View Full Version : eHaley's Feat
TsavongLah
12-06-2009, 06:49 PM
...is rather complicated at first glance. How do you use it?
Well, first you have to use eHaley.
Then, sometime during eHaleys activation, you need to tell your opponent you are using her feat. A good sport would supply some tissues at this time.
Eventually, after you finish laughing, it will be your opponents turn. You get to pick what order he activates the sad little people hit by eHaleys feat. Your opponent gets to decide if each unit/model forfeits its movement (full advance, run, charge) or its activation (making attacks, using actions, casting spells, and such).
Your question needs to be a bit more specific.
isawatsuke
12-06-2009, 07:00 PM
The way we play it is fikrst on your turn you determine who gets hit. On your opponents turn he then decides if he wants to activate one of the units/models hit. If he does you tell him which one. After you tell him which one if he doesnt want to activate it yet he can activate any units/models that were not hit by feat. Once he activates unit and gives up mov or act then he decides wheter to activate another unit in affected by feat or not affected by feat. If he decides to activate one affected yo do the same thing and tell him which one. Basically you dont have to tell him the order of activation beforehand and you can make it up as you go along.
admanb
12-06-2009, 07:15 PM
The way we play it is fikrst on your turn you determine who gets hit. On your opponents turn he then decides if he wants to activate one of the units/models hit. If he does you tell him which one. After you tell him which one if he doesnt want to activate it yet he can activate any units/models that were not hit by feat. Once he activates unit and gives up mov or act then he decides wheter to activate another unit in affected by feat or not affected by feat. If he decides to activate one affected yo do the same thing and tell him which one. Basically you dont have to tell him the order of activation beforehand and you can make it up as you go along.
I disagree with the bolded, the feat reads:
Affected models/units activate at the start of their controllerʼs next Activation Phase in the order you choose.
Makes it fairly clear that the set of units that are affected must be the first units activated.
TsavongLah
12-06-2009, 07:36 PM
Your question needs to be a bit more specific.
Right. Specifically wondering how to best maximize the benefits from being able to choose which enemy models activate first. Forfeiting either movement or action is rather obvious; I'm interested in how different people use the other half of the feat.
That is heavily contingent on what units were affected, what units were not affected, what units your opponent has, what caster your opponent has, and what units you have.
Generally speaking, force your opponent to activate his supporting units and caster/warlock last so that they cannot use their abilities to enhance the rest of your opponents troops. Arc nodes should activate after the caster in most cases. Units that are blocked by other units should go before the units blocking them, so that their options are limited when they do activate. Keep your opponents troops in each others way to marginalize his ranged troops and his ability to charge.
eHaleys feat has great synergy with models that have reach. When engaged against enemies that lack reach, the enemy will be unable to attack without moving. Since they can only do one or the other, they are pretty much SOL.
Oh, and never leave Squire behind.
whats82
12-06-2009, 08:21 PM
Battlecollege has a blurp on eHaley's feat.
Generally the order goes to maximize the problem it causes your opponent, so if there's things engaged in the frontline, you make their shooting activate first, if not, you make their front line melee activate first. Arcnode always after caster, tartarus always after the banes, things like that.
dergliss
12-07-2009, 12:03 AM
In the case of support units that have an action used to buff, always activate their buff target first to rob them of this; i.e. activate PoM's 'jacks before the Choir.
phreaker187
12-07-2009, 03:52 PM
I don't think you can run or charge if you are tagged by the feat, both of those require that you have both movement and action available.
It's also a bubble instead of a pulse, I found this out the hard way when I used her feat then moved her away.
You only have to clip 1 model in a unit and the whole unit is rendered useless for a turn, that's usually why people don't like it, and with Conroll area 18" (squire) it's usually catching their whole army.
Dark Fledgling
12-07-2009, 07:51 PM
Eventually, after you finish laughing, it will be your opponents turn.
So very, very true : )
Gorbad
12-07-2009, 08:42 PM
I don't think you can run or charge if you are tagged by the feat, both of those require that you have both movement and action available.
You could never charge as that's a movement and combat action all in once but in MK I you could run. But they have changed run to require you to have both movement and action available so no running either.
That's actually a real boost to her feat.
CeltKhan
12-08-2009, 03:56 PM
You could never charge as that's a movement and combat action all in once but in MK I you could run. But they have changed run to require you to have both movement and action available so no running either.
That's actually a real boost to her feat.
It's less a "boost" and more a "fixing a horrible, terrible, blazingly obvious bad idea that should never have allowed to see the light of day."
Aside from nerfing eHaley's feat, it made Vilmon ludicrous in extremis.
Storm Magus
12-15-2009, 07:04 PM
Yea, I was really happy when I read the fix; I think EHaley is probably even more awesome now than she was in Mk1, despite the loss of Backfire, just because her feat now does what it was obviously supposed to do anyway.
Tangent: What in the world happened to PHaley in mk2? The new TB was still cool when it was 3 FOC (I always hated using 4 on it, even before) but the new Scramble is pretty lame... Go EHaley!
phreaker187
12-15-2009, 08:50 PM
I guess they thought 3 foc TB was just too good on pHaley. The idea of TB, chain lightning, and still having a focus left to counter something was a bit much. She's still good, just not top tier anymore.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.