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Lord Xalys
11-24-2009, 05:54 AM
Hello there, my fellow Iosans!

The fourth instalment is here, this time covering the enigmatic Nayl. I seem to have a habit of writing about the more seemingly iffy models, don?t I? Beside having a really cool model (dig the ?I strike thee down?-pose), Nayl provides quite an unique psychological factor for your opponent to deal with. Let?s find out why and how, shall we?

Here we go!


Nayl

?Your soul will be dead even before your body: fear nothing further.?

http://privateerpress.com/files/products/nayl.png
Stats
Nayl has a pretty good statline for a 2 point solo. His SPD and MAT of 7 are quite good, and on par with the Mage Hunter Assassin. His DEF/ARM ratio is the same as a Stormfall Archer, which is passable for light infantry. Nayl won?t be hit on average rolls by MAT5 models, but anything above that (or capable of boosting) should be able to take him out regardless of his 5 hitpoints. Ironically enough, a spectacularly dying Nayl could exactly be what you need at some point. Regardless, this elf has some tricks up his sleeve to get across the board fast and relatively unharmed (see Skills & Abilities).

Weapons & Attacks
Nayl has but one physical weapon, but it is a rather good one. The two-handed sword has a base P+S of 13, has Reach and is a Magical Weapon. Combined with Nayl?s very decent MAT of 7, this weapon can even dent a heavy ?jack on average charge rolls. It circumvents some exotic defenses (such as Incorporeal, Impervious Wall and Greater Destiny) by being Magical and Reach gives Nayl a basic threat range on the charge of 12?. Not too shabby I say.

Skills & Abilities
Nayl has multiple abilities, some of which are geared to get him to the enemy largely unscathed to perform the ultimate sacrifice: Arcane Annihilation! No, not yet, let?s talk about his more basic abilities first.
- Nayl is Fearless, and one of few Retribution models to be so. This means Nayl can engage, tie up and/or take out models that cause Terror or Abomination without flinching;
- He also has Stealth, so the enemy will have a hard time picking him off with ranged attacks;
- Flinging spells at Nayl will be all but useless, as he cannot be targeted by them due to Spell Ward (including your own, but you don?t want Nayl anywhere near your army anyway);
- Being what he is, Nayl is Soulless, meaning those pesky Cryxians won?t get a soul token for when they do kill him. Taking down Nayl will be a hairy prospect at best though;
- To top it off, Nayl has Advance Deployment. Coupled with his defensive abilities and good threat range, this elf is comparable to a heat seeking missile? with a devastating warhead.
And this is where it gets interesting? Nayl has a unique passive ability called Arcane Annihilation. Whenever this soulless solo is destroyed by an enemy attack, all models within 8? lose their focus/fury points and cannot cast spells, channel or use their animi for one round. Arcane Annihilation is potentially devastating and game-changing? and your opponent knows it (hopefully for him). This makes Nayl a psychological factor which simply cannot be ignored. The probably inordinate amount of resources that your opponent will divert to take out Nayl should already cover his points cost. If he happens to shank something with his sword or actually manages to use his arcane nuke, all the better, but you should not focus on it too much.
In this Nayl resembles Circle?s Lord of the Feast (at least in his MKI iteration), which is also a solo with terrifying potential that is almost never realized? but really cannot be left to his own devices either. Even if the blast is totally wasted, you will probably have messed up the activations and preconceived attack vectors of multiple models/units.
You can create a ?damned if you do, damned if you don?t scenario? by engaging a target with focus/fury (or a target within 8? of one) and give it these great choices:
- whack Nayl and lose focus/fury;
- divert another model/unit to whack Nayl and lose focus/fury;
- walk away and eat a free strike from Nayl (at POW13+3d6 with an effective MAT9);
- do nothing and get shanked by Nayl (best option it seems, oh the irony);
- do nothing, let Nayl walk away and free strike him (thus possibly losing focus/fury);
- do nothing, let Nayl walk away and let him engage a more important target.
Although I already stressed the fact that Arcane Annihilation should not be something your entire battle plan revolves around, you thus would do well to spot and exploit situations that warrants his use.
Against Warmachine armies, the obvious targets are focus-camping warcasters. While our faction may have a smattering of Arcane Assassins (ignoring unspent focus), the total evaporation of a ?caster?s focus pool is much better (and lets models without Arcane Assassin become a far larger threat). Secondary targets will be models that can use focus to ward off attacks or use other (out of turn) abilities, e.g. Menite ?jacks.
Against Hordes armies, as far as can be deduced with only their MKI rules, Arcane Annihilation can be much more brutal: not only are warlocks naked without fury points for transferring, you can also deprive warbeasts of their built-up fury and thus indirectly disrupt the ?lock?s fury management in the next round. With a little luck your opponent will run his ?beasts hotter to compensate for such a possible massive fury loss. Do keep in mind that you don?t want Nayl blast off the fury of a ?beast that has more targets to shank/shoot, as it is then emptied (and can buy further attacks or boosts).
A word of advice: Arcane Annihilation is completely indiscriminate, so you can thoroughly screw over your own models as well! Woe to the player who has his Nayl thrown back into his lines, with e.g. a fully powered Hydra or focus-camping ?caster in the blast area. Remedy: keep Nayl far, far away from your own troops. He is a loner, so use him as such. He doesn?t have Advance Deployment and SPD7 for nothing.

Synergy & Sample Tactics


The choices of an opponent dealing with the threat of Arcane Annihilation described above can become even more limited under Vyros, where you could have Hallowed Avenger on a ?jack trailing Nayl. When the elf bites it in the opponent?s turn, the ?jack can subsequently charge in and whack a target that just got its focus/fury blown clean off (or any other suitable target). The attack roll of this charge is unboostable though (it?s not the ? jack?s activation after all), so pick your target wisely. A more risky, but also potentially more profitable way to use this interaction is getting Nayl killed in your own turn. Seeing as how the ?jack in question shouldn?t have focus (it needs to be within 5?of the dying model for the spell?s effect to trigger, so well within the blast area), Vyros? feat turn will be the best moment to try and pull this off: you end up with the focus/fury-less target mentioned above, and the same unboostable charge attack roll, but also with a ?jack that might have gained a focus point to spend during its own activation (and has already made a free charge).



Ravyn doesn?t have much apparent synergy with Nayl, but she can certainly use this free-roaming Mage Hunter solo. Apart from drawing attention away from the ranged elements in her army, Nayl can be the leading element of a feat turn assissantion by Ravyn and everything else that can shoot the ?caster/?lock: blow off the focus/fury and unload with all guns in range (boosted attack rolls).



Rahn can increase Nayl?s threat range with Telekinesis, but only indirectly by casting it on his target (Spell Ward prohibits targeting Nayl). Force Field also keeps Nayl somewhat safer from AOEs. And no, few if any ?casters/?locks will want to be focus/fury-less while Rahn can draw a magical bead on them with his spells?

Lord Xalys
11-24-2009, 05:54 AM
Garryth likes to have Nayl around, even in the fluff, and can get him for free in his tiered theme list. The two can work together in a two-pronged attack, being the same SPD. Garryth could even deal with Nayl detonating with him in the blast area, as his melee attacks and MAT are quite gruesome even without the ability to boost or buy more (also he can have already paid 3 upkeeps), but this of course is not ideal. You could instead arc Gallows on the unfortunate target and let someone else shoot/shank the crap out of it.Consider Garryth?s feat and Arcane Annihilation together: no ARM bonus in your turn and no spellcasting in your opponent?s turn. That?s with Warmachine. It?s a lot worse with Hordes though: if you do it right, no using fury for anything in either your current round or in that of your opponent. Yikes.



You can compound sins between Kaelyssa?s Runebolt Cannon and Arcane Annihilation by depriving even more models of their focus/fury (stealing 3 focus/fury, then blast off what remains is best obviously). Getting shot by a Hydra with Phantom Hunter is also a lot harder to take when you?re deprived of extra ARM and transfer abilities! Also consider casting Banishing Ward on a unit of Mage Hunters and have Nayl trailing them, thereby creating quite an intimidating, magic-proof, SPD 7 assassination problem for the enemy.



Instead of launching him as a fire-and-forget missile towards the enemy ranks (which has merits all of its own), Nayl makes for an efficient interdictor and bodyguard for most if not all units in the Retribution. His SPD gets him to the action fast, his MAT ensures many a hit, the P+S on his sword is sufficient to kill every light infantry model in the game (and possibly some lightly armored solos too) and the weapon is Magical to boot. Opponents that seek to tie your Riflemen up by sending Vilmon in, or who try to flank your Halberdiers with Pistol Wraiths would do well to reconsider when Nayl is guarding them.



Nayl and the Gorgon make a good team: the Gorgon itself needs no focus to activate its special abilities, so Arcane Annihilation will not screw the myrm over that much. Have the Gorgon Force Lock a promising target, then have Nayl move in as well. Now your opponent will have to choose: take out the 'jack or the soulless elf? He won't be able to move away before the 'jack is out of the way, but that will leave him open to Nayl. Killing Nayl though could prompt loss of focus/fury and leave a 'jack in melee range that can deal P+S16 Combo Strike.


Paladin Carridius was standing guard over his warcaster, who was busy throwing salvos of sacred fire into the Iosan lines, when he felt a presence creeping up behind him. His reflexes heightened by the battle around him, Carridius turned around in the blink of an eye, sword raised and his armor made impervious to mortal weaponry by his faith. It would not suffice though: the paladin gasped as a large two-handed sword effortlessly penetrated his warded plating. His face contorted by disbelief and pain, Carridius looked up to the face of his executioner. Staring back at him were two pitch-black eyes, as cold and incomprehensible as the Void between this world and Urcaen. The paladin fell to his knees, a death rattle escaping his lips. The last thing he saw before he crossed to meet his Creator was how this elven doom walked over to the now unprotected Menite warcaster, catching the last rays of sunlight on his raised sword.

Cheers,
LX

Lord Xalys
12-15-2009, 12:05 AM
Shameless bump because of the recent resurgence of requested tactica about Nayl.

Cheer,
LX

karn987
12-15-2009, 05:44 AM
Nice job man. This makes me look at Nayl in a different light. He really does exemplify the idea of a double edged sword. His potential is game shattering, so hopefully he will draw well beyond his point cost in attention.
Can't wait for the next!

Lord Xalys
12-24-2009, 12:15 AM
Again, Nayl resurfaces in recent discussion! :D Perhaps people would like to post their ideas and applications for this maligned elf here as well?

Thx!

Cheers,
LX

BountyHunterQ
02-14-2010, 01:22 AM
Thanks for this writeup . . . while trying to cleanse myself of the old ways of the motherland, I sometimes have a hard time figuring out the hows and whats of these Retribution models.

Drifter083
02-15-2010, 07:56 PM
I actually don't have a list without nayl. He's just such an effective fire and forget that it's hard to justify leaving him out.

Even my regular opponents aren't too sure how to deal with him yet.

Nafael
02-17-2010, 10:04 AM
Care should be taken when using him, as noted, even if he isn't near your army. His effects are more limited than I like really.

His arcane annihilation:
He only stops people from using animi, he doesn't not remove them. So if something was cast ahead of time, this ability has no effect.

Also a very fury heavy horde army could use Nayl to remove the burden of their fury and become more devastating, take care.

Cannotcope
02-17-2010, 11:30 AM
Just wondering how Nayl affects Greater Destiny?
He is neither spell nor feat caused damage.

Rynth
02-17-2010, 11:38 AM
Just wondering how Nayl affects Greater Destiny?
He is neither spell nor feat caused damage.

??
Nayl's arcane annihilation doesn't cause damage.

Nafael
02-17-2010, 10:33 PM
And if he did, greater destiny still would protect them.

Cannotcope
02-18-2010, 12:11 AM
<snip>It circumvents some exotic defenses (such as Incorporeal, Impervious Wall and Greater Destiny) by being Magical and Reach gives Nayl a basic threat range on the charge of 12?. Not too shabby I say.

I was wondering about this comment by the OP in my earlier post.

Rynth
02-18-2010, 05:18 AM
Ah.
The OP was discussing Nayl's magical weapon.
IIRC, at one point during the field test Greater Destiny did not protect from Magical Weapons and the write-up didn't get updated.

Stevo
02-20-2010, 10:54 PM
Excellent info on everyone's favorite sociopathic, soulless elf.

Islington
03-30-2010, 02:39 PM
Mmmmm it almost looks like you guys are trying to say that Nayl is actually worth 2pts. Honestly anything that is threatened by a pow 13 freestrike is not threatened by arcane anihilation. If you put him in range of a warcaster he simply walks away while holding focus and laughs at you then kills nayl. This is a best case scenario. Worst case scenario Arcane Anihilation is used against you. This is far more likely than getting it off on your opponent as your opponent is the one who chooses when Arcane Anihilation is used. I realize that this is a tactics and description thread and your trying to point out his good side but making people think it might actually be a good idea to put him on the table in a competitive game is doing a diservice to the comunity. Your better off giving your opponent an xtra point to make his list with than putting nayl on the table as hes far more of a menace to you than he is to your opponent.

hausdorff space
03-30-2010, 03:12 PM
Honestly anything that is threatened by a pow 13 freestrike is not threatened by arcane anihilation.Hordes?

I was going to write more, but... eh?

Lanz
03-30-2010, 08:00 PM
Being forced to hog all your focus for a turn to protect yourself from that freestrike can be almost as bad. It's still a turn of no focus for the warjacks. It also depends on what you have to kill him with. If your army lacks ranged attacks, the only thing you might have against him in the back row with your warcaster is magic attacks or melee, neither of which work in the warcaster's case. Outside of Cygnar and Ret, not too many warcasters have guns, and outside of khador, most armies don't have a melee/gun model that's worth keeping next to your caster all game to fend off Nayl. He's pretty useless against Khador though. A Wardog would make pretty easy work out of him.

Razhem
04-01-2010, 12:25 AM
- whack Nayl and lose focus/fury;
- divert another model/unit to whack Nayl and lose focus/fury;
- walk away and eat a free strike from Nayl (at POW13+3d6 with an effective MAT9);
- do nothing and get shanked by Nayl (best option it seems, oh the irony);
- do nothing, let Nayl walk away and free strike him (thus possibly losing focus/fury);
- do nothing, let Nayl walk away and let him engage a more important target.

You forgot one scenario, distribute focus as normal, activate as normal, kill him after your caster casts all that is needed of him, ignore his effect completely.

He is a cute piece, but not the hardest to ignore and a very savy opponent can use him against you.

Stevo
04-01-2010, 07:21 AM
You forgot one scenario, distribute focus as normal, activate as normal, kill him after your caster casts all that is needed of him, ignore his effect completely.

He is a cute piece, but not the hardest to ignore and a very savy opponent can use him against you.

This still forces your opponent into doing things in a very particular order. Also, if your opponent is under the effects of a Feat, such as Vortex Lock, or other effects, this may not be as easy as you propose.

Nayl, I've found, is fine for his points.

Islington
04-02-2010, 01:36 PM
You forgot one scenario, distribute focus as normal, activate as normal, kill him after your caster casts all that is needed of him, ignore his effect completely.

He is a cute piece, but not the hardest to ignore and a very savy opponent can use him against you.

Ok he said it better than I did.

As far as changing your order of operations, I find that this is an excuse that is pulled out every time a model does something thats not really all that useful.

Not saying that changing the order somebody does stuff in isnt useful but its not something that typicaly makes a huge diffrence except in very specific cases.

If he were a weapon master he would be worth his points. As is why on earth would you take him when you could take a MHA or a ghost sniper for the same points. Id rather have 2 more Arcanists than Nayl.

I dont know maybee I could find a use for him in a gigantic game in which I cant find anything else to spend 2 points on but I seriously doubt it.

Cotillion989
04-05-2010, 11:57 AM
I take nayl when he's given to me for free in a Garryth Tier list... that's about it. He hasn't done much either way so far, besides being one of a ton of threats in the list.

kaneblaise
05-06-2010, 03:45 PM
I have a question about his spell warding. Does it prevent him from being targeted by animi, or just spells (since a warbeast using it's own animus isn't considered a spell)?

Red5angel
05-11-2010, 10:50 AM
This is far more likely than getting it off on your opponent as your opponent is the one who chooses when Arcane Anihilation is used

Not true at all. In this game you can certainly make your opponent choose, or choose the moment for yourself.

Nutcase168
05-11-2010, 11:39 AM
Not true at all. In this game you can certainly make your opponent choose, or choose the moment for yourself.

Actually you can't choose the moment yourself as only enemy attacks will trigger it.

mikethefish
05-11-2010, 12:34 PM
I think what he means is that you can force your opponent's hand - a valid tactic.

Stevo
04-21-2011, 11:58 PM
This still forces your opponent into doing things in a very particular order. Also, if your opponent is under the effects of a Feat, such as Vortex Lock, or other effects, this may not be as easy as you propose.

Nayl, I've found, is fine for his points.

The more MK II games with Retribution under my belt, the less use I get out of Nayl. He has to die to use his ability, and I find that my opponent simply Hellmouth's (by targeting a friendly, low DEF target nearby) or throws him at my own models. Not to mention Slams or any of the other myriad ways to deal with a Stealth and Spell Ward model.

I wish his ability was triggered by any attack rather than enemy only. This has become a sore point for me since Cassius came out and Hellmouth became a Circle spell. Nothing like having a Woldnoun walk up to get shot in the back by Hellmouth. I've also seen Nayl used as Fury Mitigation for my opponent's Hordes army. It's fairly frustrating, especially considering the large selection of 2 point solos that can replace him.

Of all the Retribution models, this is the one I'd like to see get some kind of help. Incorporeal would go a long way towards making him a viable threat. Just changing Arcane Annihilation to say "when an enemy model disables Nayl, that model and all models within 8" of it suffer Arcane Annihilation" would also be a good way to beef him up.

celtictriune
07-19-2011, 12:42 AM
I've also seen Nayl used as Fury Mitigation for my opponent's Hordes army.

I am not going to bad mouth Nayl. He can be effective, and I have seen him take down a key piece of my opponents army just when I needed him. But I want to call attention to this particular aspect when playing Hordes. It is important to pay attention to what can get to Nayl, and what is around Nayl when things do get to him.

I had my friend, playing Circle, and my friend used one of his reach beasts to charge, take out half a unit of MHSF, and then swat Nayl and kill him so that the blast rid him of fury, allowing him to make further attacks. I clearly messed up unit spacing there, but it is something to be aware of. Hordes can treat Nayl like a juicy treat to further their attack potential in a turn if you aren't careful, so watch for that.