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MungFuSensei
12-06-2009, 12:41 PM
Yesterday I had my first couple games of Warmachine. Well, I've "played" before (demos, basically), but this was pretty much a new experience for me.

To start off, I purchased Ravyn, a Hydra, a Griffon, and a Chimera. After the first game, I realized Kaelyssa was probably a better starter Warcaster, so I ran out and picked her up for the second game.

I played against a Circle of Orboros starter box. We pretty much stuck to Mk1 rules when we had to look anything up, because that's the book I have, but anything I had to reference was the same in Mk2 anyway.

First game was on a 4x4 field, large railroad bridge bisecting the map diagonally with hills on one side, and a building on the other, with little barricades scattered gingerly throughout.

Deployment: I had Ravyn, the Hydra, and Chimera start in the middle at the end of the bridge, with the griffon in front of an open expanse that was blocked from the enemy by the bridge. The circle player kind of did the reverse, deploying into his wide open area with only an argus to the side to intercept the griffon.

My plan was to run the main group down his throat, with the Hydra taking the heat, and the chimera would try and abuse any openings. Ravyn would go through the bridge to support the main group, stay protected, and still be able to allocate to the far away griffon. The Griffon would advance seemingly to nowhere, then charge over the bridge with the extra speed and pathfinder to assassinate the warlock.

This plan seemed kind of solid, but it didn't really survive contact with the enemy. The Hydra did get a lot of attention. From a Warpwolf. Those things scare me. Ate the Hydra up in 3 turns. The Griffon got to the warlock on the second turn thanks to Locomotion and his field ability. The warlock took a big hit but Spirit Gated away. I was able to finish the job by having Ravyn veil of mists on the bridge so she could charge through it the next turn to the warlock, in conjunction with a chimera using its apparition ability to disengage from an argus and charge the warlock.

Second Game, we replaced the giant bridge with a smaller blockade, some bunkers, and a set of hills. This time I brought along Kaelyssa instead. The Warpwolf still raped anything I threw at it, and the mixture of hordes regeneration, the warpwolf regeneration, and my poor rolls kept it standing the whole game. However, this time I kept the Hydra back, kept it full of focus, and used Phantom Hunter to keep it sniping at the arguses (argii?). He used the warlock to try and assassinate my warcaster. Luckily I left a hefty amount of focus on her and she survived. One nice boosted attack later, and I win.

Things I've learned:
-The Hydra makes a great body guard. It can sit back and shoot faces with the force cannon pretty easily, and with Phantom Hunter he becomes a very real threat. The wording of the force cannon allows you to do a super pow15 boosted attack boosted damage roll and still have a focus leftover.
-Kaelyssa's weapons make her an attack queen against warbeasts/locks that have a hefty amount of fury on them.
-Against Orboros, boost your attack rolls.
-With Veil of Mists, your opponent is never safe behind anything.
-Ditto for Phantom Hunter.
-Against Kaya, maintain a second line for when she tries to jump away.
-Stay away from Warpwolves.

I've yet to use the arc node. Now that I have Kaelyssa, I'll have a bit better choice of things to arc.

A few questions:
Ravyn players, how do you deal with heavy targets? Is that just not her forte?
Kaelyssa players, have you found any neat arcing tricks to use with her?

TheOtherChosenOne
12-06-2009, 02:11 PM
Hey =D welcome to the game, and to the Retribution! as always there are cookies, help yourself

Your write-ups are good, very clear. ^^" sounds like you had some good games. just wanted to comment on your questions.

I'd say that while Ravyns abilities suggest that she's better against infantry, she's no pushover for bigger targets. a hydra is perfectly fine for doing some good damage, but i would suggest you try out a manticore or pheonix ^^" add in an arcanist or two and you'll have a possible pow 20 blades on the mant. and pow 19 on the 'nix. so you shouldn't have too muh trouble dealing heavy damage to those awfull warpwolves. (but still watch out for them... they're ridiulous now!)

MungFuSensei
12-06-2009, 03:49 PM
I'll take a cheeseburger if you got it! Munchies, man. I'm fiending for some grease.

I think it might have just been a flaw in my playstyle with Ravyn. Between allocating to warjacks, and casting locomotion and veil of mists, I didn't think to save any for Vortex combined with thresher (which would have helped nicely).

However, I think I like Kaelyssa better. I enjoy the skirmisher playstyle a bit more than outright assault.

Wickedstormy
12-06-2009, 04:27 PM
Welcome to the Forums and the Retribution! Expect cookies and a plushie.

I am just getting into the Retribution and MkII myself, so I am with you on the whole figuring things out state of affairs. For me, I am focusing on Kaelyssa for a while. In a recent game, she performed admirably well. You are correct about her vs. targets with focus/fury on them. I ran a Manticore and a Chimera with her in 35 points. I have no experience with Ravyn. Yet.

My list focuses on channeling Backlash onto the nearest warjack and plinking it several times with Mage Hunters, Invictors, the Manticore and Kaelyssa herself. I have played twice, and the second game I won by using the above tactic to leave the warcaster with only 6 life left and Narn finishing off Goreshade.

So if you run her again, it may be worth giving that and the Mage Hunter Strike Force a try.

Good hunting!

Erebos
12-06-2009, 10:44 PM
Ravyn players, how do you deal with heavy targets? Is that just not her forte?

You proxy storm fall archers for her feat lol. Retribution casters and core units in general have a difficult time with hard targets. The best recommendations to deal with this problem when playing Ravyn is to use refused flank deployment, stall, deny, or avoid combat with them all together (preferably by knocking them down). A 4" cloud helps block LOS, sometimes. Focus on assassination runs. If you are compelled to eliminate a hard target, the highest potential DMG output unit we have is a pair of MHA.


Kaelyssa players, have you found any neat arcing tricks to use with her

My favorite arcing trick (against warmachine) is to aim at a warjack and cast her stationary bolt, then drop a rift on it. Now its stationary and if the enemy does shake off its in difficult anyway. Other than that she doesnt have many tricks up her sleeve. If the enemy caster has one point left, You could arc backlash then charge with the node *shrug*.