gazatron
05-31-2010, 09:23 PM
It's been a while, but I think i've found something worth taking a second look at for my circle.
eKreuger
2x Shifting Stones
Druids
2x Woldwardens
Megalith
Wardens walk up the middle. Kreuger uses telekinesis to shift units / jacks off objectives, supported by the constructs throwing telekinesis courtesy of geomancy. Gallows and lightning storm are great candidates for geomancy if nessecary. The druids push/pull units as required, in addition to throwing out their anti-magic bubble.
Stones are in there to heal the constructs, and to teleport to claim/contest objectives. Since they're a unit it's a good use of the last stone if my opponent goes after one or two to limit healing.
Weaknesses? Can't handle stealth so good, obviously weak to stuff the can't be spell'd (menoth jacks and dooooooom-reavers come to mind), vulnerable to infantry hordes outmaneuvering the wardens and getting to special K, and indirect fire stuff would mean i'd have to keep K nearer to the action than i'd like.
Comments?
Cheers
Gaz-A-Tron
eKreuger
2x Shifting Stones
Druids
2x Woldwardens
Megalith
Wardens walk up the middle. Kreuger uses telekinesis to shift units / jacks off objectives, supported by the constructs throwing telekinesis courtesy of geomancy. Gallows and lightning storm are great candidates for geomancy if nessecary. The druids push/pull units as required, in addition to throwing out their anti-magic bubble.
Stones are in there to heal the constructs, and to teleport to claim/contest objectives. Since they're a unit it's a good use of the last stone if my opponent goes after one or two to limit healing.
Weaknesses? Can't handle stealth so good, obviously weak to stuff the can't be spell'd (menoth jacks and dooooooom-reavers come to mind), vulnerable to infantry hordes outmaneuvering the wardens and getting to special K, and indirect fire stuff would mean i'd have to keep K nearer to the action than i'd like.
Comments?
Cheers
Gaz-A-Tron