View Full Version : Assault faction?
davorok
12-05-2009, 11:18 PM
Well as an complete newb I started Cygnar and kinda like it so far and I know that you can bend most factions any which way, but my question is who likes Close combat and Assaults the most, and since I really dont know anything about Hordes I wanna include them in my question as well, so I hope this isnt to much of an complicated question or that I'm too dense to see something obvious I just want a little guidance since the fact that all can be pretty versatile is kinda confusing.
So any help here?:confused:
Skarburn
12-05-2009, 11:24 PM
Khador have Assault Kommandoes.
You do the Math.
Then do some research and decide that Ironfangs are better at Assaulting.
furbs178
12-05-2009, 11:32 PM
In my opinion most of khador is designed like a slow heavy tank that lays out a hurt in melee (and since mk2 theyve gotten better in the shooting game). Cygnar is very shooty but has a good amount of assault troops like the stormblades and stuff.
Menoth is kind of balanced i suppose they like catching people on fire with their shooting and smacking.
Cryx is more of an assassination army, all about getting around the other persons army to get to their caster, although they have their fair share of heavy hitters and can be very assaulty.
Trolls are probably the best at assaults, hard to kill brick formations that lay out great amounts of damage.
Skorne has a lot of assault things and is my favorite for the tactic (you can have a cyclops - a light warbeast - charge for 11'' with reach -> giving it a threat range of 13'' whereas most things in most armies have a 8.5-9.5" threat range). They can also be a little shooty (not a whole lot as its more of support for the main punch)
Everblight has probably the best shooting in hordes, but also is very dangerous in combat.
Circle is a lot like cryx, hard to hit, easy to kill when you hit and tries to assassinate you by teleporting and the like.
Oh i forgot mercenaries (the faction that isnt a faction). They have everything you could possibly want, its hard to be bored with them because you can create such radically different armies: they have assaulty pirates (Talion Charter), ex-Cygnarans (Magnus' Agenda), the french resistance (Highborn Covenant), Dwarves (Searforge which got a lot of love in MK2), and then a general merc army which has the largest selection with no special rules (Four Star). Of course I may be biased as to the fun of playing them because theyre my main faction...
thecsharian
12-06-2009, 12:03 AM
SKORNE.
...sad but true.
Khador has fast troops (except Man O War) and slow jacks.
Cygnar has slowish troops and fastish jacks.
Cryx has very fast troops and very fast jacks, but in general don't hit as hard.
davorok
12-06-2009, 10:38 PM
cool thanks for the answers guys, but no mention of the Retribution guys, are they totally out of the Assault game?
Creaux
12-06-2009, 10:49 PM
As far as I understand, the Ret has some powerful assault pieces, but doesn't generally have assault support on their 'casters. They are more likely to have a few parts of your army rush in to break integral parts of the enemy's force, and use a lot of shooting to supplement this.
Kaptain Von
12-06-2009, 11:33 PM
I'm going to put a point in for Cryx. Cryx are fast, their 'jacks are competent beatsticks (but they don't take punishment AT ALL, except the Deathjack) and most of their melee-only infantry hit bloody hard (but not with massive accuracy). There are caveats, but they are caveats which we can overcome quite easily with cheap Repair on Necrotechs and lots of debuffs, and the result is a very hard and fast first-strike melee force.
Cryx - more than just spellslingers.
Demeritus
12-07-2009, 07:43 AM
Retribution can do the assault game but in a different way than say Khador.
Khador will traditionally do the "get in there and beat face" tactic because they have the armour and capacity to soak up damage quite well.
Retribution is not as durable as Khador (but they are far more durable than most people realize) and will work to cripple a flank or create an opening then go in for the kill and they can do that type of assault well. Combine that with the ability to rapidly re-deploy and quite versatile units it isn't as difficult as it may appear to create an opening to get the kill.
Alienated One
12-07-2009, 08:57 AM
Trolls are probably the best at assaults, hard to kill brick formations that lay out great amounts of damage.
Actually, no. Trolls are great for taking an assault, getting back up, dusting themselves off, and then putting the beatdown on whomever assaulted them. :)
Whimper
12-07-2009, 01:28 PM
People seem to have different ideas of what "assault" means, apparently. I always thought it meant 'get in there and smash some face'.
Strongest Assault:
1. Khador. Usually slow, but spells and feats enable longer charges. Once they're in, there's huge damage output, and they just won't die.
2. Cryx. Fairly speedy, with ways to get around lines of defense. Big damage output, but fairly fragile.
3. Legion. Fairly speedy and (at least in MK1) most beasts ignored LOS and terrain, getting you straight to the chewy centre.
Good Assault
4. Pirates. Very mobile with some human-torpedo solos. They aren't as tough against jacks and beasts, but they can assault the heck out of infantry and solos.
5. Circle. Lots of Pathfinder, lots of teleporting magic, so you get a lot of indirect assaults. There's a bit more cat 'n mouse though.
6. Retribution. Sort of fast, sort of resilient, sort of nasty in a fight. I'd expect to see more shooting than rushing from them.
Shouldn't Be Top On Your List
Trolls (slow as mol*****, better for counter-assault)
Skorne (slow as mol***** except for some slam-combos)
Cygnar (the shooty faction, duh)
Protectorate (better at denial and attrition)
EDIT: Um, mol***** is a food ingredient that is thick and viscous. Mole Arses are something else entirely.
maxxev
12-07-2009, 01:56 PM
Bottom of you list should probably be Searforge (Dwarf Mercenaries), however both the casters have some way of meaning that although slow the dwarves will likely get the charge (Landslide on Gorten or Inhospitable ground for Durgen).
They also have the most powerful (and joint cheapest) Merc jack (for direct jack on jack or beast action). As well as a path-finding bear.... >.<
thecsharian
12-07-2009, 07:22 PM
People seem to have different ideas of what "assault" means, apparently. I always thought it meant 'get in there and smash some face'.It would probably be good if the OP could clarify what he means by assault.
Personally I think it's more about violently mixing it up all close and personal... not about getting in fast and hitting first (legions thing...and circle, maybe RoS too) or just hitting hard (arguably Khadors thing). Cygnars focus is sort of on range, Menoth were about mixing it up and getting buffed through it, and Trolls are about holding it up and then laying to waste... whereas Skorne are(/were?) about forcing your opponent to mix it up, and then doing it better than the opponent. Cryx can get in there too, but I think their game is more about being tricky or bending the rules.
This is all highly subjective though.
davorok
12-07-2009, 10:40 PM
Well my own definition is more in line with thecsharian's , assault for me is the clash of close combat, not necessarily about getting there the fastest but that can be fun too, so for me its more about getting the guys there in a fighting condition and be able to duke it out with the best of them. Sometimes being the fastest is the only way to do this or have the heaviest armor, but i kinda figure that in this game there have to be buffs that help and all sorts of tricks that can make it happen "outside of the box".
But as been said is very subjetive, but so far this thread have been a very nice source of info, thanks guys...
Demeritus
12-08-2009, 06:56 AM
Well my own definition is more in line with thecsharian's , assault for me is the clash of close combat, not necessarily about getting there the fastest but that can be fun too, so for me its more about getting the guys there in a fighting condition and be able to duke it out with the best of them. Sometimes being the fastest is the only way to do this or have the heaviest armor, but i kinda figure that in this game there have to be buffs that help and all sorts of tricks that can make it happen "outside of the box".
But as been said is very subjetive, but so far this thread have been a very nice source of info, thanks guys...
Based on that, getting into close combat and having an army that arrives in fighting condition, (at least from the WM side) Khador or even Protectorate may be up your alley. Khador has been mentioned before so I will not rehash that.
Protectorate however has a jack line that is tough as all hell and jack support that is envied by other factions. Soon we will have a mechanic but the choir, vassal, Covenant combo as of now makes the jacks damned hard to damage let alone kill. The infantry is no where near as good as it was in mk1 however they still do serve a purpose.
General Nemo
12-08-2009, 07:11 AM
The great thing about this game is that the description of each faction, for the most part, is just a broad stereotype. I would say Khador and Cygnar have the most potential for what you're looking for.
Also: Don't listen to anyone who tells you Khador is slow.
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