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View Full Version : Some things i found amazing when playing against legion!



wvieira422
12-13-2009, 07:04 PM
I'm not a legion player and i found that typhon is very hard to effectivly fight against.

first if typhon is in melee range of another is his RNG attacks still spray attacks targeting the model in melee but able to hit beyond. what if he isn't engaging but is engaged by a model, can he still make ranged attacks.

His animus seems really broken, to be able to heal d3 every time he is hit is a little overpowered. i hit him several times for about and average of 7 damage give or take. and yes my oppontent rolled really well but i never scored over 5 damage against him. it felt like a waste of attacks.

He managed to move into combat range of a tharn ravager and spray through that model to kaya sitting behind him and fry her, most models once engaged cannot make ranged attacks unless they have gunfighter but gunfighter has only a 1/4 range so how does his spray work if he's engaged by a model with reach?

Rabid on shredders is very effective on those little buggers expecially when your opponent is fielding like 20 of them. for one fury you get +2 SPD, pathfinder, and boosted attack and damage. i know they are weak models but when your charged by 5 of them all with rabid on them and with on fury to make another attack thats 10 boosted hit and damage attacks for for 10 points. with such a great animus (tenacity) why would you not want to field several of these little buggers. even at only 13 damage it takes about two hits or one really successful hit to box one.

I think the new strafe works well, obviously not as good as before but before two seraphs would walk(shoot) straight through a whole unit of mine.

all of this ability and amazing attack power of your beasts is pretty daunting to fight against. I play circle and our primary way of controlling the battlefield is by use of terrain. All your beasts can deal with terrain easily(eyeless sight) and it a harder than almost all of our beasts. I love fighting against legion as it forces me to look outside the box and develop different strategies against this army.

I just feel that some models are very strong in many instances, namely typhon and the shredders when in numbers.

Loveless
12-13-2009, 07:27 PM
I'm not a legion player and i found that typhon is very hard to effectivly fight against.

first if typhon is in melee range of another is his RNG attacks still spray attacks targeting the model in melee but able to hit beyond. what if he isn't engaging but is engaged by a model, can he still make ranged attacks.

I don't think Typhon can use his Gunfighter if he's not in Gunfighter's melee range. I'm guessing you're thinking of something with Reach. Typhon used to be able to deal with that...


His animus seems really broken, to be able to heal d3 every time he is hit is a little overpowered. i hit him several times for about and average of 7 damage give or take. and yes my oppontent rolled really well but i never scored over 5 damage against him. it felt like a waste of attacks.

Typhon is pretty low in the wound pool. 27 Damage at 17 ARM for 12 points isn't that impressive. With an animus up, he's as survivable (or slightly more survivable) than the other character Warbeasts - and he's the most expensive of the lot. You just have to assume Typhon is ARM 19 when you make your attacks, as he'll heal back 2 on average when the animus is up.


He managed to move into combat range of a tharn ravager and spray through that model to kaya sitting behind him and fry her, most models once engaged cannot make ranged attacks unless they have gunfighter but gunfighter has only a 1/4 range so how does his spray work if he's engaged by a model with reach?

Welcome to Legion Mk. II, where we kill you with spray attacks :p Nah, sprays have changed in Mk. II - they're very difficult to stop, and Typhon is decently accurate under Vayl, eThagrosh, Rhyas, and anything else that can lower DEF or boost his RAT.

I don't think you can use Gunfighter if you're not in range of it - but mind that I am rather tired at the moment...


Rabid on shredders is very effective on those little buggers expecially when your opponent is fielding like 20 of them. for one fury you get +2 SPD, pathfinder, and boosted attack and damage. i know they are weak models but when your charged by 5 of them all with rabid on them and with on fury to make another attack thats 10 boosted hit and damage attacks for for 10 points. with such a great animus (tenacity) why would you not want to field several of these little buggers. even at only 13 damage it takes about two hits or one really successful hit to box one.

Same as in Mk. I, only they're easier to kill now and end up doing somewhat less damage due to the loss of Pack Mentality.


I think the new strafe works well, obviously not as good as before but before two seraphs would walk(shoot) straight through a whole unit of mine.

Agreed.


all of this ability and amazing attack power of your beasts is pretty daunting to fight against. I play circle and our primary way of controlling the battlefield is by use of terrain. All your beasts can deal with terrain easily(eyeless sight) and it a harder than almost all of our beasts.

Do you mean hit harder? If so, I agree. If you mean that our beasts are harder than Circle beasts...I'm going to disagree :p We have Warlocks and Animi to help improve survivability, but we pay for it in points and Fury.


I love fighting against legion as it forces me to look outside the box and develop different strategies against this army.

Yes! Circle loves Legion! :p


I just feel that some models are very strong in many instances, namely typhon and the shredders when in numbers.

I think Typhon is as difficult to deal with as any Character Beast, and I think he's the most expensive Beast in the game right now. You just have to assume he's tougher than he looks when his Animus is up - and remember that those sprays are SP 8 and POW 14, so be careful.

Shredders put out a lot of damage but die to a stiff breeze. Remember that it doesn't take much to take out an aspect of a Shredder, either.

wvieira422
12-13-2009, 07:37 PM
so then if typhon is engaged by a model with reach then he cannot spray out toward my model behind the one engaging him unless he is within gunfighter range? is that how it works? or is it not considered a spray when he uses it in Melee? i'm confused!

Loveless
12-13-2009, 07:54 PM
so then if typhon is engaged by a model with reach then he cannot spray out toward my model behind the one engaging him unless he is within gunfighter range? is that how it works? or is it not considered a spray when he uses it in Melee? i'm confused!

Gunfighter has a 0.5" melee range - you can't attack something with a melee attack or a gunfighter attack that's outside your melee range. However, if Typhon advanced closer to the model with reach, he could get within 0.5" and spray it and everything behind it from what I'm interpreting from the Gunfighter, Ranged Attacks, and Melee Attacks sections of the rules.

wvieira422
12-13-2009, 07:59 PM
ok so he needs to be within the gunfighter range to spray if engaged outside that range than he can't.

ricefrisbeetreats
12-13-2009, 08:41 PM
That's going to be annoying. Plan A for opponents: Get 2 reach guys on opposite sides of Typhon to force it to take a freestrike either way. Ugh!

I had it happen once and I was so depressed. I don't see why it doesn't just go back to the way it was. I think reach makes it much more fun to play.

Now, Typhon will be used with eThags for the teeny tiny bonus, but that's probably it. Carnivean can do a lot of the same things now, but a point cheaper.

Loveless
12-13-2009, 08:58 PM
Yeah...thinking about it...despite the speed buff, the Reach loss is potentially causing more problems than necessary for a 12 point beast.

ricefrisbeetreats
12-13-2009, 09:19 PM
At 12 points, I practically expect this thing can do whatever it feels like.

First, it's a character beast. So you'll have 1 tops in an army.

Second, this thing Costs 1/3 of a 35pt force. Thats a large investment in 1 model. We're a faction of high damage output with low survivability. We hit hard but die to feathers.

The 360 vision is fine, but not great. I was fine without it. Reach was where it's at. I guess I'm confused at the problem with Reach and Gunfighter. What was happening?

Gunifghter lets us use .5" for ranged attacks.

Reach lets us make melee attacks at up to 2" away.

Animus is good. Sprays are good. It's solid, it's tough. Right now, I want to take that present I'm 99% sure is Typhon under my tree back and get eThags (or is that what the other box is?).

Jaster
12-13-2009, 09:51 PM
Gunifghter lets us use .5" for ranged attacks.

Reach lets us make melee attacks at up to 2" away.

It was changed because there was a spray blind spot, if he was engaged, he could bite at 2" (Reach), but could not spray at them beyond 0.5" since gunfighter only granted a normal melee range to the spray, meaning a reach model couldn't be sprayed by Typhon (This could have been avoided by adding a bit to his Multi-Head rule saying he could spray within 2" and engaged, instead they opted to remove Reach). To those otherwise confused, this change also limits his use of sprays a bit, since you must target a model in his melee to spray, and center the spray on them (meaning an opponent can try to set up to avoid allowing good sprays).

I still think Typhon is a great beast, though the loss of reach bothers me, a bit from an effective stand point, a bit from a fluff standpoint, but I'll live with it.

Loveless
12-14-2009, 05:40 AM
I'd feedback it anyway, Jaster. If it makes it less fun for you, it's worth feedbacking.

For the cost of Typhon, you shouldn't be able to "pin" him with a couple of Reach models that cost, what, a 1/3 of his points if not less?