View Full Version : 1st stab at Moshar
Kyuss
07-13-2010, 04:00 AM
Hiya,
I'm looking for a caster who is versatile for Scenario play, especially against cryx, and Moshar seems to fit the bill perfectly. However, having not played with him, or seen him played, I was wondering if the below list was any good....
Points: 50
Mohsar the Desertwalker (*5pts)
* Gnarlhorn Satyr (8pts)
* Megalith (11pts)
* Woldwarden (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Tharn Bloodtrackers (Leader and 5 Grunts) (5pts)
Wolves of Orboros (Leader and 5 Grunts) (4pts)
* Wolf of Orboros Officer & Standard (2pts)
Blackclad Wayfarer (2pts)
Lord of the Feast (4pts)
War Wolf (1pts)
The idea is that Megalith and the Woldwarden spam out crevasse, or hit people with curse of shadows before they assult them. The Gnarlhorn slams people into Pillars of Salt. The Druids provide the denial via counter magic and vortex's, with the Overseer providing protection from Corrosion sprays. The rest hopefully clear out infantry, or help support the beasts. Moshar himself mainly uses Pillars of Salt to frustrate the opponent, while occasionally going on a cheeky assasination run with his erosion meelee weapon and teleporting via his infantry.
What do people think?
SlimShady
07-14-2010, 01:55 AM
I'm not a big Mohsar fan in his current incarnation (yes he is very competitive but the feat pisses me off) but there are a few things I see I'd change in your list.
I'd drop the LoTF, Gnarlhorn and Druid UA and put in Morraig and a Stalker. Mirage + Sprint is a great combo and the damage output of the Stalker will be fantastic. I can see the appeal of using Bounding on Megalith and the Warden when available but I still don't think the Gnarlhorn outshines the Stalker (even with super slams). The LoTF is a tough one to lose but this list has plenty of ways to deal with infantry.
Also, with this change you could SHOULD put in a set of Shifting Stones.
P.S. If you come against a Khador jack list, you will want that Stalker trust me. Megalith can put down the pain but the Stalker gives you two models able to carry the burden.
Shoot, I really like this list, going to have to put it in my Forward Kommander. :)
Edit: I just thought about how awesome Pillars of Salt are with Sprint. Activate Mohsar later in your turn dropping a PoS between the enemy and the models retreating with Sprint. I like.
Edit(2): Personal preference I'd drop the BTrackers for Woldstalkers. I just dig them with Mirage. Both are great though. Mohsar has a lot of utility but can somewhat lack in killing blow, the Woldstalkers kill casters, especially with CoS on them. :)
devdeathray
07-14-2010, 04:08 PM
Mohsar is hands down my favorite caster. He has such a wonderful bag of tricks, and like you said, can be quite cheeky at times. He's got a lot of personality on the board.
Now, I am by no means an expert so please take everything I say with a grain of salt (lolz), but here are my observations:
This list is very troop oriented. It is oriented around having a lot of infantry in it, and it is oriented around killing a lot of infantry with it. Problems:
1. Fury generation. If your Gnarlhorn dies first, you are limited to 7 fury per turn. With Mohsar being such a spell-dependent caster, this is quite a handicap.
2. Power output. You have a lot of weapons against enemy infantry, but you have few options when it comes to taking down heavies. Your megalith is a monster, it's true, but he is just one beast. It would be hugely beneficial to have another ancillary heavy to help him out. The gnarlhorn is there, but he doesn't have the output that a feral would. If you just get rid of the war wolf, which isn't doing much anyway, you'll be able to upgrade. I know the gnarlhorn-into-pillars is a really cool trick, but in my opinion it's situational, requires setup, and is just less good than a charging feral with warp strength.
3. Fear. Your list is very well suited to ruin a cryx player's day in almost every respect except fear. As far as I can tell, none of the infantry in your list is fearless. Given that your list is troop heavy and cryx has a lot of fear generation, this could be an issue.
Now a criticism without a suggestion is just complaining! So here is my suggestion.
First, remove the gnarlhorn and the war wolf and upgrade to a feral. This will satisfy #2 by giving more power.
Second, remove the bloodtrackers and LoTF and upgrade to a pureblood. This will satisfy both #1 and #3 and arguably #2. Here is my rationale: The bloodtrackers are a great unit, but their real strength lies in their ability to kill infantry. I know they can do a number on a heavy, but not amazing. The pureblood is similar in this regard. He is great against infantry with the howl, and pretty decent against heavies with warp strength and 4 fury. The LoTF is a great model, but is quite expensive and is pretty much limited to killing infantry. With the Wold's spamming crevasse, the pureblood howl, the druids AOE, and the WoO, I don't see much reason to have another anti-troop option, especially one so static. So, what you net is a little loss of infantry killing in return for a solid fury buffer and another fearless unit.
Some people might say that 15 fury is a bit too much even for good ol' Mohsar...and they may be right. But remember, Mohsar can effectively manage 9 fury himself with maltreatment, and if you consistently use it on the megalith, his naturally healing will offset the damage. Also, if it's a real worry, you could sub the blackclad for a shifting stone.
Sorry for wasting your time if you actually managed to finish this thing :)
Dark Fledgling
07-14-2010, 10:36 PM
Ok, first of all, I completely disagree with the other two posters. :)
Well, not completely, just on a few points. As far as why and with what I disagree, well, here it is.
The Stalker, while a great beast, is MAT 6. Unless you plan on always comboing with the megalith for weight of stone, or always having undergrowth up on his target, you will be better served with a Feral for a point cheaper, an extra MAT, an extra base attack, and more survivability.
The second thing I would say is DONT YOU DARE GET RID OF THE LORD!! He is simply too much of a threat, and too amazing at what he does to justify getting rid of him for almost anything else in the faction.
The third thing is not contrary to the other two posters but simply about your list itself and is where I agree with your other comments. You have lots of anti infantry. Lots. Now, this is not a bad thing, as if you can clear out an opponents infantry fast enough, you can overwhelm the few beasts/jacks they have left fairly smoothly. More often then not, overwhelming the opponent simply gives you many vectors to there caster letting you get the kill. But, because you DO have so much anti infantry, its time you got some extra heavy punch.
First up, Gnarlhorn to Feral. Its exactly what the doctor ordered. Don't slam a beast away with the gnarlhorn (granted doing very good damage) when you can simply kill it outright with the Feral. So drop the Gnarlhorn and that Warwolf and upgrade.
Second, and the only other change I would make to your list is the blood trackers. For myself, the trackers are great, plain and simple. But part of what makes them so great is having this large stealthy fast flanking force that can, due to its volume, take out large swaths of the enemies stuff. But, you do NOT have a large force in your army, you have a small one. That is to say, the Bloodtrackers work best as full units. Instead, I would say swap out the Trackers for Weavers. The blood weavers will provide you the same fast stealthed flanking force, with the same damage output against lights/heavies with MORE threat against infantry for the same points. The only disadvantage is the lessor threat range, which you trade over for Dispel.
Never underestimate the power of dispel, Think of it as CONSTANTLY having the Purebloods animus on the unit AT ALL TIMES! It's pretty grand. The best use you will find is that dispel dropping buffs like Arcane Shield, Iron Flesh, or Defender's Ward will bring enemies back into the sweet spot for your bloodburst, crevasse and other infantry erasing skills.
Well there you go. A nice essay on why your list is good, and how I would alter it to make it better. The final result would look like such.
Mohsar +5
-Feral 9
-Megalith 11
-Woldwarden 9
Druids 7
-UA 2
Bloodweavers 5
Wolves 4
-UA 2
Blackclad 2
Lord of the Feast 4
Hope my advise helps ya.
-DF
Kyuss
07-16-2010, 03:30 AM
Hi people,
Thanks for all of the great feedback. Much appreciated, and giving me lots to think through. To summarise it all....
I agree about the Gnarlhorn: I love its rules, but the Feral's hitting power does win out. The warwolf is surplus as well, even though I quite like the model :)
Anti-infantry: I still have quite a bit of Infantry in my area/meta, but the fear point was nagging me as well. Hence, dropped the Trackers for the Woldstalkers. First, there fearless, and they can build themselves up to light jack/beast killers with concentrated fire shots. However, the Woldwyrd can do the same, and give me more fury.... Do people have strong views about either, or should I just try out which one fits the list better?
Morraig: Another favourite model, but I find his damage output can't justify the 5 pts. A bit too situational for me.
So I think the list comes down to this:-
Mohsar +5
-Feral 9
-Megalith 11
-Woldwarden 9
Woldstalkers 5 (possibly -Woldyrd instead)
Druids 7
-UA 2
Wolves of Orboros 4
-UA 2
Blackclad 2
Lord of the Feast 4
Comments?
taffyjoe
07-16-2010, 06:25 AM
One thought if your playing Cryx is that the Druids Overseer doesn't bring corrosion immunity (the other 3 yes but not corrosion). Whilst he's still good he's not so nessisary. Possibily switch him out for a set of shifting stones?
Also - do you think you need both the Warden and Megalith? If you want a Wyrd in the list try dropping the Woldwarden and adding a Gorax too, He's great with Mohsar and buffs the Feral to obscene levels with curse of shadows and can get to P+S16, Mat 8, 6 attacks himself. Not bad for 4 points.
Amarel
07-16-2010, 02:41 PM
Mohsar is rather tricky at under 50pts because he wants everything in his list. Personally I think you need more than just those three Heavies, and I like to find the space for the Gnarlhorn with Mohsar due to the usefulness of being able to knock things down where you want them with his PoS. You could find a spot for him by dropping the Woldstalkers, Druid UA and Blackclad.
Of course, the best thing you can do is to pick and choose from the advice and then try out a few trial games with various lists to see which one best fits your style :).
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