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Lorenzo
05-24-2010, 03:02 AM
Hey! I'm new to trollbloods:D (I play RoS and Menoth)
So I was reading the fluff and I like warlock Grim.
Here is my first list for him:

Grim Angus (*6pts)
* Troll Impaler (5pts)
* Earthborn Dire Troll (10pts)
Kriel Warriors (Leader and 5 Grunts) (4pts)
* 1 Kriel Warrior Caber Thrower (1pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Pyg Bushwackers (Leader and 5 Grunts) (5pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Horthol, Long Rider Champion (5pts)
Stone Scibe Chronicler (2pts)

We have:
The combo impaler + grim
Grim + EBDT (14'')
the SSC for (deff buff ) the Kriel warriors
Long riders for the slaming stuff
and the Caber Thrower for the EBDT's Adaption

Enough warbeast? Are the KW ok?
More comments or suggestions? Let me know! :)

Lorenzo
05-25-2010, 11:42 AM
No Comments?

Phlippieskezer
05-27-2010, 03:54 PM
It seems like an okay army list, but a bit... Unspecialised. For example, I find Kriel warriors best when they're in a full unit, and the same applies to Long Riders. However, it's great that you have an Impaler and an Earthborn Dire Troll in the list (they're awesome with Grim), although I'd suggest an Axer for his Rush animus, although that's just me.

Lorenzo
05-28-2010, 12:06 AM
I can drop the Pyg Bushwackers for a full unit of KW + Thumper crew. I don't lose my range option and have a ful unit of Kw :D

Phlippieskezer
05-28-2010, 02:26 PM
Well, the Bushwhackers are a bit of an independent group (they can sort of work in low numbers) and personally they're some of my favourite guys with Grim (although if you don't like them, by all means, get rid of them). You also seem to be building an army that works great with Madrak Ironhide (although if you go with him, I'd drop the EBDT and Impaler for an Axer and Mauler) and somewhat well with Grim. However, I can understand you wanting to field Grim (I really like his fluff, too), so it should still work... It would just cost a bit more $$ (although only about $5) if you drop your pygmies for some more Kriel, although not a bad decision point-wise. I say go with either list you prefer, they both should work if you know how to play them. The only problem I would have (if I was running these guys) would be that the kriel are fairly slow whilst all your other guys are the type that just get in there ASAP. However, even this isn't a large drawback, because then you have a second line instead of one huge assault.

Zombied00d
05-29-2010, 05:21 AM
Dygmies > Pygmies

Frankly, the dygmies are stupidly good with Grim getting +3 to hit for 2 melee weapons on his feat turn, AND they're cheaper than Bushwhackers. The problem with the Bushwhackers is they don't really have a solid RAT for single shots so you end up CRA'ing 2 or more of them to get a decent chance to hit and suddenly the unit's damage output drops off instead of 6 low power shots you're looking at 3 moderate shots.

I am also a firm believer in the Slag Troll with Grim. He's an excellent pick against WM (and some Circle armies), he also provides a damage buff for the EBDT.

I'm not 100% on the Long Riders and Horthol for every Grim list. I'd almost consider dropping them for a max unit Fennblades and a Fellcaller.

But at that point you're playing a vastly different list.