goreshde
12-15-2009, 02:36 PM
The Agonizer
*The agonizer is a support solo that debuffs only effective on certain models. Because of this his usefulness is unpredictable while building a list and dependant upon what your opponent brings.
*Recommend change the maddening to something that affects troops. Either a command check or a decrease to their attack rolls. To balance this change spirit affliction to only prevent the allocation of focus.
*I loved the Agonizer when I started the field test but after hitting range attack and heavy infantry lists I found his usefulness to be unpredictable. Now while building a list I leave him at home for options I know will be effective in all the games I play.
The Ancestral Guardian
*The AG is a costly solo that requires troops to die in order to be effective. When fully juiced up his best role is to kill single wound troops, a role other models in the faction do better for cheaper. He does not hit hard enough to go after well armored models.
*Recommend he gains flank with Skorne Warrior models. The AG would lose 1 Mat because of this. If needed also remove 2 health boxes.
*This gives the AG a role in the Skorne army unique to what other solos provide.
Extoller Soulwarden?s Guidance
*Guidance only affects one model, in a faction with only one big gun that does not have the ability or a similar ability.
*Recommend the ability to give eyeless sight to a unit to expand its possible play synergies.
Extoller Soulwarden?s Spirit Guide
*Spirit guide can only affect one model, the AG. The AG has a shallow soul reservoir that is often filled up so spirit guide is not needed. To use it the soulwarden has to give up its attack.
*Recommend to make this an ability that just happens on the Soulwarden?s activation instead of an action.
Extoller Soulwarden?s place in a list
*The soulwarden only works well in a list that includes cannoneers and AGs. This should be expanded so the support piece is playable in more builds.
*Recommend the Soulwarden gains another magic ability.
*Specific recommendation is that soulwarden gains enliven. This would make the soulwarden truly a support piece. The soulwarden would then have to switch Gatekeeper to soul guardian, lose a rat, and have the base pow of their gun reduced to pow 2.
Master Tormentor
*The master tormentor has a specific job it can do and that is all it can do, but does it so well.
*Recommend dropping veteran leader from the solo and gain perfect balance so it can better focus on its one job.
Void Spirit
*For max effectiveness it needs to be able to hit and kill a living model with its one. A lot of flanking force models have a high def so hitting can be an issue. Other enemy models need to be clumped up for them to be caught in the AoE.
*Recommend the Void spirit stays as it is but the AoE is increase to 5 inches
OR
*Recommend the Void spirit becomes incorporeal again when it kills a living model.
OR
*Recommend the Void spirit drops to a 1 point model. It loses abomination for terror and it loses the AoE all together.
*It seems to be that the void spirit lacks a role in the Skorne army. The MT is a great flanker and can get ride of living models without putting themselves at risk. I am a biggest fan of the 1 point recommendation because it gives him a unique place for army building.
*The agonizer is a support solo that debuffs only effective on certain models. Because of this his usefulness is unpredictable while building a list and dependant upon what your opponent brings.
*Recommend change the maddening to something that affects troops. Either a command check or a decrease to their attack rolls. To balance this change spirit affliction to only prevent the allocation of focus.
*I loved the Agonizer when I started the field test but after hitting range attack and heavy infantry lists I found his usefulness to be unpredictable. Now while building a list I leave him at home for options I know will be effective in all the games I play.
The Ancestral Guardian
*The AG is a costly solo that requires troops to die in order to be effective. When fully juiced up his best role is to kill single wound troops, a role other models in the faction do better for cheaper. He does not hit hard enough to go after well armored models.
*Recommend he gains flank with Skorne Warrior models. The AG would lose 1 Mat because of this. If needed also remove 2 health boxes.
*This gives the AG a role in the Skorne army unique to what other solos provide.
Extoller Soulwarden?s Guidance
*Guidance only affects one model, in a faction with only one big gun that does not have the ability or a similar ability.
*Recommend the ability to give eyeless sight to a unit to expand its possible play synergies.
Extoller Soulwarden?s Spirit Guide
*Spirit guide can only affect one model, the AG. The AG has a shallow soul reservoir that is often filled up so spirit guide is not needed. To use it the soulwarden has to give up its attack.
*Recommend to make this an ability that just happens on the Soulwarden?s activation instead of an action.
Extoller Soulwarden?s place in a list
*The soulwarden only works well in a list that includes cannoneers and AGs. This should be expanded so the support piece is playable in more builds.
*Recommend the Soulwarden gains another magic ability.
*Specific recommendation is that soulwarden gains enliven. This would make the soulwarden truly a support piece. The soulwarden would then have to switch Gatekeeper to soul guardian, lose a rat, and have the base pow of their gun reduced to pow 2.
Master Tormentor
*The master tormentor has a specific job it can do and that is all it can do, but does it so well.
*Recommend dropping veteran leader from the solo and gain perfect balance so it can better focus on its one job.
Void Spirit
*For max effectiveness it needs to be able to hit and kill a living model with its one. A lot of flanking force models have a high def so hitting can be an issue. Other enemy models need to be clumped up for them to be caught in the AoE.
*Recommend the Void spirit stays as it is but the AoE is increase to 5 inches
OR
*Recommend the Void spirit becomes incorporeal again when it kills a living model.
OR
*Recommend the Void spirit drops to a 1 point model. It loses abomination for terror and it loses the AoE all together.
*It seems to be that the void spirit lacks a role in the Skorne army. The MT is a great flanker and can get ride of living models without putting themselves at risk. I am a biggest fan of the 1 point recommendation because it gives him a unique place for army building.