View Full Version : Math: Manifest versus Incite
12-07-2009, 03:20 AM
Has anyone doen the math on Manifest Destiny versus Incite to determine which gives you more of a standard advantage? I never crunched the numbers on MD, so I don't have a direct line of comparison.
12-07-2009, 03:30 AM
2d6: Incite average 9, manifest destiny average: 8.46
3d6: Incite avg: 12.5, MD avg 12.24
12-07-2009, 03:33 AM
EDIT:whoops nvm. Bochaba has it ;)
12-07-2009, 03:34 AM
12-07-2009, 05:28 AM
If you want the probabilities for the whole range of dice rolls, I ran the numbers previously: http://privateerpressforums.com/showpost.php?p=5340&postcount=5
12-07-2009, 05:36 AM
thats why i always thought incite was better. everyones arguement before was that Vayl had to be too close. now everyone doesnt want to agree with it anyways. Incite has a potential for higher damage and higher to hit numbers over MD.
12-07-2009, 06:04 AM
But Incite you do have to have both the warbeast and its target are in Vayl's control area. While Manifest Destiny only the warbeast has to be in eThagrosh's control area. Of course eThragrosh wants to be up in the action himself anyways but it does give eThagrosh more flexability on placement. As he only needs to keep his warbeast in his own control area not their targets.
Really the fact they are both so close to each other makes them almost equally good just play prefrence will seperate them for players. Can't complain to have two locks that can both buff warbeast so well.
12-07-2009, 06:32 AM
Really the only advantages of MD are what Galitlan said, plus the lower chance of snake eyes if you hit on anything but.
Oh, and a higher chance of a crit. I think. I thought there was math supporting that at some point.
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