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CerberusPuppy
12-06-2009, 10:03 AM
I came up with an idea for Mulg's animus last night. How about instead of the nearly useless one he has now:

Runebreaker Self 2 Fury
"Enemy warbeasts in this model's melee range cannot be forced. Enemy warjacks in this model's melee range cannot spend focus."

This would give Mulg an edge against other heavies, especially Molik Karn, who IIRC must force to use Fate Ward. It's not a no brainer to use either; you have to do this instead of making 2 more attacks. It might not even be useful all that often, but it would have its uses.

Sevwall
12-06-2009, 10:07 AM
Its essentially Fate Ward in melee (no beasts/jacks can boost in melee). It would also be avaialble to the warlock.

I feel like its a good train of thought, but its currently overpowered.

CerberusPuppy
12-06-2009, 10:33 AM
What if he lost AYGTET in favor of snacking and then gained this animus? Would that bring his overall power more in line?

What if this animus cost 3 Fury?

Would this animus make Mulg playable with warlocks other than Doomie?

What are some potential abuses of this proposed animus?

megatron0
12-06-2009, 10:40 AM
i think a good idea would be that: beasts thresholds are reduced by 1 for every fury point that is spent on using this animus and a range of 8?
this should give players a good tatse of what its like being a troll player

Chickenhead
12-06-2009, 10:52 AM
How about :

Runebreaker: COST 2 RNG- Self AOE- POW- UP-NO OFF-NO

Enemy warbeast lose their animi while within 5" of the model using Runebreaker. The model using runebreaker cannot be targeted by magic attacks for one round. Runebreaker lasts for one round.

!!!!!!!!!!!GIVE MULG *THRESHER AS WELL!!!!!!!!!!!!!!!!!!!!!!!!!!

sepher32
12-06-2009, 11:13 AM
i think a good idea would be that: beasts thresholds are reduced by 1 for every fury point that is spent on using this animus and a range of 8?
this should give players a good tatse of what its like being a troll player

From what I've seen in MkII it looks like THR has gone the way of CMD. Its inviolate, there are few to no spells/abilities that will alter the THR stat.

Sevwall
12-06-2009, 11:14 AM
Good catch. I hadn't noticed that. No THR effects that I can see.

sepher32
12-06-2009, 11:21 AM
I checked when I originally read mulg's "new" animus. Because the old one was definitely better.

Runebreaker should function like the elemental troll's old force for effect abilities and come for free. Maybe reduced to 3'' or melee range. And mulg should get a whole new animus of some kind. Preferably something that will effect models other than hordes models or a buff.

This would allow Mulg to keep his anti animus fluff, which is basically all it is, though there seems to be some attachment to it.

Also something non-animus related I would personally enjoy a *attack like Karchev's. Sp8 would be fine instead of 10 though. I'm not greedy.

ChronoCrusher
12-06-2009, 11:31 AM
How about Runebreaker causes enemy attacks targeting this model to roll one less damage die. It would fit in perfectly with the Troll design to take a punch and give back worse. Perhaps given him immunity to magic attacks or spells?

unclebiggins
12-06-2009, 11:37 AM
There are a few variations for this animus. I find it quite ironic that in MKii I would kill for his crappy old animus back with the significantly lower thresholds in the game and agitator combo he may be on a winner:

Runebreaker

This model cannot be targeted by spells or animi. Enemy models begining their activation within 5" of this model cannot cast spells or animi during their activation.

You could use your animus and force this model down your enemies throat forcing them to retreat or react to Mulg who immediately shuts down spells and other options if you are assaulting the line with Mulg. Warbeasts similarly will struggle to support lists with Mulgs runebreaker holding back their options.

Someone had a good idea for an animus on mulg called Runeshocked that effectively gave the casting model Borka's brain damage ability on Trauma except it also prevented channeling. This would make Mulg great at targeting models like Woldwardens, casters or tough arcnodes like Pheonixes or Revengers who are likely to survive the first engagement. I would use this animus some games rather than not using his current one.

Another idea is one that makes Mulg or his warlock good against enemy warbeasts is this animus I thought up:

Quelling Runes

Enemy warbeasts and warjacks within 5" of this model cannot make power attacks or special attacks that include this model as a target.

It would prevent models from throwing or slamming him and even keep angelius from AP attacking him to death.

The only problem I can see is that the runescars are suppose to be used to dominate or disrupt enemy beasts. Fortunately MKii is giving some models a fresh start in terms of fluff and it means that PP has an opportunity to change the theme behind this rule all together. Not to mention that the Scars have done a pretty average job of "dominating" enemy beasts as is.

I think its dissappointing that of all the character beasts, the only one in MKii that lost utility rules was the character warbeast who needed them the most.

Chickenhead
12-06-2009, 11:37 AM
How about Runebreaker causes enemy attacks targeting this model to roll one less damage die. It would fit in perfectly with the Troll design to take a punch and give back worse. Perhaps given him immunity to magic attacks or spells?

I like this one!!

!!!!!!!!!!!!!GIVE MULG *THRESHER!!!!!!!!!!!!!!!!!!!!!:D

ChronoCrusher
12-06-2009, 11:45 AM
!!!!!!!!!!!!!GIVE MULG *THRESHER!!!!!!!!!!!!!!!!!!!!!:D

I take it your of the mind that if you say something often enough and loud enough, people will believe you?

We already have a threshing machine in the new Reach Axer...faster too.

Chickenhead
12-06-2009, 11:47 AM
I take it your of the mind that if you say something often enough and loud enough, people will believe you?

We already have a threshing machine in the new Reach Axer...faster too.

Nah I just thought I would throw that in there as well since we're on the topic of fixing Mulg! :D

StarmanTTLB
12-06-2009, 11:51 AM
Runebreaker

This model cannot be targeted by spells or animi. Enemy models begining their activation within 5" of this model cannot cast spells or animi during their activation.I really like this here. With my Khador, I know how effective magic immunity and/or magical dead zones can be (Zerkova's spell, Doomreavers, Orin Midwinter, for examples). As TBs have little to shut down magic outside of Doomie, that would be neat. And actually in-theme with Mulg being Doomie's pet troll.


Quelling Runes

Enemy warbeasts and warjacks within 5" of this model cannot make power attacks or special attacks that include this model as a target.I definitely like this, but I think it might be too powerful. Power attacks are the best way to deal with a heavy for almost anyone, unless you have a way to deliver your own heavy into them on a charge.

azaminkor
12-06-2009, 10:07 PM
I was thinking of giving him the animus much like eDoomy old bond.

<Insert Name Here> Cost 2 Rng 6
When target friendly faction warbeast hits with a weapon with Open Fist it can resolve the attack as it it where one of the following power attacks, arm lock, headlock, or double-hand throw. <Name> last for one turn.

Runebreaker is fine as a passive ability, not an animus. I think it would be neat it it work more like the stone, 4"+1" for each fury on Mulg (maybe less base distance).

frazerpenman
12-07-2009, 02:33 AM
The idea I've heard thrown about that I like is a shortranged pulse that gets rid of upkeeps, spell effect and anima effects.

A similar idea could be allowing a model's attacks to ignore spell and anima effects