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View Full Version : Hey, new Deathchicken!



Konradexius
11-23-2009, 03:04 PM
Ripjaw!

The Ripjaw?s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripsaw, as the ?jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.

http://privateerpress.com/files/imagecache/1up/products/Ripjaw.png

Pretty cool. Sounds like sustained attack, or maybe shred. We've already got the Deathripper for Sustained attack, so I'm not sure.

bmeier
11-23-2009, 03:09 PM
When I first saw this, my first thought was that it looked identical to the Deathripper. I looked at the 3d to see what the difference was. It looks ok but I am not going to speculate as to what its rules will be other that having an arc node.

GaspysInhaler
11-23-2009, 03:17 PM
The Ripjaw?s pincer-like jaws are used to hold its victims in place

I would not be surprised if it is a bone chicken that gets a free head lock/weapon lock, maybe with shred mixed in as well.

Lee T
11-23-2009, 03:17 PM
Pretty cool. Sounds like sustained attack, or maybe shred. We've already got the Deathripper for Sustained attack, so I'm not sure.

Yep, I'd say shred too.

The biggest thing though is that it's ginormous compared to the previous models. Plastic kit?


I would not be surprised if it is a bone chicken that gets a free head lock/weapon lock, maybe with shred mixed in as well.

Thinking about it, I'd rather have something like that.

InitialDEARS
11-23-2009, 03:20 PM
Well, fr one I didn't expect our new bonejack to be another deathripper's chassis arcnode. I didn't use the later much because an arcnode need to be "kind of" far from harm. That being said, This should have very different rules from the 'ripper to be even worth buying (did they say it's a model pack? can you build a nightwretch with the box?)

Sustained attack seem plausible since about every chainsaw got it, so maybe they changed the abilities of the 'ripper?

AtomicNecrotech
11-23-2009, 03:24 PM
I like getting another arc node, even if it is of the same general type as what we have already. I imagine this one might fit the 5 point range thus we would have a pair of ranged and melee arcnode bonejacks in the 4 point (Deathripper & Nightwretch) and 5 point (Ripjaw & Defiler) ranges.

As for what it can do, I speculate two things.
"The Ripjaw?s pincer-like jaws are used to hold its victims in place..."
This sounds like the same mechanic we used to have on the Necrotechs in MKI, on a successful hit keeping the target from moving.

"Necrotechs take particular delight in using the Ripsaw, as the ?jack efficiently dismembers its victims into component pieces."
I believe this indicates either critical amputation or perhaps dismantle/dismember. Sustained attack is out because it would be too similar to the Deathripper, but as a bonesaw/circular saw it might have shred or similar.

InitialDEARS
11-23-2009, 03:26 PM
dismember/dismantle would actualli be cool on a bonejack imo

George Spiggott
11-23-2009, 03:28 PM
I think this and the Firefly may be plastic. Any official word on that?

blakeh1
11-23-2009, 03:40 PM
That would be awesome to get a plastic jack kit for arc nodes

fuzzypants
11-23-2009, 03:41 PM
i hope it doesn't arm/head lock, only due to that power attack being not so good with a str7 modal. i am hoping for a can not move when engaged with ability like the retribution light has. i imagine it will be like the ripper with enough extra gubbins to make it cost 5pts.

i could see dismantle and a version of the ability the old necrotec had. a bone jack that could put the hut/lockdown heavy jacks would be a good adition for 5 pts

Rave0183
11-23-2009, 03:49 PM
Although the whole dismember/dismantle thing would be great. I doubt it will happen. With all the access we have to debuffs...giving this to a jack we can load full of focus, and make it charge for free with certain casters....little too much.

Possible thoughts from me. Shred..possible....maybe on a crit hit instead gets an extra die of dmg. And then sustained on top of that....sure...

I bet 2 weapons...1 being the "pincher" one being the saw...successful hit with pincher locks a model from moving...gain a free attack with the saw...

I was dissapointed in another node personally...we'll see though

Fernadon
11-23-2009, 04:13 PM
Bone Saw! Bone Saw! Bone Saw! Bone Saw!
What else to say? :D

I think, this would be a 5 or 6 Point Jack - so lets hope its worth its points and lets hope its saw gonna cut this non-undeads in pieces.

RuneGrey
11-23-2009, 04:24 PM
We can always be hopeful - tack on 2 points, same stats as a Deathripper, then sustained attack + armor piercing.

The saw does look like it can cut through armor pretty easily. That'd be the ideal scenario. Probably just going to be some sort of stronger melee weapon with an interesting extra rule - will be interesting to see.

This could be expensive as heck and able to tear things apart really, really well - that would be a nice change. It looks *huge* for a bonejack, so....

kezzit
11-23-2009, 04:28 PM
My think is i was hoping we get a different bonejack, kind of like the cankerworm (none chrt that is). I don't see why we need another arcnode.

Don't get me wrong it looks kewl, and I can't wait to see the rule, but why another :(

Iron Fist
11-23-2009, 04:30 PM
Honestly, I'd prefer a new variant of the stalker chassis.

Typhael
11-23-2009, 04:35 PM
I am surprised to see no disappointed posts thus far. I'm afraid, though, that I'll have to be the first (edit: saw Kezzit's right before mine! So I'm the second, not the first...)

Another melee arc node, with the same fragile chassis as before? One would think that, after all the verbal scuffles going on in the old Cryx forums, that PP would realize that we do *not* want another melee arc node. Correction: give me Reaction Drive on it, then I might want another melee arc node.

Does anyone remember the whole "cannot arc spells while engaged" rule? Why are we bothering to give melee chickens tricked-out weaponry if it'll just divide their focus between melee combat and arcing? Why couldn't Cryx just get (as Kezzit suggested) another type of light warjack?

Colour me disappointed.

On a slightly related note...a 6 point Deathripper with AP? Could be fun, but don't forget our beloved DEF 15, ARM 14, and tiny damage grid. Not to mention the Slayer - with Combo Strike POW 22 (I think), more boxes, more armour...I don't know. I guess that this new bone-chicken just has me too baffled to say anything else.


Honestly, I'd prefer a new variant of the stalker chassis.

+1. Or even perhaps a shield-like Helldiver, to protect our soft casters.

Oldgrue
11-23-2009, 04:38 PM
My money is on this being a plastic kit. Take a look at the photos of all the other Deathripper chassis - swap heads and be done with them.

namfoodle
11-23-2009, 04:46 PM
If it is indeed a plastic kit then I can understand and appreciate that another arc node would be released with the kit, but if this is just a new metal arc node I really don't see the need. Given whatever it does with that funky jaw will probably be cool, but in the end I bring bonechickens for their nodes. How often does the Deathripper's sustained attack really come into play? It's just a bonus, like I predict the jaw on this one will be. I'm mildly disappointed.

Konradexius
11-23-2009, 04:53 PM
How often does the Deathripper's sustained attack really come into play? It's just a bonus, like I predict the jaw on this one will be. I'm mildly disappointed.
To be fair, I've killed Sorscha twice in melee with Mark I deathrippers.

Malfunction
11-23-2009, 04:57 PM
I say we need a 3 point arc node....

But as stated above:

Bone Saw! Bone Saw! Bone Saw! Bone Saw!

Would be sweet.

Rynunes
11-23-2009, 05:01 PM
without knowing what the rules are I am underwhelmed. Nothing in me wanted another bone jack.

That being said, I suppose it is possible this thing will be insane...but I'm not holding my breath.

Vezinas Ghost
11-23-2009, 05:04 PM
I was hoping for something else as well, Stalker chassis or the "non-character" version of Cankerworm are all great ideas. I wouldn't mind a chop/saw type jack that is fast, light, AND hits hard, drop the Node and give me more fighty options. I don't need/want another Node on this Chassis that can't channel if it is tied up in melee.

A second close combat Arc Node was not even on my top 20 "wants" list. Hard to see how this guy will earn some playing time.

Oldgrue
11-23-2009, 05:14 PM
More on the Stalker chassis would be spectacular - but I'd be happy with a resculpt of just the pointy bits on the arms.

If this is the new size, aren't they deathturkeys now?

Sleeper
11-23-2009, 05:24 PM
This might be a good idea for our arc nodes. Give the opponent a choice to engage the node and get their arm torn off their expensive warjack, or leave it alone and deal with the arced spells.

Typhael
11-23-2009, 05:27 PM
This might be a good idea for our arc nodes. Give the opponent a choice to engage the node and get their arm torn off their expensive warjack, or leave it alone and deal with the arced spells.

With a first strike of some kind, sure (and I'm not advocating more models with first strike abilities). Besides that, it's "leave the node alone and deal with arced spells", or "engage the node and tear it to little pieces".

modefan93
11-23-2009, 05:35 PM
I really don't see the need for another arc node. I have around 8 as it is and never bother to use more then 3 anymore. I hope it does something else other then fight well in CC.

Entiago
11-23-2009, 05:53 PM
That would be awesome to get a plastic jack kit for arc nodes

easier too- most unique thing about the bonechickens are their heads- oh and collar armor plates.

dbloom
11-23-2009, 06:04 PM
Here I was under the impression it would be a plastic kit with 4 options for bone jacks instead of just 3, like the slayer plastic kit. With enough parts for 2 bone jacks like most bone jack packs are.

Zerosoul
11-23-2009, 06:28 PM
Agreed with everyone else. Don't particularly want/need another combat arc node. Ah well. Hopefully the saw will do something cool.

lastspartacus
11-23-2009, 06:34 PM
Ouch. I have to say this is a big disappointment, only lessened by the fact that I did not realize the factions would be getting new lights until recently, so I have not built up expectation.

I'm jealous of cygnar's new awesome looking jack, this one seems completely uninspired. A ripper model, but with a buzzsaw, yay! Its the 'ripjaw', following the deathripper rippyness names, And it ripped off the new khador jack's buzzsaw weapon.

The last thing we need is another pricey, easily killed arcnode that we will never use in MK2. The only point of the ripper's weapon is to, besides unusual curcumstances, clear away engaging infantry so it can channel.
Why would you ever want to lock with someone, and help them keep you from doing so?

Only hope that could come from this is that this is our new four point deathchicken and the ripper is actually made a 3 point jack.
Otherwise, second verse, same as the first, unless i see some unexpectedly great rules that would make me want to take this guy for melee over a stalker.

DarkTraveler777
11-23-2009, 06:47 PM
without knowing what the rules are I am underwhelmed. Nothing in me wanted another bone jack.

That being said, I suppose it is possible this thing will be insane...but I'm not holding my breath.

This is exactly how I feel. And like bmeier above, I had to use the 360 image in order to see the differences between this 'jack and the Deathripper.

Hopefully the rules are cool.

Khamos
11-23-2009, 06:49 PM
I really hope this Jack is 3 points.

blakeh1
11-23-2009, 07:01 PM
Why would you ever want to lock with someone, and help them keep you from doing so?


If it can do anything like armlock/headlocks then you can trump things like Enliven with a 5 pt jack while your heavy comes in to clean up

lastspartacus
11-23-2009, 07:05 PM
And pay more than the ability is worth because you are not using it as your crucial arc node, the thing that makes it pricey.

Typhael
11-23-2009, 07:07 PM
I really hope this Jack is 3 points.

It has an arc node, thus it will not cost only 3 points. Some people have hoped that this will put the Deathripper down to 3 points, but this is just as unlikely.

I still don't see the point. To reiterate what lastspartacus said:

"the last thing we need is another pricey, easily killed arcnode that we will never use in MK2."

In closing, I'll reiterate Zerosoul's comment:

"Agreed with everyone else. Don't particularly want/need another combat arc node. Ah well."

Gorbad
11-23-2009, 08:36 PM
Without having seen the rules (obviously) I'd guess at 4 points. There isn't going to be a 3 point arcnode. Nodes seem to cost two points and you won't get a one point jack, not to mention it would probably obsolete the others and at 5 points would you really take a melee jack over the spray armed Defiler? It would have to be seriously awesome in melee for that to be an equal contest.

Corpazious
11-23-2009, 09:36 PM
How about:
If Ripjaw hits with it's Melee Weapon, then it "locks" the target so that Ripjaw can Arc while engaged by that model. That would make it worth 5 points.
I'm not saying that's what I think it will be, but I think that's what we'd like.

Von Quixote
11-23-2009, 09:43 PM
This is exactly how I feel. And like bmeier above, I had to use the 360 image in order to see the differences between this 'jack and the Deathripper.

Same here. I imagine it'll only be worse from above and behind during play.

The whole thing just feels a bit uninspired to me.

n0signal
11-23-2009, 09:57 PM
Yup, another arc node on the same chassis that has caused so much disgruntlement over the past few months; bound to cause yet more moaning because:

- It's unlikely to be cheaper than a Deathripper because of abilities mentioned in it's description.
- It's then got to balance itself in with the currently available 'nodes (which still aren't considered particularly well balanced by some people anyway).
- It's unlikely to be more survivable or have any special features relating to it's survivability or ability to arc spells because it looks like a bog-standard chassis.

... this all leads me to speculate it'll be the "melee option" in the 5 point bracket along with the Defiler, as someone else mentioned above. Whoopdy-doo!! <_<

Altho, as someone else also mentioned, if this is just part of a plastic kit then seriously it's fair enough - it's another free jack configuration along with existing one. It's only a missed opportunity and stupid descision if it is a brand new metal blister. ;)

lastspartacus
11-23-2009, 10:08 PM
it would be interesting if it at least could lock something and allow channeling while locked with it, thatd be neat. Otherwise, boo ripper chassis. We take you because you are all we have.

MadMaximus
11-23-2009, 10:25 PM
The sculpt looks a lot cleaner...(could be in part, because of the paint job)...The holes on the collar above the head look too random.....not the normal "checkerboard" sort of pattern. That is a strike against it for me. In the 3D rotation the pinchers look awkward to me. It might look better in real-life. I'm not trying to nit-pick, when I first saw it I was like, "Yeah...!!" but as I look closer.....I'm not so sure for now. Plus the size issue, is everything getting bigger now...??

Blasterbonatti
11-24-2009, 01:48 AM
It's pretty cool, but I have no desire for another arc node. I use a lot less of them in mk2 (except with some casters) but I've already got 5 so don't see why I'd need another.

New Stalker would have been nice, one that fired some kind of net doubly so.

It is bloody massive and will look rediculous next to the old models! Although maybe it's massive on purpose. A bigger chicken to deal with enemy heavies. It'd be awsome if it can lock an opponent and still arc, with auto hit :)

Pendargon
11-24-2009, 02:11 AM
What?
Another ripper chasis?
A melle chasis... right... just where cryx node wants to be... in mellehttp://www.privateerpressforums.com/images/icons/icon9.gif
It better cost 3 points, or why take it..ever?

frazerpenman
11-24-2009, 02:14 AM
It looks nice and all that jazz I'm just curious to see how they intend to make it distinct from the deathripper which is more than capable of mauling things in melee when called upon to do it. To be honest I don't personally mind my nodes having melee weapons, helps them get out of combat if engaged and at times beating the thing you were going to target with spells to death can work out more focus efficient at times.

Elitistb
11-24-2009, 03:43 AM
Chalk up another "disappointed". Non-reach melee arc-nodes with terrible defenses = not sure what you were thinking, PP. Besides that, seriously, you modified the deathripper head and put a saw blade in it. It looks almost exactly the same, this took, what, 30 minutes to model? Even if the rules are worth it, the model is so completely derivative and unimpressive. You could at least have created a totally original head for it (let alone maybe giving us some different looking legs to create some variety).

MetalsMike
11-24-2009, 04:44 AM
I mistook this for another deathripper at first too with the angle of the photo. Even with the 360 view there were no real good looks at the saw portion. I would think though with the pincers it would be able to lock. Also I was thinking by the wording that he would have disassemble/dismember as well, until I read one of the arguments above about how ridiculous that would be with focus. I would now assume it would be something more along the lines of shred.

ResurrectioN
11-24-2009, 04:49 AM
They have to sell it so it is either great for 4/5 points or costs 3 points (not very likely).

McCryx
11-24-2009, 05:04 AM
Here's the problem with a melee node. You can't channel spells while engaged. So why pay the added cost for the node when you only want to arc spells? Unless it's only 3 points or way better than the ripper at 4 I don't really see a reason to take it.

I do like the idea of a plastic kit for nodes. Too bad nodes are overcosted and I don't field them anymore.

-Cheers-

Bearded Dragon
11-24-2009, 05:08 AM
I too am a bit perplexed as to what role this one will fill. I'll wait and see before passing judgment, but will be hoping for a 3 point cost ;)

Writer@Large
11-24-2009, 05:13 AM
Yup, ditto everything above with a big dose of sigh. Cryx arcnodes aren't LIKE other arcnodes. They don't have arms, or open fists, or decent damage boxes. They don't want to fight. They just want to be mobile spell points. This is the exact opposite of what a Cryx arcnode wants to be.

The only thing that could sell this for 5 points (its likely cost, since we already have a 4pt melee node) is an improved stat line and damage grid. And since it's nothing more than a Deathripper with a new bit, I don't see that happening.

--W@L

McCryx
11-24-2009, 05:43 AM
But it's TALLER and made of a new material. Surely this means it'll have at least a extra row of damage!

Yes, I'm being sarcastic.

Again, we'll have to wait and see. Thank the gods MKII Hordes is coming out today. It'll let me focus on something else for while.

-Cheers-

GaspysInhaler
11-24-2009, 06:30 AM
Yup, ditto everything above with a big dose of sigh. Cryx arcnodes aren't LIKE other arcnodes. They don't have arms, or open fists, or decent damage boxes. They don't want to fight. They just want to be mobile spell points. This is the exact opposite of what a Cryx arcnode wants to be.

The only thing that could sell this for 5 points (its likely cost, since we already have a 4pt melee node) is an improved stat line and damage grid. And since it's nothing more than a Deathripper with a new bit, I don't see that happening.

--W@L

Well said.

I was talking with my friend last night about it and I stated that, unless this thing has 1 more point of ARM and atleast 2 more damage boxes, what is the freaking point?

Why sink focus into a melee arc-node when you are supposed to be using that focus to cast our spells? Since MK2, I have only ever fielded the deathripper with Mortenebra. Every single caster other than her, and it's been nightwretch, nightwretch, nightwretch.


I will only field this thing if it can arc-spells while in melee/locked, or has a better statline defensively, or is 3 points. Unfortunately, I don't see any of that happening.

yankeefan
11-24-2009, 06:35 AM
im not moved one bit by this guy...oh well ill probably get him if the rules are good.

Temoinlanuit
11-24-2009, 07:56 AM
Just saw this. It's completely uninteresting. An arc node with a new jaw.

We'll get a slight improvement to our melee bonejack selection, and improve performance slightly. At best, we'll get something like shadow bind on hit. At the point range (probably 4-5) and restrictions (arc node priced in), I doubt we'll get anything characterful. We're sure as hell not getting AP, unless it's a *attack, and even that seems unlikely with the Cankerworm duplication of abilities. As mentioned, arm/head lock would be worthless on a bonejack, and not worth sacrificing arcing for on pretty much any given turn.

Was really hoping for something on the helldiver chassis and its awesome damage grid when I saw the new Cygnar light come out. Or the stalker. More fast killing, less inefficient arc nodes.

Typhael
11-24-2009, 08:11 AM
What might make this creature *really* useful is the lack of an arc node. If we'd get a 3 point model that is basically a speedy solo with lots of hit boxes (i.e. Buccaneer), then I'd take it.

With an arc node pushing it up to 4-5 points, why bother?

Writer@Large
11-24-2009, 08:18 AM
I wouldn't even be as disappointed with the Ripjaw, if the Deathripper were only 3 points. Heck, take away Sustained Attack--just let it be a node with a bite, and let the Ripjaw be the melee beast arcnode! But seeing as how this will most likely be just a Deathripper with an extra ability (Crit Shred) and an extra point of cost, it's like adding insult to injury on the Cryx bonejack.

--W@L

Corpazious
11-24-2009, 09:15 AM
Shhhhhh, guys, keep it down!
We Cryx players already have a reputation as "whiners", and now we're complaining about something that we haven't even seen stats for....

but yeah, it better fit a role that we didn't know we were missing, lol! :D

Temoinlanuit
11-24-2009, 09:22 AM
Shhhhhh, guys, keep it down!
We gamers already have a reputation as "whiners"
Fixed that for you :D

Typhael
11-24-2009, 09:29 AM
I wouldn't even be as disappointed with the Ripjaw, if the Deathripper were only 3 points. Heck, take away Sustained Attack--just let it be a node with a bite, and let the Ripjaw be the melee beast arcnode! But seeing as how this will most likely be just a Deathripper with an extra ability (Crit Shred) and an extra point of cost, it's like adding insult to injury on the Cryx bonejack.

--W@L

Actually, I rather like this. Good suggestion.

Sabin
11-24-2009, 02:27 PM
I'm glad we are getting a new jack but like we needed another arc node... Isn't 3 varients enough? Whatever it does, it will still be taken more for the arc node and the speed than the weapon.

Dealer
11-24-2009, 03:16 PM
Just saw this. It's completely uninteresting. An arc node with a new jaw.

We'll get a slight improvement to our melee bonejack selection, and improve performance slightly. At best, we'll get something like shadow bind on hit. At the point range (probably 4-5) and restrictions (arc node priced in), I doubt we'll get anything characterful. We're sure as hell not getting AP, unless it's a *attack, and even that seems unlikely with the Cankerworm duplication of abilities. As mentioned, arm/head lock would be worthless on a bonejack, and not worth sacrificing arcing for on pretty much any given turn.

Was really hoping for something on the helldiver chassis and its awesome damage grid when I saw the new Cygnar light come out. Or the stalker. More fast killing, less inefficient arc nodes.

Couldnt agree more. My exact feelings.

yournamehere
11-24-2009, 04:23 PM
I'm glad we are getting a new jack but like we needed another arc node... Isn't 3 varients enough? Whatever it does, it will still be taken more for the arc node and the speed than the weapon.
From what I keep hearing, it seems we are supposed to take them for the weapon and the node is just for flavor or something.

Also, I live. Unknown if it is as intended or not.

Nale
11-24-2009, 05:17 PM
I just imagine a couple of these guys running out and flanking a warjack and locking its arms down so you can move something bigger in to kill it.

InitialDEARS
11-24-2009, 05:50 PM
I would LOVE to have more yacks on the helldiver and/or stalker chassis. Immagine one of those w/ a ranged weapon... spray maybe?

Typhael
11-24-2009, 06:48 PM
I would LOVE to have more yacks on the helldiver and/or stalker chassis. Immagine one of those w/ a ranged weapon... spray maybe?

I still hold that some sort of mobile shield on a Helldiver chassis would be awesome. :)

Vermithrax
11-24-2009, 08:02 PM
Chiming in to say I'm as befuddled as everyone else seems to be. Can't imagine what we'd get that wouldn't automatically be looked over for a Deathripper. Someone did make a suggestion I thought was interesting. Perhaps this arc node would get some combat ability that would make the opponent think twice before locking the node in melee. Perhaps render its target stationary or something.

roy_g
11-24-2009, 10:53 PM
Hmmmm... maybe it will have stealth??

unclebrazzie
11-25-2009, 01:06 AM
Lots of (educated) maybes here, but only time will tell I'm sure.
Presently, all I can say is I'm less than thrilled about the sculpt. Yay another mandible to put on our generic Deathchicken chassis :S
Until I see some stats for this mandible, I'm gonna keep focussing on existing stuff.

At the same time, I wonder if there really is anything left for PP to add in terms of kewl new abilities or combos that isn't already there. Do we need a "light super melee beast", or do we have enough in our arsenal to successfully combine into a workable army?

Greetz

UncleBrazzie

Vezinas Ghost
11-25-2009, 06:14 AM
I just imagine a couple of these guys running out and flanking a warjack and locking its arms down so you can move something bigger in to kill it.

But why would anyone want to do that? We are probably seeing a 5 point model here, so two of them is 10 points. "Something bigger" probably means a Seether or other 9+ point Jack.

So now we are taking about committing close to 20 points to deal with a 7 point Juggernaut.

And while you are trying to set up a scene like this, your opponent is still going after your models, and likely putting a hurt on these Jacks with their new found RAT buffs. Cygnar in particular scares the heck out of me now. So many RAT 6 Jacks, they will be Node crushing like crazy. And thanks to the Charger chassis, you can bet Firefly is yet another RAT 6 Jack!

Ironically, the better this little guy is in combat vs Warjacks, the less likely he will be to see any action. He will be picked off at range, or tied up with units to prevent him from carving up any Jacks. Even if he is absolutely phenomenal, this weak Chassis is just not the right frame to build some butt kicking, Jack smashing utility into, because they are so easy to kill.

So I can say with all confidence, the rules for this guy really just do not matter. Unless he has Pathfinder & Stealth, or can Burrow, which he will not, he will be hard pressed to put his combat gifts to use.

gold pants
11-25-2009, 07:05 AM
if its 5 points the dang thing better make me a pie

Sabin
11-25-2009, 11:05 AM
It does appear to be considerably bigger...

Jobble
11-25-2009, 11:14 AM
I too am nonplussed by the sculpt, however I'll wait for the rules.
If it is a plastic kit and comes with the mandibles to make any version of the death chicken then I'm in.

Typhael
11-25-2009, 12:27 PM
if its 5 points the dang thing better make me a pie

Sadly, I don't think that a pie would be enough for many of us. 5 points sounds almost embarassing for a melee node. As Vezinas Ghost rightly points out, sticking a potentially neat weapon on a bonejack is a bit of a waste (and that comment about RAT bumps with Cygnar is spot on :().

gold pants
11-25-2009, 02:14 PM
i was just looking at the outher jack were getting.ummm am i the only one that honestly belives that pp is running out of ideas on jacks for us? it really seems to me that there just rummaging around in spare parts bins,throwing some glue on this, a bit of green stuff to fill in the gaps, bash this part with a hammer ,staple it all together on a base,get a bit drunk and throw some paint on it and wallah done,and because im half drunk myself right now,id ask somepone to post a picture cause i had to have the old lady type this for me ,so ppl can see what im talking about .and as far as this new bone turkey goes, the face of our new turkeyjack looks alot like the face of a preying mantis,or a ****roach even.hmmmm need more beer.and i think i agree with u guy above me, pie just wont do,not unless its servd by carmen electra or something

Fernadon
11-25-2009, 02:34 PM
i was just looking at the outher jack were getting.ummm am i the only one that honestly belives that pp is running out of ideas on jacks for us? it really seems to me that there just rummaging around in spare parts bins,throwing some glue on this, a bit of green stuff to fill in the gaps, bash this part with a hammer ,staple it all together on a base,get a bit drunk and throw some paint on it and wallah done,and because im half drunk myself right now,id ask somepone to post a picture cause i had to have the old lady type this for me ,so ppl can see what im talking about .and as far as this new bone turkey goes, the face of our new turkeyjack looks alot like the face of a preying mantis,or a ****roach even.hmmmm need more beer.and i think i agree with u guy above me, pie just wont do,not unless its servd by carmen electra or something

:D :D :D

Yes, the new Jacks realy look like some old ones. I would appreciate, if PP would make a "create your Jack" contest and them realize the best one - this could show us little wamachine Fans, that they have an ear for us.

maxvonlaibach
11-25-2009, 03:08 PM
I doubt bonejacks have any sway over what Carmen Electra does.


I just imagine a couple of these guys running out and flanking a warjack and locking its arms down so you can move something bigger in to kill it.

Yeah, but then again, a worm will get rid of that 'jack for less than 1/3 of the points.

Sabin
11-25-2009, 05:15 PM
The obvious thing for it to have seems to be sustained attack but that would conflict with the ripper, perhaps it will have a completely new rule, our new heavy has a clamp like device as well.

modefan93
11-25-2009, 07:40 PM
I'm extremely curious as to what PP could add to a bone jack to make me want another one. I hope to be pleasantly suprised.

Sheik Yerbouti
11-26-2009, 11:48 AM
Does the renegade still have this nifty special rule where he does additional attacks until he fails to exceed the armor? If so, I could imagine seeing that on the new chicken, too.

Sabin
11-26-2009, 12:09 PM
Does the renegade still have this nifty special rule where he does additional attacks until he fails to exceed the armor? If so, I could imagine seeing that on the new chicken, too.

He does on a critical hit but it is nearly pointless as he has sustained attack, so after the first attack you never roll to hit anyway. The renegade is terrible in combat Mk2, the deathripper is superior in that regard (and 2pts cheaper).

Skaramush
11-26-2009, 01:54 PM
Unless its going to do something original its going to be a let down as i think a lot of people were hoping for an original sculpt.

Dealer
11-26-2009, 02:42 PM
I wish we had gotten a Stalker-like jack (i mean looks-wise)... we got no other lightjacks of that same style. Aww well... you cant have everything. :)

biohazardjonny
11-27-2009, 07:23 AM
i like him i think he looks neat.

Typhael
11-27-2009, 09:13 AM
i like him i think he looks neat.

He looks neat in the way that the Deathripper looks neat, or looks neat in some cool new way? I'm still of the mind that if you think the new chicken looks neat, you might as well just go look at the old chickens in your case.

rydiafan
11-27-2009, 05:27 PM
The word "dismember" is right there in its description, so I'm going with that.

Also,

http://img.photobucket.com/albums/v519/Linward/BonesawMcGrawSavage53.jpg

Razhem
11-28-2009, 04:36 AM
I've always been on the "no nodes for 3 points" camp but damn... I just don't see the point of the new light and can't think of ow it can do anything awesome enough to justify it's probably high cost. If it had a piston for a mouth and was a slammer with free slams and all that, he would be great, if he could throw stuff with it's jaws away it would be nice. But by doing a grapple and using a buzzsaw??? I just don't know what it will do to make it a compelling option.

benthesculptor
11-28-2009, 10:20 PM
with what arc nodes cost who cares what it does we already got a million of the worthless things!

Sabin
11-30-2009, 02:19 PM
Technically we have 3, but I get your point.