View Full Version : 50 point Baldur
07-11-2010, 07:58 PM
Well, the new Guardian is ridiculous. Together with the Megalith and Warden, we have a new group of 3 Wold Heavies to rival the Warpwolf pack with a Feral, Pureblood and Stalker.
So, to sort of mimic this, I have made this 50 point Baldur list with all the trimmings. I dont think there is anything I would change :)
Shifting Stones 2
Shifting Stones 2
Lord of the Feast 4
Swamp Gobbers 1
50 points even. Lord of the Feast, Devouring, two Blackclad Sprays, two Geomancies for Earth Spikes will decimate infantry while the Megalith, Warden and Guardian can simply crush the enemy with Stone Skin enhanced attacks. Meanwhile two sets of stones, the Druids and the megalith continuously heal my constructs to keep them in fighting condition. Solid Ground keeps my druids immune to blasts while there Vortexes give them crazy defense.
Simply put, I give you the Circle brick :)
07-12-2010, 12:18 AM
Instead of two Shifting Stones and two Blackclads and the Gobbers, I honestly think investing in a solo like Wolf Lord Morraig, a unit of Bloodweavers or a min. unit of Bloodtrackers would go a long way in making sure to give the list flexibility. Baldur being FURY 6 does have a limit in what he can support and things like Bloodweavers or solos give him flexibility. Bloodweavers can shred multi-wound infantry pretty solidly and also get rid of upkeeps. Morraig is a solid solo-hunter who can go after back line support models and run a very nice independent flank while the rest of your force advances. And various other things. I think after a point, you simply have enough anti-infantry and you need to focus on other things in list-construction.
I would also look into a Woldwyrd instead of a Woldwatcher myself. With Flesh of Clay around, you really don't need the Shield Guard and Earth's Blessing's main perk is against Sorscha when you have Solid Ground. Woldwyrds provid good control, more ranged and a pretty good gun. They are also quick and can hold points well, which is never a bad thing.
So few cents there and such.
07-12-2010, 12:38 AM
Haha, I was thinking the exact same thing when I saw the OPs list. You are going to get swarmed pretty easily and a min unit of BWeavers could help this a lot. They also would give you an option that allows you to get rid of enemy upkeeps.
The Watcher is not needed and really is redundant in the list with the Guardian there. Drop a Wyrd in for all his abilities and spell denial.
-Shifting Stones 2
-Lord of the Feast 4
07-12-2010, 11:07 AM
Almost exactly the same as the list ive been working on recently. However i do agree that the wyrd might be of better use as flesh of clay does make shield guard fairly redundant, although not completely useless.
07-12-2010, 01:57 PM
The points you all bring up are quite grand really. Now that I've had some time to think about it, after posting that list is some slight haste last night, you are all correct that a Wyrd would be a much better choice the the watcher. Shield guard is good, forest generation is good, but the simple deterrent on defensive upkeeps can do wonders.
You also bring up a good point about blood weavers and there versatility. Dispel is obviously a godsend at times, and they can also do great double duty in clearing infantry, both light and heavy.
I think the reason I included doubles of the shifting stones and black clads, is because A) I tend to run my beasts fairly hot at all times and the stones really help with that, not to mention there utility in healing, blocking charge lanes, and teleporting. Blackclads are more of a personal choice of mine. They can do so much for two points I always try to take two of them. But I believe you lot are correct, I have plenty of redundancy already and adding another small support unit would be a good call for facing a larger variety of things.
Basically, I would probably end up taking SlimShady's list verbatim instead of my own. But for casual play, I wanna try my own out first cause boy will it be fun!
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