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View Full Version : Leagion a New Look at Fury Managment



Karam
12-06-2009, 11:55 AM
A friend inspired the idea that fury manipulation is legions thing now. He is a friend of mine, but I disagreed. His idea is that with the move to our shooty troops, and a massive loss to our assassination abilities we are no longer the alpha strike faction. I have seen that many of you have noticed there is a change in legion theme wise. That many of our abilities were designed around allowing us to take full advantage of the fury system. I have painstakingly realized this is in fact a theme we have always been meant to have but never really been able to take advantage of. This has changed in Mark II obviously and we should take full advantage of it
Allow me to explain.

All fury abilities fall into 2 groups.
Offensive Fury Manip, Support Fury Manip

Support Fury Manip are the abilities that save us fury by doing things that generate fury cheaper/spend more of it and allow us to do more for what we do spend. All while minimizing risk even when performing to the max.

Offensive Fury Manip abilities that make an opponent suffer for trying to use the fury system. This is where the cheese stands alone, we alone can goatscrew our opponents fury system to the point they might consider cutting for fury more worth while, or completely force them to do this.

In order to explain Ill need to give an overview of abilities we have and why they relate. First and most importantly Warlocks and further involved our theme spells. These are the spells multiple locks in a faction get for example Khador has Iron skin as a theme spell which is an armor buff for the armor faction.
Ours are Bad Blood, And Malice both Fury Retaliation spells. Not necessarily good Fury Ret spells but their purpose is clear, Make the other player decide whether generating any more fury is going to actually help them.

Its even more evident in many of our warlocks.
Short as possible OF=Offensive Fury SF=Support Fury
pLylyth- Good example as she is our battle box caster.
SF-Auto hit spells negates her need to badly boost her spells
free charges-Thats one less fury per charge against up to two targets
OF-Bad Blood-the king of fury ret
pThag
SF-Anthanc while not that useful it does mean you can force one less fury a
turn and still fill him up
OF-His sword and Mutagenisis perform fury denial and Bad Blood
eThag (note: While not apparently intentional like others so far its still worth
mentioning)
SF-Anthanc
OF-Flesh Eater, and his sword both perform fury denial on killing a warbeast,
don't forget it!
Vayl- She does very little her but Ill mention her because she is one of the
models with malice
SF- I don't want to mention combat buffs as I feel those dont necessarily point to a themebut insite does save on boosting to hit
and she has little else this way
OF-Malice not great but its intention is obvious
Ryas- Has Malice, I don't play with her if I'm missing something relevant tell me.

Saeryn-
SF/OF-Equilibrium can deny fury or merely readjust your fury for better FM
OF-Grievous Wounds restricts the spending of fury for various effects as the most common way to heal is a fury
ABYSLONIA-the forsaken lock of course would be the best
SF- a free 1 cost spell a turn and FREE UPKEEPS make her our most fury efficient warlock.
OF-Blight Field-Is straight up fury denial, and remember a lock cant leech what he cant generate. Carnivorous should be on any
unit/model that kills a warbeast, period. Its hot swapable fury denial that moves across the army. There is no excuse for letting
their warlocks reeve fury unless your going to kill three fury laden beasts in a turn.If Abby beats face her self she can reeve the
opponents fury and can crit grievous wounds!
This has gotten a little long I meant to tie in several animi (massacre), but Icant leave without mentioning the obvious Forsaken and shepherd. The Forsaken ads Removes Risk and has Fury Retaliation built in. The Shepherd Heals for free and Completely removes risk of fury.

All this encourages and allows us to run at full steam while discouraging the same for our opponents. I now believe this may have meant to be a part of our play style originally but was drowned out by better and more useful tactics and the warlocks that originally capitalized on this were ignored for more useful locks.

I feel by realizing and noticing our built in strategies we will be able to understand why some models do what they do and why many of our models went the direction they did in mark 2. And we can take advantage and stack these abilities in order to run legion as a more powerful and effective warmachine*pun*.