View Full Version : How to deal with Raptors.
12-06-2009, 05:28 AM
As I see it they can shoot us with poison pow 10 and the move 5" away from what ever we have that threaten them.
I do not see any way around this. Please healp me..
12-06-2009, 05:32 AM
I'd suggest sending the Totem Hunter after them. They don't much like the Totem Hunter.
As far as in faction, eDoomshaper can run a warbeast their way and Primal Shock them to death.
12-06-2009, 06:17 AM
Pretty much in faction our only way to engage them is with Grissel's hoof it fell call, then you just run a unit of KWs 17" across the board.
12-06-2009, 09:24 AM
I ignore them. The shot isn't all that bad, its like being pegged by a more expensive B13th. Kill the rest of the army while 20% of it deals 3 POW 10's per turn. Just keep your caster safe.
12-06-2009, 09:30 AM
I am with Sevwall on this you are better off ignoring them. If you want though advance slightly and if they are in range throw a whelp into them. Nobody expects a flying whelp.
Kill the Legion warlock. That's the only model you have to kill to win. The rest is just in the way, detracting you from the goal.
If you really want to kill them, just shoot. It's not like they have stealth. Blitzer move+shoot = 15". Grim move+shoot = 19". Pygs move + shoot = 20". Pyres, thumpers, even the Slags could do that in a pinch... Almost all our ranged options total them in one (sometimes boosted) shot. And if you need more range - Far Strike bonanza!
12-06-2009, 11:39 AM
I repeat the sentiments to keep them shooting. Just try not to get charged as three of them will still ruin a light warbeast like an imapler or elemental troll.
If you have access to Grim, use his gun to blow one away and keep the rest wary.
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