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View Full Version : Kromac, 35 points



Tshewberrt
07-10-2010, 05:34 PM
Kromac the Ravenous (+4)
Pureblood Warpwolf (-9)
Warpwolf Stalker (-10)
Megalith (-11)
Druids of Orboros (-7)
Druid of Orboros Overseer (-2)

This list is good at creating rough terrain (with Rift and Megalith's animus), as well as clearing infantry. It can have trouble with higher ARM values, but with the Druids and rough terrain, high ARM should not be too much of a problem. This list does have weaknesses (Strakhov), is there any way to get around them?

The reason the Pureblood is present instead of a Feral warpwolf is because of how well it supports the Stalker. It allows the Warpwolf Stalker to warp ghostly, and can give Blessed to deal with annoying spells like Iron Flesh or Defender's Ward. The spray is great, too.

Megalith is present instead of a regular Woldwarden for two reasons. The first, and more important reason is that his animus creates a lot more rough terrain than the Woldwarden, and I already have Druids to make clouds to block LOS or hide the Stalker in. While not completely effective against everything, or even marginally effective against certain lists, rough terrain is a powerful tool to be able to summon at will. The second reason why Megalith is present over a Woldwarden is his added survivability, with an extra point of ARM and the automatic self-healing.

Dark Fledgling
07-10-2010, 10:48 PM
Personally, I would drop the Druids UA and turn the Megalith down into a Warden to clear up 4 points for the Lord of the Feast.
If your too attached to either the druids, or the megalith, then I would drop down one of them and take the free 2 points for Blackclad for Hunters Mark and his Spray.

-DF

Phatheadaf
07-11-2010, 07:18 AM
I like Dark Fledgling's ideas for your list, however, as I always say I try to advise people on the lists they have posted versus advising on what models to use instead. That being said; The heavy beast selection is solid, however may have a bit more trouble dealing with infantry than you think. So I wouldn't rush them into a bunch of infantry. What you want to do is pick your opportunities to use them to trigger your Warpath spell, use the Druids to clear LOS and charge lanes, and deliver Kromac or one of your heavies to where they need to be.

Also I would not put so much steak into the rough terrain thing. It can be very useful in certain situations and against certain factions, however it's more a "toolbox" thing than a win condition. It sounds like you rely on it pretty heaviliy, and while it's nice to be to throw up rough terrain, many times it's irrelevant cuz your opponent and get arround, or through, it.

In my personal oppinion, I don't like playing the Druids w/ Kromac as his Bestial spell seems almost redundant w/ their conter magic ability, and typically if they are popping cloud effects and Kromac's battle group is trying to advance behind it, I think your whole force is likely moving too slow.

In this list I would get Iron Resolve on the Druids turn one, upkeep it and get them out into a position where they can operate independantly the rest of the game. Use them as a diversion away from the main force of your army which is your three heavies; advance at full force, stack fury on Kromac, transfer dmg as needed to the Mega and Pureblood as they can self heal and use the Stalker and Pureblood to clear paths to deliver Kromac for the win. By and large, if I was playing this list my games would often be decided by the end of turn two, as I would play it very agressively.

However if you are considering changing models, I agree w/ Dark Fledgling, get a LotF on the board to help w/ infantry spam, and I wouldn't use druids. I would consider Tharn Wolf Riders, or Blackclad or a couple of lights to have more options on the board.

A.

Tshewberrt
07-13-2010, 12:14 AM
Both of those suggestions are quite helpful. A Blackclad could help deal with uncanny threat-ranges that warcasters like Strakhov fielding Uhlans bring, as well as providing a spray for infantry removal if needed. While I don't think that Countermagic on the Druids clashes too much with Bestial from Kromac (Bestial does not prevent friendly models from being targeted by enemies, meaning that the army is still vulnerable to things like Arc Nodes), I will certainly try out Cavalry instead of Druids and keep Kromac further back when Arc Nodes are present. As far as relying on rough terrain, it is certainly a theme that this list relies upon, but the need for rough terrain (mostly to slow down hordes of infantry) can usually be filled by Rift. If the druids are dropped, then it would be better to have the forest created by a regular Woldwarden, so the Stalker can easily take advantage of Prowl.

MikeC103
07-13-2010, 06:19 AM
I would drop the Druid UA and down grade Megalith to a Woldwarden. Then you can add a set of Shifting Stones and the Blackclad Wayfarer.

Phatheadaf
07-13-2010, 08:17 PM
@Tshewbert


You mentiond that Bestial might leave you suceptible to things like Arc nodes... take another look at the spell:

Bestial 3 Self Ctrl – No No
While in this modelʼs control area, enemy models cannot cast spells or be used to channel spells. Bestial lasts for one round.

So it would certainly eliminate arc nodes...but definitely give the wolf riders a try, I think you will fall in love... :D

A.

devdeathray
07-14-2010, 04:21 PM
In this list I would get Iron Resolve on the Druids turn one, upkeep it and get them out into a position where they can operate independantly the rest of the game. Use them as a diversion away from the main force of your army which is your three heavies; advance at full force, stack fury on Kromac, transfer dmg as needed to the Mega and Pureblood as they can self heal and use the Stalker and Pureblood to clear paths to deliver Kromac for the win.


I love this idea so much. The thought of the druids operating alone as a diversion while you "deliver" Kromac to the enemy caster is quite epic. Reminds me of my Khador days when I would play simply for the thrill of annihilating something with the Butcher...

Tshewberrt
07-14-2010, 08:56 PM
Bestial 3 Self Ctrl ? No No
While in this modelʼs control area, enemy models cannot cast spells or be used to channel spells. Bestial lasts for one round.



Bah, seems my selective reading strikes again! You're quite correct, Arc Nodes are nothing to fear with Kromac.