Waaargh
06-12-2010, 01:47 PM
Today I had my regular opponent over and we had a whole three games (ok it really was more like two and a half). Stonking. Normally we spend far too much time on one single game to get anything more done, but today we were on fire.
My lists were:
First List :Abomination:
Siege
-Defender
-Defender
Squire
Trencher Infantry (min)
Rangers
B13th
Maxwell
Reinholdt
Second List :)
Siege
-Centurion
-Defender
Trencher Infantry (min)
UA
Rangers
B13th
Maxwell
His lists were centered around pVlad, Behemoth, Juggernaut/Devastator, Winter Guard+UA, Jozeph, IFP and Kayaze/Mechaniks.
In the first game there was a lot of cover in the middle of the field in form of a fortified ruin. I got first turn and got my Advance Deployment troops to take and hold the ruin. From there on it grew into a stalemate as he didn't feel like advancing from the cover of a hill and into my guns and Siege were having fun Groundpounding the Kayaze, though Siege would have been better off blasting at the dense mass of bodies behind the hill. The Behemoth tried to blow apart poor Maxwell and easily succeeded in blowing him to tiny bits with a boosted range attack roll under S&P. The game ended after my opponent forfeited as we just handed over turns from 3-5 and all that happened was Siege moving around. Neither of us were having any fun, and we had to have a serious chat about playing style in the aftermath chat. Part of the reason for picking Cygnar was to be able to fight back in a firefight, were my Trollbloods just do the running into the blazing Khador guns. I explained the frustration I have had in earlier games. But enough of that in this thread.
The second game went much smoother. We went away with the ruins and replaced them with a house which blocked LOS and movement. This time the Juggernaut got exchanged for a hard shelled Destroyer. In the western half of the center the troops exchanged blows, with the Trenchers taking light casualties from the Kayaze and Maxwell showing the boys how it were done inspiring them to bayonet most engaged enemies. B13's Firestorm cleared most of a hill, including WG UA. Oh what joy. The important part were how the Devastator and injured Behemoth were battering towards my battlegroup and how I would/could deal with it. Fortunately pVlad had the balls to move up under BoK and challenge me, I accepted with a feating Siege and a pair of Defenders. And we shook hands. While he lost most of the infantry the two warjacks could have cleaned house if they got allowed to.
In the third game things slowed down. My two little girls were getting put to bed and we were both tired after standing over the table for quite some hours. And we hadn't had dinner. This one were a killer on the concentration, which showed itself on the timer. I had switched out some elements to be able to play more aggressive and faster, see the second list. It's a tad ironic actually, since the game got so slow. It was very much a copy of game two, with the exception of pVlad hanging back now and me shooting down even more of the infantry. The Centurion got the dubious honour of taking on the Behemoth with expectable results. It got trashed. Here's how it went: Devastator was the front runner and moved to engage my Centurion. I fell for the ruse and attacked with the Cent, and the Behemoth got catapulted into the Cent and used it's explosive fists to tear it a new one. All the while I used powerpacked AOEs to clear the area for Mechaniks. We settled for a draw as he had to go at this point, though it locked rather bleak to me. I could have made a CRA at the Behemoth to weaken it and then used the Defender's Shock Hammer to destroy the Behemoth's Cortex and damage it some more to make it less of a threat, but still a threat.
While I can see strengths of the fanboy entourage I had more fun with the Trencher Infantry UA. Perhaps I can even do away with B13 which would grant me another Trencher right there in a theme list. But they are just so good (at the moment) that it would be a major weakness to loose them. They are providing Mage Storm and ranged magical weapons, as well as being quality marksmen.
The Question
When the Centurion activates the Polarity Field (*action) can he then spend focus to buy additional attacks? Or is the polarity field what he does for the turn and that's it.
My lists were:
First List :Abomination:
Siege
-Defender
-Defender
Squire
Trencher Infantry (min)
Rangers
B13th
Maxwell
Reinholdt
Second List :)
Siege
-Centurion
-Defender
Trencher Infantry (min)
UA
Rangers
B13th
Maxwell
His lists were centered around pVlad, Behemoth, Juggernaut/Devastator, Winter Guard+UA, Jozeph, IFP and Kayaze/Mechaniks.
In the first game there was a lot of cover in the middle of the field in form of a fortified ruin. I got first turn and got my Advance Deployment troops to take and hold the ruin. From there on it grew into a stalemate as he didn't feel like advancing from the cover of a hill and into my guns and Siege were having fun Groundpounding the Kayaze, though Siege would have been better off blasting at the dense mass of bodies behind the hill. The Behemoth tried to blow apart poor Maxwell and easily succeeded in blowing him to tiny bits with a boosted range attack roll under S&P. The game ended after my opponent forfeited as we just handed over turns from 3-5 and all that happened was Siege moving around. Neither of us were having any fun, and we had to have a serious chat about playing style in the aftermath chat. Part of the reason for picking Cygnar was to be able to fight back in a firefight, were my Trollbloods just do the running into the blazing Khador guns. I explained the frustration I have had in earlier games. But enough of that in this thread.
The second game went much smoother. We went away with the ruins and replaced them with a house which blocked LOS and movement. This time the Juggernaut got exchanged for a hard shelled Destroyer. In the western half of the center the troops exchanged blows, with the Trenchers taking light casualties from the Kayaze and Maxwell showing the boys how it were done inspiring them to bayonet most engaged enemies. B13's Firestorm cleared most of a hill, including WG UA. Oh what joy. The important part were how the Devastator and injured Behemoth were battering towards my battlegroup and how I would/could deal with it. Fortunately pVlad had the balls to move up under BoK and challenge me, I accepted with a feating Siege and a pair of Defenders. And we shook hands. While he lost most of the infantry the two warjacks could have cleaned house if they got allowed to.
In the third game things slowed down. My two little girls were getting put to bed and we were both tired after standing over the table for quite some hours. And we hadn't had dinner. This one were a killer on the concentration, which showed itself on the timer. I had switched out some elements to be able to play more aggressive and faster, see the second list. It's a tad ironic actually, since the game got so slow. It was very much a copy of game two, with the exception of pVlad hanging back now and me shooting down even more of the infantry. The Centurion got the dubious honour of taking on the Behemoth with expectable results. It got trashed. Here's how it went: Devastator was the front runner and moved to engage my Centurion. I fell for the ruse and attacked with the Cent, and the Behemoth got catapulted into the Cent and used it's explosive fists to tear it a new one. All the while I used powerpacked AOEs to clear the area for Mechaniks. We settled for a draw as he had to go at this point, though it locked rather bleak to me. I could have made a CRA at the Behemoth to weaken it and then used the Defender's Shock Hammer to destroy the Behemoth's Cortex and damage it some more to make it less of a threat, but still a threat.
While I can see strengths of the fanboy entourage I had more fun with the Trencher Infantry UA. Perhaps I can even do away with B13 which would grant me another Trencher right there in a theme list. But they are just so good (at the moment) that it would be a major weakness to loose them. They are providing Mage Storm and ranged magical weapons, as well as being quality marksmen.
The Question
When the Centurion activates the Polarity Field (*action) can he then spend focus to buy additional attacks? Or is the polarity field what he does for the turn and that's it.