legionaires
12-14-2009, 11:04 AM
Ok, I have been relatively quiet during the field test but as things are winding down with this week, I really feel like we need to focus our efforts on the problem children now or we will be bottom tier for the next six years.
Here is what I am requesting that people do. I am going to list all the Skorne models (if you wish to add minions feel free to). For each model, I will have a sliding scale Underpowered is 1 Neutral is 5 and Overpowered is 9. Next list the location(s) that you think the model(s) need to be addressed: Stats, Damage boxes, Cost, Abilities, Spells, Animus, or Weapons. Finally, give a very short suggestion as to a fix if one is needed for the area to been addressed. This will let other people see what you are thinking. Oh and list your Primary faction (only one) this will be helpful to see if its just Skorne players asking for any one thing or if say all the faction X players demanding that something be nerfed.
FINALLY, please do not bash what other people suggest. These are suggestions, if you see one you like try it out. If you don't like their suggestion, post you own, whether its fine as is or whatever you think. The point is to try and get the general consensus among the players as to what works and what doesn't.
KEY CODE
Affectiveness:
Underpowered --Neutral/Minor change -- Overpowered +
1 2 3 4 5 6 7 8 9
-------------------------
Problem Area:
Stats
Cost
Damage boxes
Abilities
Spells
Animus
Weapons
pMorghoul
Affectiveness: 4
Problem Area: Abilities
Comments: Add Pack Hunters, Subtract a Warbeast point, or add an ability to increase his control area
eMorghoul
Affectiveness: 4.5
Problem Area: Abilities
Comments: Add Arcane Assassin
Makeda
Affectiveness: 5
Problem Area: Feat, Spells
Comments: Make the feat were if your opponent just sits and waits for it to go away that there is a penalty for them. Example. For every Skorne unit that does not take casualties, that unit gains XX next round (these are just suggestions: boosted attack rolls, tough, + 1 STR). Savagery losses Upkeep.
eMakeda
Affectiveness: 5
Problem Area: None
Comments: I will say I'm on the fence about Vengeance in Hordes. It works in Warmachine because the units it is on are Weapon Masters
Hexeris
Affectiveness: 4 (2 against Cryx)
Problem Area: Feat, Spells
Comments: Feat needs to affect enemy non-construct trooper models. Spirit Leech should affect focus some how. Not fond of Death Knell for Hexeris. Make Death March the reverse of Vengeance and more like Incubi. Place a marker at the location of every destroyed friendly model/unit affected by Death March, this model is removed from play if it is replaced by a marker. In your maintenance phase, move each marker 3 inches and make one attack with boosted attack and damage rolls using the same base stats as the model destroyed. Markers do not block LOS or count as an intervening model. Markers can not be prevented from moving by being covered.
Xerxis
Affectiveness: 4.75
Problem Area: Spells
Comments: Eliminator is a very fury expensive spell for a 5 fury Warlock. Mabe he needs another way to gain a fury point.
Zaal
Affectiveness: **
Problem Area:
Comments: Haven't played with him but an additional spell or something as he seems bland.
Mordikaar
Affectiveness: 4
Problem Area: Spells
Comments: Everything on this model seems good expect for his spell list. Revive is too expensive fury wise for me to ever want to cast it. Essence Blast is even worse as its 3 fury AND a friendly model. Maybe those lanterns should act like soul cages but for fury.
Drake
Affectiveness: 5
Problem Area: Abilities/Animus
Comments: Suggestion make Bushwhack innate on the Drake, OR make the animus a variable cost:
1 fury to cast on the basilisks, but only when cast by the Drake (species bonus);
2 fury for non-basilisk single models;
3 fury if you put it on a unit.
Krea
Affectiveness: 4
Problem Area: Animus, Weapon (gun)
Comments: Add one 1 inch to the range of Paralytic Aura and have her gun affect Jacks.
Brute
Affectiveness: 5
Problem Area: None
Comments: Good model
Savage
Affectiveness: 5
Problem Area: None
Comments: Good model
Shaman
Affectiveness: 4
Problem Area: Abilities
Comments: either give it back Precongnitive Awareness, Lingering Curse (on its gun) or Set Defense, my vote is Precongnitive Awareness
Bronzeback
Affectiveness: 5
Problem Area: Abilities, maybe Weapons
Comments: Add Trample to Stampede, maybe add reach to the Tusks
Gladiator
Affectiveness: 5
Problem Area: Animus, maybe Weapons
Comments: Make Subdue, “When this Animus is cast”, rather than “When an enemy model begins its activation,” maybe add reach to the Tusks
Cannoneer
Affectiveness: 4.75
Problem Area: Animus, maybe Weapons
Comments: add an inch to Diminish, maybe add reach to the Tusks
Rhinodon
Affectiveness: 5
Problem Area:
Comments: Seems good to me
Molik Karn
Affectiveness: 4
Problem Area: ??
Comments: This model doesn't really feel like its a unique warbeast.
Arcuarii
Affectiveness: 5
Problem Area: Abilities or Weapon
Comments: Its hard to justify the Arcuarii over the Cetrati, maybe Chain Strike and Chain Weapon
Cetrati
Affectiveness: 6
Problem Area:
Comments: Very effective but at 11 points for a full unit they have to be.
Swordsmen
Affectiveness: 5
Problem Area:
Comments: Good unit
Swordsmen Officer
Affectiveness: 5
Problem Area:
Comments: Good unit attachment
Ferox
Affectiveness: 5
Problem Area:
Comments: Good unit but maybe too good with Makeda's Savagery if it stays an upkeep.
Karax
Affectiveness: 4.5
Problem Area: Stats, Abilities
Comments: With the comparable cost to Swordsmen, at ARM 14 I have no reason to take them over Swordsmen, give them +1 ARM and Set Defense
Immortals
Affectiveness: 5
Problem Area:
Comments: I kind of miss tough on this unit.
Bloodrunners
Affectiveness: 5
Problem Area:
Comments: Good Unit
Beast Handlers
Affectiveness: 5
Problem Area:
Comments: Good unit
Venator Catapult
Affectiveness: 4.5
Problem Area:
Comments: I'm meh on this unit, I think that encouraging the Krea to be used will help this unit.
Venators
Affectiveness: 5
Problem Area: Cost
Comments: Either make it a 5/8 or 6/9 unit for cost or buff the unit somehow.
Tyrant Commander
Affectiveness: 7
Problem Area: Abilities
Comments: The Removed From Play of Executioners is too powerful as is. Change it do Destroyed then Remove From Play.
Agonizer
Affectiveness: 5
Problem Area: none
Comments: Some kind of on death affect would be cool.
Ancestral Guardian
Affectiveness: 2
Problem Area: Abilities, Weapons
Comments: I understand that you don't want him trashing beasts but as he is I'm just not finding him effective at all. If he will not be getting back 5 souls or Weapon Master, how about Catastrophic Damage.
Master Tormentor
Affectiveness: 7
Problem Area: Weapon
Comments: Thresher is probably too much how about Back Swing. Maybe Arcane Assassin would be good as well.
Extoller
Affectiveness: 4
Problem Area: Abilities
Comments: Guidance has been of little use do to the over abundance of Magic Weapons in Skorne in the Field Test, Let Guidance regain Model/Unit but cost a Soul Token.
Kovaas
Affectiveness: 5
Problem Area: Weapon
Comments: Could use a Melee Weapon of some kind so it can charge but otherwise fine.
Void Spirit
Affectiveness: 5
Problem Area: None
Comments: Seems good to me.
Rhadeim
Affectiveness: 5
Problem Area: None
Comments: Good model.
Here is what I am requesting that people do. I am going to list all the Skorne models (if you wish to add minions feel free to). For each model, I will have a sliding scale Underpowered is 1 Neutral is 5 and Overpowered is 9. Next list the location(s) that you think the model(s) need to be addressed: Stats, Damage boxes, Cost, Abilities, Spells, Animus, or Weapons. Finally, give a very short suggestion as to a fix if one is needed for the area to been addressed. This will let other people see what you are thinking. Oh and list your Primary faction (only one) this will be helpful to see if its just Skorne players asking for any one thing or if say all the faction X players demanding that something be nerfed.
FINALLY, please do not bash what other people suggest. These are suggestions, if you see one you like try it out. If you don't like their suggestion, post you own, whether its fine as is or whatever you think. The point is to try and get the general consensus among the players as to what works and what doesn't.
KEY CODE
Affectiveness:
Underpowered --Neutral/Minor change -- Overpowered +
1 2 3 4 5 6 7 8 9
-------------------------
Problem Area:
Stats
Cost
Damage boxes
Abilities
Spells
Animus
Weapons
pMorghoul
Affectiveness: 4
Problem Area: Abilities
Comments: Add Pack Hunters, Subtract a Warbeast point, or add an ability to increase his control area
eMorghoul
Affectiveness: 4.5
Problem Area: Abilities
Comments: Add Arcane Assassin
Makeda
Affectiveness: 5
Problem Area: Feat, Spells
Comments: Make the feat were if your opponent just sits and waits for it to go away that there is a penalty for them. Example. For every Skorne unit that does not take casualties, that unit gains XX next round (these are just suggestions: boosted attack rolls, tough, + 1 STR). Savagery losses Upkeep.
eMakeda
Affectiveness: 5
Problem Area: None
Comments: I will say I'm on the fence about Vengeance in Hordes. It works in Warmachine because the units it is on are Weapon Masters
Hexeris
Affectiveness: 4 (2 against Cryx)
Problem Area: Feat, Spells
Comments: Feat needs to affect enemy non-construct trooper models. Spirit Leech should affect focus some how. Not fond of Death Knell for Hexeris. Make Death March the reverse of Vengeance and more like Incubi. Place a marker at the location of every destroyed friendly model/unit affected by Death March, this model is removed from play if it is replaced by a marker. In your maintenance phase, move each marker 3 inches and make one attack with boosted attack and damage rolls using the same base stats as the model destroyed. Markers do not block LOS or count as an intervening model. Markers can not be prevented from moving by being covered.
Xerxis
Affectiveness: 4.75
Problem Area: Spells
Comments: Eliminator is a very fury expensive spell for a 5 fury Warlock. Mabe he needs another way to gain a fury point.
Zaal
Affectiveness: **
Problem Area:
Comments: Haven't played with him but an additional spell or something as he seems bland.
Mordikaar
Affectiveness: 4
Problem Area: Spells
Comments: Everything on this model seems good expect for his spell list. Revive is too expensive fury wise for me to ever want to cast it. Essence Blast is even worse as its 3 fury AND a friendly model. Maybe those lanterns should act like soul cages but for fury.
Drake
Affectiveness: 5
Problem Area: Abilities/Animus
Comments: Suggestion make Bushwhack innate on the Drake, OR make the animus a variable cost:
1 fury to cast on the basilisks, but only when cast by the Drake (species bonus);
2 fury for non-basilisk single models;
3 fury if you put it on a unit.
Krea
Affectiveness: 4
Problem Area: Animus, Weapon (gun)
Comments: Add one 1 inch to the range of Paralytic Aura and have her gun affect Jacks.
Brute
Affectiveness: 5
Problem Area: None
Comments: Good model
Savage
Affectiveness: 5
Problem Area: None
Comments: Good model
Shaman
Affectiveness: 4
Problem Area: Abilities
Comments: either give it back Precongnitive Awareness, Lingering Curse (on its gun) or Set Defense, my vote is Precongnitive Awareness
Bronzeback
Affectiveness: 5
Problem Area: Abilities, maybe Weapons
Comments: Add Trample to Stampede, maybe add reach to the Tusks
Gladiator
Affectiveness: 5
Problem Area: Animus, maybe Weapons
Comments: Make Subdue, “When this Animus is cast”, rather than “When an enemy model begins its activation,” maybe add reach to the Tusks
Cannoneer
Affectiveness: 4.75
Problem Area: Animus, maybe Weapons
Comments: add an inch to Diminish, maybe add reach to the Tusks
Rhinodon
Affectiveness: 5
Problem Area:
Comments: Seems good to me
Molik Karn
Affectiveness: 4
Problem Area: ??
Comments: This model doesn't really feel like its a unique warbeast.
Arcuarii
Affectiveness: 5
Problem Area: Abilities or Weapon
Comments: Its hard to justify the Arcuarii over the Cetrati, maybe Chain Strike and Chain Weapon
Cetrati
Affectiveness: 6
Problem Area:
Comments: Very effective but at 11 points for a full unit they have to be.
Swordsmen
Affectiveness: 5
Problem Area:
Comments: Good unit
Swordsmen Officer
Affectiveness: 5
Problem Area:
Comments: Good unit attachment
Ferox
Affectiveness: 5
Problem Area:
Comments: Good unit but maybe too good with Makeda's Savagery if it stays an upkeep.
Karax
Affectiveness: 4.5
Problem Area: Stats, Abilities
Comments: With the comparable cost to Swordsmen, at ARM 14 I have no reason to take them over Swordsmen, give them +1 ARM and Set Defense
Immortals
Affectiveness: 5
Problem Area:
Comments: I kind of miss tough on this unit.
Bloodrunners
Affectiveness: 5
Problem Area:
Comments: Good Unit
Beast Handlers
Affectiveness: 5
Problem Area:
Comments: Good unit
Venator Catapult
Affectiveness: 4.5
Problem Area:
Comments: I'm meh on this unit, I think that encouraging the Krea to be used will help this unit.
Venators
Affectiveness: 5
Problem Area: Cost
Comments: Either make it a 5/8 or 6/9 unit for cost or buff the unit somehow.
Tyrant Commander
Affectiveness: 7
Problem Area: Abilities
Comments: The Removed From Play of Executioners is too powerful as is. Change it do Destroyed then Remove From Play.
Agonizer
Affectiveness: 5
Problem Area: none
Comments: Some kind of on death affect would be cool.
Ancestral Guardian
Affectiveness: 2
Problem Area: Abilities, Weapons
Comments: I understand that you don't want him trashing beasts but as he is I'm just not finding him effective at all. If he will not be getting back 5 souls or Weapon Master, how about Catastrophic Damage.
Master Tormentor
Affectiveness: 7
Problem Area: Weapon
Comments: Thresher is probably too much how about Back Swing. Maybe Arcane Assassin would be good as well.
Extoller
Affectiveness: 4
Problem Area: Abilities
Comments: Guidance has been of little use do to the over abundance of Magic Weapons in Skorne in the Field Test, Let Guidance regain Model/Unit but cost a Soul Token.
Kovaas
Affectiveness: 5
Problem Area: Weapon
Comments: Could use a Melee Weapon of some kind so it can charge but otherwise fine.
Void Spirit
Affectiveness: 5
Problem Area: None
Comments: Seems good to me.
Rhadeim
Affectiveness: 5
Problem Area: None
Comments: Good model.