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Invader Larb
12-08-2009, 08:34 AM
I have been finding that Mulg's animus is still slightly lack-luster. I am planning on testing two versions of Runebreaker. The first is at range of Command, with a +1 CMD to a 7. This would make a slightly larger area for the aura. It would also make it a viable animus for our casters to use. The second option is to make a it a pulse.

What do you guys think? Let us know if you have tested some options to better fine tune this animus to make it decent.

petegrrrr
12-08-2009, 08:49 AM
It's really, really lackluster mainly because if it ever works...it means mulg is about to die.

It means their is a warbeast who is about to pound the tar out of mulg within five inches of him.

sepher32
12-08-2009, 09:33 AM
The only instance Mulg's animus might do anything is against the the Baying of Chaos YoYo but the Warpwolf's CMD 7 outranges the 5'' on Runebreaker. All other Animi are cast before the Beast goes into combat 90% of the time.

On the reverse side you can cast the animus and run Mulg in to deprive the enemy of a key animus, but if you keep the 2 fury you could probably just kill it instead, which seems like the better choice.

Angelo
12-08-2009, 09:35 AM
I have never gotten mulg in a spot where he needs to play D of any sort. eveywhere I take him he destroys everything near him. So there is no point popping his animus when his activation ends

sepher32
12-08-2009, 09:36 AM
I have never gotten mulg in a spot where he needs to play D of any sort. eveywhere I take him he destroys everything near him. So there is no point popping his animus when his activation ends

This also, having a defensive animus on Mulg is a bit counterintuitive.

Stevenswayze
12-08-2009, 09:47 AM
I think making it a pulse and having enemy warbeasts losing their animus for a round would be nice. I dont know if I still ever use it but at least it would actually do someting.

Mael
12-08-2009, 09:57 AM
This also, having a defensive animus on Mulg is a bit counterintuitive.

How so? Is he not hardest model in our army with the highest amount of health? More than anybody else he take take a hit, especially from one of those puny warpwolves.

I really like the application re: the baying of chaos yo-yo. Unfortunately the animus is range self but that will still save mulg or your caster from things like the woldwarden's undergrowth. Speaking in a straight mirror match context - how much harder would mulg be to kill if your mauler can't cast rage?

I think it really works best if you combine it with the critical slam. If you pull a crit slam against a model take the slam and then cast his animus.

Invader Larb
12-08-2009, 10:33 AM
Yeah, the animus now is 98% useless. However if it went to Command it would be situational on Mulg and pretty good on Madrak and Grissel with CMD 9's.

Denying animus is not nearly as bad as overheating a battlegroup in the new frezy environment. You would think that the character warbeasts would have better anius not worse.

sepher32
12-08-2009, 12:20 PM
One of them "Puny" unbuffed warpwolves prepared to spend its full payload of fury will average 35 damage against Mulg.....Dead Mulg

I just don't see an instance where his animus is better than 2 more whacks with the club.

Tweak
12-08-2009, 12:47 PM
I would like his animus to actually do something against wm, he is the only character where against the other system the animus goes down the tube.

Zombied00d
12-08-2009, 02:41 PM
Mulg's animus is junk. It does nothing against more than half of the forces in the game. It's costly, and it doesn't cause currently a active animus to expire. It's a denial animus on a beatstick piece. It makes no sense.

Zombied00d
12-08-2009, 03:55 PM
How would I fix the Animus, displacing as little as possible?
1) Drop the cost to 1 fury. It continues to do not much, but at least it's cheap so it's not as painful.
2) Change the wording/effect on it, so that when Mulg has Runebreaker scars active, any non-warcaster/non-warlock that comes within his 5" area loses it's animus, can't be assigned focus, can't channel/cast spells, and any upkeep spells expire immediately. This keeps the denial aspect of Mulg's animus intact, but it does make it effective against Warmachine/warjacks but largely only in subsequent rounds of combat. This would be a potent effect however, contributing a strong denial ability and requiring that Mulg be dealt with.
3) Completely change the animus. Ideally, since Mulg focuses almost exclusively on damage output, it might be an animus that increases his longevity or his capacity to withstand damage, perhaps something similar to the Stone Form special ability on the Woldwatcher.


Yes, option 2 is strong. I know that, but it feels, to an extent, that option 2 is what the Animus should be, espescially given that the effect of Mulg's animus is already duplicated by a spell eD00mshaper already has, a spell that actually enables Doomshaper to cast the stolen Animus, AND inflicts damage.

Goris
12-08-2009, 05:57 PM
I think Mulg should simply ignore lost aspects while being damaged and keep his crappy Animus.

brainbane
12-08-2009, 06:08 PM
I think Mulg should simply ignore lost aspects while being damaged and keep his crappy Animus.

Oh I like this a lot. Goes along with the Behemoth line.

StarmanTTLB
12-08-2009, 06:21 PM
What if it was changed to: "warbeasts within X" of Mulg cannot be forced or leeched from, warjacks within X" of Mulg cannot spend focus"?

If your enemy runs its heavy beast into combat with Mulg, it can't force to kill him but also can't be restrained next turn - and with frenzy as it is, that frenzy attack will hurt but not likely kill Mulg. Warjacks would not be able to spend any FOC, so they would be equally disadvantaged. If this was a 1 round aura, then Mulg would be awesome. Definitely a 3 FUR animi, self.

StarmanTTLB
12-08-2009, 06:23 PM
Oh I like this a lot. Goes along with the Behemoth line.The Behemoth doesn't ignore aspects or anything similar. It just has two cortexes, one of which (the ranged one) can't be disrupted, but when crippled prevents any ranged fire at all.

greenlock
12-09-2009, 12:39 AM
What if it was changed to: "warbeasts within X" of Mulg cannot be forced or leeched from, warjacks within X" of Mulg cannot spend focus"?

If your enemy runs its heavy beast into combat with Mulg, it can't force to kill him but also can't be restrained next turn - and with frenzy as it is, that frenzy attack will hurt but not likely kill Mulg. Warjacks would not be able to spend any FOC, so they would be equally disadvantaged. If this was a 1 round aura, then Mulg would be awesome. Definitely a 3 FUR animi, self.

Are you kidding? This would make all troll warlocks immune to melee warjacks and beasts. Insanely powerful is my verdict and it would make someone like madrak or borka practically imune to the entire opposing army except for the caster.

frazerpenman
12-09-2009, 01:48 AM
As I said in the other thread about this topic I would rather Mulg's animus was a short ranged pulse that erased spell effects, upkeeps and anima. This would give him some real place in our army and not overlap with any existing animuses.

Waaargh
12-09-2009, 04:11 AM
A super dispel Animus would keep the direction Runebreaker have now, it would be mighty handy if quite powerful. But... generally Animi are weaker versions of spells, while this suggestion outmatches Purification. Shorter range with more powerful effect.

Mael
12-09-2009, 06:44 AM
Maybe we're looking at this from the wrong direction? What if the animus was simply changed to a 6" RNG instead of Self? That would allow us to put it on more than one model and really play a cool game of animus suppression and allow us the flexibility to use it from any angle.

Endgame
12-09-2009, 07:07 AM
Why not make Mulg's animus more... Trollish? Something like "All trolls with regeneration in this model's CMD area immediately regenerate without spending fury. Affected models cannot regenerate again this turn".

Invader Larb
12-09-2009, 07:11 AM
That is also an interesting suggestion Mael.

However, my concern is still that a 5" aura that only effects models "while" they are inside is really small and easy to escape.

Mael
12-09-2009, 07:35 AM
I'm not so sure Larb. If we could get stuck in with the enemy changes are they will have a really tough time getting un-stuck with us. It's what we excel at!

Sevwall
12-09-2009, 07:50 AM
Rune Breaker..... Dispelling animi and upkeeps.....

Trying to bridge tiny, tiny gap....

;)

Invader Larb
12-09-2009, 07:55 AM
If it was a pulse and dispelled animi and upkeeps it would be a mini-Purification. It would have much less range and not help with continuous effects. I'm not sure they want that available to every caster however.

Sevwall
12-09-2009, 08:38 AM
2" range?

We are the 'adaptable if you take the right stuff' faction. Take Mulg, fear animi and upkeeps less. Don't take Mulg? Screwed.

Just like the elemental troll animi confering immunity, or the Axer confering SPD, or the impaler conferinf RNG.

Mael
12-09-2009, 08:48 AM
Just like the elemental troll animi confering immunity, or the Axer confering SPD, or the impaler conferinf RNG.

Out of all of our animii ours are the most important to the game plan. If you have a ranged army an impaler is a must. With a melee army a mauler is a must. The difficulty is in finding which army has Mulg as a must.

I could see his animus being perfect for a pDoomy brick that focuses on making your opponent explode himself trying to kill you on your feat turn.

Sevwall
12-09-2009, 08:58 AM
How does his current animus help with that? (Or, if you are talking about proposed animi, which one helpswith that?)