View Full Version : 25pt eGorshade
12-15-2009, 07:22 AM
I played a game with this last night:
6 bane thralls
6 bile thralls
3 black ogrun
Bane Lord Tartarus
Necrotech and Scrap thrall
There is a battle report with it here (http://blog.livetocrush.net/?p=1821)
It was my first time fielding the edritch as well as the banes and ogruns. Things went reasonably well. I feel like it lacks punch to go through heavy tanks.
I didnt get to use goreshades feat either, which is what the list is built for, ie small units that will likely fully die and then be returned behind enemy lines to hopefully kill the enemy caster. The key is to shoot with the biles instead of purging on their first go. They are also there to die to shooting as everyone loves targeting bileys. And if they die, they get to return next to the enemy!
eGore is actually pretty nasty. Phantom hunter and curse of shadows are great for getting past those obstacles (terrain or models) and getting the jump on things.
I'm going to give the list a few more tries..maybe replacing the nightwretch with a deathripper or stalker. The necrotech is pretty lame too. That might be replaced with 3 scrap thralls. I need replaceable bodies on the field.
12-15-2009, 08:38 AM
Love how you used the reaper to its full potential in that game.
12-17-2009, 06:59 AM
Thanks man. That jack improved so much.
I really like eGore. He is all about getting your stuff where it needs to be, regardless of what your enemy is doing.
12-17-2009, 08:45 AM
Great write-up on that battle report... it definitely makes me wanna give eGore another shot!
12-18-2009, 02:36 AM
Now that I've looked at eGoreshade's rules, it seems that what you need for the feat are scrap thralls and/or stich thralls to sacrifice, with some soul hunters or bane knights to bring back. A necrotech with 4 scrappies only cost 2 pts, and you can bring 10 pts. worth of soulhunters or roughly 5 points worth of banes back with the feat.
12-18-2009, 10:57 AM
In my opinion, there are a few ways to get the most benefit from his feat. Either you need to hem in an enemy caster with the feat returned models that can survive his attacks, or have a 2nd wave in place to charge him should he kill all the feat-returned models.
The feat returned models can only advance the turn they return to play. They get no actions. So they have to be able to survive a beating from a warcaster, which is unlikely for most of the cryx troops.
I thought about it and ranged units are probably better to bring back. The question is, what to bring back that can kill a def 15 caster? pistol wraiths, CRA units or autohitting units, ie bile thralls.
Biles seem the better choice for returning, but are harder to use because you have to let them die to shooting and still get some effectiveness from them with their standard shooting. Luckily, its easy to get your opponent to kill them. People practically trip over themselves trying to eliminate them before they purge.
But what to remove from the table? Scrap thralls seem like an obvious choice, but it seems pointless to bring troops to the table only to save them for a feat. I think you'd be better off with mcthralls. That way you can get use from them in melee, tarpitting something. Once you start to close the net (with a stalker or deathripper) on the enemy caster, pop the feat, remove a handful of mcthralls and bring your biles in just outside of movement range behind the enemy caster.
Now the enemy caster has a choice. Kill the stalker (or whatever) is threatening him on one side or kill the biles on the other. If you work out your distances right, you should be able to kill with the model/unit he doesnt engage.
Thats my take on it at least.
That or bring 3 pistol wraiths and 3 scrap thralls and bring the 3 wraiths back, but I dont have 3 wraiths.
12-18-2009, 11:02 AM
Hate to say this, but Phantom Hunter only works on the Battlegroup. Can't throw it around on models/units anymore.
01-07-2010, 12:37 PM
Good Call Mellchia. It didnt make much of a difference though. I wrote a comment why in the original blog post.
I plaeyed 35pt game with the above list except swapped the nightwretch for a deathripper and added a nightmare. I wrote a battle report here (http://blog.livetocrush.net/?p=1871).
I'm not too happy with the results despite winning by the skin of my teeth. I think next game I'm going to try a more jack heavy list.
01-07-2010, 08:16 PM
Just so you know:
Seems you might not be able to bring back dead unit. We will see comes MkII, but it might be worth playing AS if you can't bring back dead unit, if you want to get ready for templecon.
Do note though that it's not that bad ether. Let's imagine you have only 2 models left in a unit. You can easily sac the one that is furthest from where you want to spawn, the other one become the leader and appear from there.
01-08-2010, 05:06 AM
Yeah, I've been following that topic. I'd like to see some infernal resolution to it. (Un)Fortunately in both games thus far, I didnt pop his feat. I did play a game last night and finally used it. To steer clear of any questions, I reanimated pistol wraiths instead of troopers.
If the ruling on his feat is an inability to bring back dead units, that will really hurt his playability. His feat is already tricky enough to use.
01-08-2010, 07:20 AM
It didn't work like that in Mk I (at least not that I know of), so it hasn't affected my strategy at all yet. I'll continue playing like it doesn't but I'll ask the TO each time.
01-08-2010, 11:46 AM
Keep in mind drudge mindslaves are 6pts for a full unit. Granted scrap thralls are still cheaper to buy..9 for 3pts. But now maybe they have a place for something.
01-08-2010, 11:58 AM
The problem is that for 7 points you have 10 Mechanithralls, a necrosurgeon and 3(4?) stitch thrall.
Hm for 8 points you have 10 drudge and a necrosurgeon...
WALLET NOT LIKE THAT...
I do not accept this reality! Drudge are good for nothing!
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