View Full Version : Feral Warpwolf Alternate Sculpt
12-11-2009, 09:08 PM
Well, I guess the title made you all look,
The alternate sculpt is not a new model, it is my pureblood model which from now on I will be fielding as a Feral. Unless something should change
I personally liked how the Pureblood in Mk1 was a nice amount stronger in combat than the warpwolf along with buffing it. And, rightly it cost us more points.
However since the release of Mk2 it is a physically weaker warbeast with less melee attacks. Which for some strange reason (For that should be a melee orientated beast) has quite a handy short ranged, range attack.
Another point, is that the pureblood is mean't to be the leader of the warpwolves. How can this be so when in the wild wolves would select the strongest wolf to be their leader.
Due to the fieldtest renaming the Feral, and making it what it is today. It would be hard to make the pureblood a mat 8 str 12 model, to outclass the feral. So there are a few other options they could take, and put the PB up to 10 pts in the process, to reflect its superiority.
BTW these ideas are taken from others I have seen on the forums:
Armour Piercing animus using BASE pow and str of the weapon for a set amount of attacks
An extra point of mat to reflect its intelligence and not getting ferocity anymore
Reworking its ranged attack to be a special attack you can use if you warp for phantom seeker that turn. And regaining bite as a base attack
there are more ideas and I don't mean for all of them to be used together or just one to be used on its own
On a side note we have very few models which actually benefit from the Phantom Seeker animus, namely the Woldwyrd
Please Discuss our "Alpha" warbeast
12-11-2009, 09:17 PM
I don't really understand the general hate people seem to have for the Pureblood Warpwolf. True, it's not what it used to be, but it IS a solid heavy, and in a 35 point game, if I'm going fuzzy beasts, then I'm either going to include a pureblood and a feral, OR a shadowhorn and a gnarlhorn (50/50). The combo of Pureblood + Feral is just too good to pass up.
I would rarely take the Pureblood on its own, mind you, but if I'm taking a feral already, it's hard to find a reason not to take a Pureblood. Ghostly is just that amazing.
About the only thing I don't like about the Pureblood in its current incarnation is the animus, which I think needs changing.
12-11-2009, 11:09 PM
I am with the above. Save the kinda-sucky animus, the Pureblood is pretty damn solid. Its a very mobile, high-POW and really high accuracy gun platform. I think folks jsut look at it and expect something else. I mean, its th eonly MAT/RAT 6 war-anything in the game if I remember right. It has Ghostly and Phantom Seeker inately, meaning it is probably one of the most easy to position guns in the entire game. And with RAT 6, it hardly even needs its aiming bonus against many things.
And Ghostly Ferals. How is that bad?
Yeah, his animus sorta feels redundent, but lets him have Ghostly and Phantom Seeker at the same time. That's a really hard to avoid gun folks.
I'm just...kinda confused on the hate-on this gets.
12-12-2009, 02:11 PM
I've completely changed my mind on the pureblood and now the only hate I have is...
its a wolf with a lazerbeam pew pew.
which I would have found sweet when I was 5, but now just seems kinda goofy.
I'm hoping that his animus stays the way it is, just for the future's sake. At some point in time I can see us getting another decent ranged beast, and being able to dole out phantom seeker without it being locked into 1 warlock/warcaster sounds pretty nice to me.
I wouldn't mind dropping him to 8 points though.;)
12-12-2009, 04:43 PM
It is a ranged heavy, There was no model that fit the bill so they threw it on this little critter. It isn't like they can throw a crossbow on the guy, and ship some spare metal.
So there are 4 options, a construct that casts spells, make that guy that looks like he came from a B movie and guy who is supposed to be a better version of the spell caster. They all suck and if the woldwarden was to become the ranged heavy people would cry bloody murder.
So look at it for what it is, you have a heavy that can fight ;ok, and can be ranged ;ok. So we got a defender-ish type of model that can shoot while ignoring LOS. But the range is lousy.
So really the guy kicks *** but the range on his gun blows and his animus is great. Range isn't that much of an issue as circle can close the gap w/ forest and terain generation. Against the factions that don't care about terain there is the benefit of the pow 14 ranged that is pretty decent v.s. agile stuff.
Anyway, I kinda like him, and I bought one to play w/ him. I really am looking forward to charging w/ lord of the feast, take a token, shoot the raven trough the lines into the back field and execute the support staff of the army.
12-12-2009, 04:45 PM
Right now, I feel like he isn't quite worth his 9pts. I think making his animus good, like grievous wounds on a warbeast or something would make him perfect.
12-12-2009, 07:13 PM
Woldwarden/Megalith are our ranged heavies, their ranged attacks are the warlock abilities they use
12-12-2009, 07:20 PM
as long as the warlock has an apropriate spell. Morvana would argue this point (this week)
12-12-2009, 07:24 PM
He's a great beast and will see use as he is. However, even though he's great in a vacuum, his animus overlaps with and is overshadowed by the Argus animus, Tracker.
Really there is no use in overlapping utility, you overlap necessary things. I've seen a few suggestions, the ones people liked were an animus for Crit Grevious wounds and an animus granting a *attack armour piercing at the str of the model (Which I'm not sure is possible).
But really, any change of animus would be welcome.
12-12-2009, 08:16 PM
Honestly I think I would perfer to keep the Purebloods animus over the argus's myself.
12-12-2009, 08:30 PM
I rather enjoy the Pureblood, but I can definitely see the argument. I saw the animus and thought, "This would be quite awesome with Krueger2's 3 ROF gun!" but then saw "Target warbeast".
Personally, the only way I see using his animus until we get another decent ranged beast is on a turn when he needs to warp Ghostly. Warp ghostly, Phantom Hunter for 2 FUR, boost attack, boost damge = 4 FUR. Single, impossible to stop, hard hitting shot. It's rather expensive.
12-12-2009, 08:39 PM
I think the Pureblood is extremely useful. Its ranged attack is pretty dang good, especially with Phantom Seeker. It still can dish out some punishment in melee. More useful is the fact that it can allow our Feral to warp for ghostly. This is a nice power.
The only thing about the animus is it only applies to ranged attack and to Warbeasts. Of those options, the only model that can use it is the Wyrd.
I think the animus is a great idea. I just don't think it fits well. I see the Pureblood as a Warpwold commander/psuedo warlock. It needs something along those lines.
12-12-2009, 09:25 PM
Oddly enough I really like the pureblood, a decent gun/fighting platform.
When paired with a Gorax(and why not the Gorax is awesome), it provides a versatile and viable alternative to the Feral Warp Wolf. In the Early game it can bulldoze solos, or take pot shots at models too close while your softening up the enemy and jockying for position, then when it's Go time, Primal, Shift for strength and your packing very respectable power 18s.
I haven't gotten much use out of it's Animus, but I also really haven't tried, I consistantly keep forgetting(I shift him for Phantom Seeker all the time though), over all I am pretty pleased.
12-12-2009, 09:43 PM
In MKII, I've only run the Pureblood once ever, with pKaya, to help her position for assassination.
In EVERY other list, if I've used two heavy living beasts, they have been one Feral Warpwolf and one Gnarlhorn Satyr. The Gnarlhorn's Animus on a Feral is GREAT for extra trample distance and attack bonuses. (The +2 attack bonus does apply to every attack roll of a trample, right?)
12-12-2009, 11:11 PM
Today I played a pair of Feral and Pureblood with eKaya a bit.
Ghoslty tramples really ruin your opponent's day I notice. Ghostly tramples with Arcane Killer kill quite a lot of Dawnguard.
Ferals really kinda die if they aren't careful. I notice that since the Pureblood is a gun beast primarlily, he lasts a lot longer, and does a lot of damage running in and out of forests and blasthing through the other side of them. Being able to hide in forests with yoru gun really helps harrass things. I honeslty would love if the thing was ROF2 if anything, as I find myself spending th two to boost ot hit and damage and being kinda done. Another shot to play with would be quite nice. Or Assault.
Being able to just disengage also is pretty sweet. I pretty much ignored some Dawnguard in one game to walk over and take a shot at Garryth through the forest (took 4 fury, but worked).
The guy is really reliable, really accurate and really strong shot. Again, my main issue is really the RNG or ROF. He's quite solid a warbeast on his own. The animus needs some work, but I do like having Phantom Seeker. One idea might be to grant the target model Virtuoso and Gunfighter, but not sure if that would be a tad overkill with some other CIrcle options like Woldwatchers, Krueger and Mohsar.
12-13-2009, 01:52 AM
Sure the PB is quite a useful model as is with its shot and all that. But I reckon it was much cooler as a melee beast. It has a great model with its nice pose and those massive claws...
The Happy Anarchist
12-13-2009, 05:11 AM
I think it is cooler as a ranged beast and seems pretty reasonable at 9 points compared to Defenders, Blitzers and Destroyers really.
I wonder if having the animus give Ghostly might be a more useful option, but that trips on its current Leadership bonus.
I think the only thing really lacking is the animus overall.
12-14-2009, 05:40 AM
I like the Pureblood as is. Giving Ferals access to Phantom seeker is awesome. Also having a range attack instead of an animus is nice as well
12-20-2009, 12:49 PM
I have to say I don't get the ranged attack option, it does seem a little silly to have a wolf shooting at things I'd be happy for a third melee attack instead I mean, where does this beam come from?
12-20-2009, 01:01 PM
Its a sonic-supernatural howl. No more weird then when it shot things with its animus in MkI I think. Hell, I like it for that myself. I often took it for the gun personally.
12-21-2009, 01:20 PM
To me the Pureblood in MK1 felt more like a mini warlock, he could transfer, place fury on himself, cast his "spell" buff other warpwolves. even add to his spell arsenal (tenacity anyone?) this also matched the fluff. I know fluff is not rules. but I liked the feeling. They are supposed to be the more intelligent beasts afterall.
Right now I think he lost that feeling, and I'm kinda sad about it :(
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