View Full Version : A Social experiment.
12-09-2009, 11:11 PM
It seems to be a general consensus that MK II FT Skorne are under powered. Or, sparing that, their power has shifted to one spectrum, speed. In light of this, I'd thought that instead of having our suggestions for the betterment of our faction spread out, we as a faction could come together and post all of them here for a consolidated approach.
1. Only post proposed changes to models. This thread is meant more for consolidation purposes. No need to quote someone just to say that you agree with them or not.
2. Try to keep your changes within reason. Use in game rule substitutions in lieu of new rules whenever possible.
3. Explain your reasoning. MathMachining it out is even better. I.E. don't just post that Hexeris needs to have Spell X changed to Y. Try to show why Spell Y is better than X for Hexeris.
4. Brevity is next to Godliness. Easy to read+good ideas= Positive changes!
12-09-2009, 11:24 PM
+1 Def. Puts the Shaman in the "Hard to Hit" sweet spot.
Add ability, "Channeler". Makes him a full magic utility beast. His inability to hold a line makes him unique from Warmachine light arc nodes, but it gives our Warlocks like Hexeris some added flexibility.
Add ability Dodge. (see Calandra spell Bullet Dodger.) Keeps the Shaman mobile and helps deal with being locked in combat.
-1 Armor. To help compensate for it's Def and Dodge.
-1 Str. To balance it's new Channeler ability.
12-09-2009, 11:52 PM
Remove Combined Ranged Attack.
Add Game Hunter: Instead of making ranged attacks separately, 2 or more models in this unit can perform a combined ranged attack. If 2 models participate in the attack, a model with an equal or smaller base may be dragged. If 3 or more models participate, a model with a large base may be dragged. After placing the model hit, all models participating in the Game Hunter attack may perform a Combined Melee Attack if able.
This allows the Arcuarii to affect large based enemy models in a meaningful way.
Increase their Points Cost to 8/11. To show their increased effectiveness.
12-10-2009, 03:06 AM
Give her back the old version of Paralytic Aura.
Cost: 1 | RNG: self | AOE: - | POW: - | UP: - | OFF: -
While within 2˝ of the model using [this animus], friendly models does not suffer blast damage.
This animus should not effect the casting model, so no warlock can be immun against blast damage when casting this animus itself.
Change her ranged attack:
RNG: 8 | ROF: 1 | AOE: - | POW: 10
When a warbeast is damaged by this attack, it must pass a threshold check or frenzy during its controller`s Control Phase. A warjack damaged by this attack cannot be allocated focus for one round.
This would make her more effective against WM, and if necessary she can do some little dmg with the ranged attack.
12-10-2009, 03:29 AM
Horribly low POW on that ranged attack for the Krea, not to mention a really short range. Good luck using 2 of her Fury to boost the Hit roll and Damage roll to maybe do a point of damage.
12-10-2009, 04:51 AM
eMorghoul/pMorghoul: Arcane Assassin. Honestly that is enough.
eMakeda: Change fox hole to Inhospitable Ground and have her swords do something interesting.
Hexeris: Add something like this to the feat.
When a living enemy model is boxed by an attack while in Hexerisʼ control area, take control of it. The model becomes a friendly model. If it is a trooper, it becomes a solo. The model can immediately advance up to 3˝ and can make one normal melee attack, then remove the model from play. The model cannot be targeted by free strikes during this movement. The model cannot be forced. Ignore the effects of lost warbeast aspects during this attack. If the model is undead trooper or UA/WA then it's dark essence spills forth and it wrestles another dark soul into the void. Remove another model from the same unit as the destroyed model. If this model is the last one in the unit or an undead solo or is a construct then Dark Dominion has no effect. Dark Dominion lasts for one turn
Death March - remove the words "If it does, Death March expires and the model is destroyed."
Xersis: Change Eliminator for Stranglehold.
Zaal: [Cohort Ancestral Spirits] Zaal can channel spells through Ancestral Guardians as if they were arc nodes. Staff of Arkaris - Energy Siphon. This model drains a FOC/Fury point each time it successfully hits a model in melee with the staff. Change Last Stand to 1 boosted attack and damage roll.
Mordikaar: Essence Blast POW 6 + STR and Spray 8. Remove Death Sentence and add Ritual Sacrifice (ala Skarre), though change FOC for FURY and they are also added in the next Control Phase and then keep Revive.
This would make keep each warcaster in line with the fluff, make them all unique and interesting to play and also competitive. Other changes are just common sense ones that everyone had said. AGs get back weaponmaster, extollers get back model/unit for ghost site and can give souls without it being a special action. Venators becoming 5/8 or needle burst becomes +2 vs medium and +4 vs large.
12-10-2009, 08:48 AM
Edit due to not fully reading the first post.
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