charge unit in the same manner as the Hydra/Phoenix, or even act as a frontline barrier with ARM17 in defensive stance and polarity shield.

Would you say that Rahn requires more a melee-based army to support him?

HERO
05-10-2010, 05:28 PM
New list:


Points: 35
Adeptis Rahn Shyeel (*6pts)
* Chimera (6pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 5 Grunts) (6pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)
Mage Hunter Assassin (2pts)

How does that look?

TacCom
05-10-2010, 05:43 PM
With that updated list, you'll really have to time your feat turn well, since a good amount of your firepower at range in invested in mages. That said though it looks like a good list to me. I have a list that is very similar except I use invictors and it has done very well for me. Use Rahn to help gain the mobility advantage and you'll be mopping people up in no time :)

hausdorff space
05-10-2010, 06:02 PM
New list:

...

How does that look?I still think you should max out the Sentinels (especially as they look to be your main heavy hitters).
(I'd drop the second unit of mages, max out the Sents and either get a second 2pt solo, or add a Soulless and second Arcanist)

HERO
05-10-2010, 06:22 PM
I'll probably start buying soon.

With that in mind, does the plastic kit contain everything needed for all 3 heavy jacks? How many pieces does the Battle Mages come in? (gunmages are 1 piece for example)? Same applies to Sentinels.

HERO
05-10-2010, 06:27 PM
Is the Chimera + Phoenix good enough for my 'jacks? Seems really light for me.. considering my Cygnar lists run Defenders, Ironclads (or Ol'Rowdy) and Stormclads.

But I guess infantry is the way to do it with this army huh?

hausdorff space
05-10-2010, 06:49 PM
With that in mind, does the plastic kit contain everything needed for all 3 heavy jacks? How many pieces does the Battle Mages come in? (gunmages are 1 piece for example)? Same applies to Sentinels.Yes on the heavy.
Battle Mages are mostly one piece, aside from the leader who is two pieces (on being an arm), and the one with fists at his chest (those fists are seperate).
Magisters are body+head+arms.
Sentinels vary, but are mostly body+sword+a shoulder guard.


Is the Chimera + Phoenix good enough for my 'jacks? Seems really light for me.. considering my Cygnar lists run Defenders, Ironclads (or Ol'Rowdy) and Stormclads.Army wise? you've got a lot of solid warriors in there, you should be fine.

Truly Jack heavy is hard for us too run viably... it's comparable to playing any other faction jack heavy using prime (and maybe escalation) models only.

HERO
05-11-2010, 09:36 AM
Thoughts on Halberdiers vs. Sentinels?

Nehum52
05-11-2010, 09:55 AM
Chimera + Phoenix is a great jack comp for Rahn.

And I'm with sharc, definilty max out the Sentinels. You will need that support and a partial unit of sentinels is just not as sexy as a full unit.

I personally don't run MHA with Rahn, but I won't discount its potential.

HERO
05-11-2010, 11:27 AM
I was thinking that with the mittens, a KD'd model or a WC being dragged across the field into a charging MHA will seriously ruin is day.

I still think I need more mittens though!

magi
05-11-2010, 12:25 PM
With what you've listed, you're -this- close to having a teir list. For one point more, you can drop the Sentinels and take a full unit of Halberdiers plus the UA. Then drop the Mage Hunter assassin and upgrade the Chimera to a Manticore. This gets you the Arcanist for free and balances out your points. I believe at this level you also get a free advance move with your mages.

Or... you could stick with the list you have, drop one unit of Battle Mages, fill out the Sentinels, and add another Assassin... Yeah, I like that.

HERO
05-11-2010, 01:42 PM
Well, a friend showed me this list..


Points: 35
Adeptis Rahn Shyeel (*6pts)
* Manticore (8pts)
* Phoenix (10pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
* Houseguard Halberdiers Officer & Standard (2pts)
Arcanist (0pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)

But I like Sentinels too much because of their damage potential so I'll probably end up trying this..


Points: 35
Adeptis Rahn Shyeel (*6pts)
* Manticore (8pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 5 Grunts) (6pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)

magi
05-11-2010, 01:48 PM
You're going to want at least one arc node with Rahn. Trust me.

HERO
05-11-2010, 02:07 PM
You're going to want at least one arc node with Rahn. Trust me.

Updated. That's what I get for trying to rush.

There was supposed to be a Phoenix in there :)

hausdorff space
05-11-2010, 02:19 PM
Thoughts on Halberdiers vs. Sentinels?They do different things.


Sentinels have naturally solid armour (Defensive Line doesn't require an order),hit hard (Reach+Weapon Master), and require a concentrated effort to remove properly (they run at you, and when they're close you don't want to trigger Vengeance).
Halberdiers can get higher armour (shield wall), are better defensively (ranked attacks and set defensive), and are more reactive and versatile on the offense (CRA+Reach+Minifeat and Reform)... and they're cheaper.

IMHO the sentinels are more off an offensive shock wing - run them at the enemy and force them to act. Where as the Halberdiers are more of a highly effective skimirsh screen - advance/run/shieldwall them up the center and use them to block your opponents attack while your attack around and from behind them... while the houseguard attack also.


I was thinking that with the mittens, a KD'd model or a WC being dragged across the field into a charging MHA will seriously ruin is day.Mittens dragging things tend to plain ruin your opponents day regardless of what else you bring.

I still think I need more mittens though!Don't buy multiple units (of anything) until you've actually played with them. Mittens are easily nerfed, and look a lot more destructive than they actually are.

TacCom
05-11-2010, 07:15 PM
Don't buy multiple units (of anything) until you've actually played with them. Mittens are easily nerfed, and look a lot more destructive than they actually are.

This is very true. I'd start with a single unit of mages anyways to get used to how they play before running a bunch of them. Mages are rather weak and while they offer you a lot of battlefield control, you need to use Rahn's feat carefully to really make them decent at doing damage, and that's only for a single turn. To learn to get that timing, 1 unit of mages is enough and you only need 1 unit of you plan on using the mages as just a unit to pull people into more deadly things.

If you take out that second unit of mages, you can max out your setinals and that leaves you with 2 points. Easy room for a solo like the MHA or sniper. In terms of dollars it will be easier on you since the setinals pack comes with 10 rather then only using a min unit and buying another box of mages. And from a play perspective it should help you to learn how each peice works together. When to know the strengths and limitations of each one, you can more accurate judge how your force should be put together.

HERO
05-11-2010, 07:34 PM
Fair enough. Here's what I went with:


Points: 35
Adeptis Rahn Shyeel (*6pts)
* Manticore (8pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)
Mage Hunter Assassin (2pts)

hausdorff space
05-11-2010, 07:51 PM
That's a pretty good start.

daner0023
05-17-2010, 10:55 AM
Fair enough. Here's what I went with:

Points: 35
Adeptis Rahn Shyeel (*6pts)
* Manticore (8pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
House Shyeel Magister (2pts)
House Shyeel Magister (2pts)
Mage Hunter Assassin (2pts)

This is a good solid list. One variation I might suggest is taking out the Mage Hunter Assassin and adding an arcanist, and then upgrading to a Hydra from the Manticore. Even though Rahn has 8 Focus, this will make him a lot more Focus Efficient. This is how your Focus would play out for the game:

Turn #1 Rahn has 8 Focus so allocate 3 Focus to the Hydra. Then you cast Polarity Shield on the Sentinels for 2Focus. Next, you cast Force Field for 3 Focus. Lastly, you give 1 Focus from the Arcanist to your Phoenix if you want him to run.

Turn #2 Rahn upkeeps Polarity Shield and Force Field for a total of 2 Focus. The Hydra is fully allocated with 3 Focus. Next, the Arcanist gives 1 Focus to the Phoenix. That leaves the other Arcanist to Repair or give +2 to melee damage. This leaves 6 Focus on Rahn to cast spells. With 6 Focus he is free to cast two Chain Blasts.

This brings your total Focus for Round 2 to 13 Focus effectively. If you use his feat this round, you will effectively have 15 Focus, plus all of your boosted damage rolls. Those are Hordes! running hot types of numbers. This is also going to make it hard for your Myrmidons to get taken down with your Phoenix Field and two Arcanists.